2008-03-13, 20:15:23
@ Prog:
i think its really boring sometimes.
buying a heavy tank with your 2 basic magic, then go for swarm rockets, but before you even upgrade them go for the infernal. thats a really strong strategy, but its just boring.
i suggested some time before to remove the HP the tanks get for their levels.
better tank > better weapons, and
better tank > hull
also better tanks have better abilities. why do they get pushed even further?
a level 20 infernal gets 6000 HP for free. in hulls, they are worth 7500 gold!
and: infernal would still be strong without these free HP (considering the heavy tank he is playing against has 2200 HP less, too). cheaper base hp than hulls and stronger abilities are enough to give the edge.
edit: nice exodus, i would love to have this free HP removed.
i think its really boring sometimes.
buying a heavy tank with your 2 basic magic, then go for swarm rockets, but before you even upgrade them go for the infernal. thats a really strong strategy, but its just boring.
i suggested some time before to remove the HP the tanks get for their levels.
better tank > better weapons, and
better tank > hull
also better tanks have better abilities. why do they get pushed even further?
a level 20 infernal gets 6000 HP for free. in hulls, they are worth 7500 gold!
and: infernal would still be strong without these free HP (considering the heavy tank he is playing against has 2200 HP less, too). cheaper base hp than hulls and stronger abilities are enough to give the edge.
edit: nice exodus, i would love to have this free HP removed.