2008-03-13, 18:14:31
- The light tank vs the heavy tank.
Light Tank worth 8475 has 2660 hp with 410 dps + tank cannon 180 = 590 (2 fireball cannons + 1 upgraded hull)
Heavy Tank worth 8400 has 6380 hp with 205 dps + tank cannon 180 = 385 (1 fireball cannon)
Lets make a cold 1on1 combat simuation. (I didn't bother to calculate regen)
5 sec.... (no abilities used)
2660 hp light tank have 735 hp left
6380 hp heavy tank have 3430 hp left
...
about 2-3 sec later
Light tank pwned!
Both tanks has same value, but having more hp is much better than having more firepower. More expensive tank gives more for the money than just a linearly balanced weapons. Also the heavy tanks is stronger compared to the light tank.
This shows a simple example that shows better tanks gives more for the money than weapons do.
___________________
A tough tank is also harder to kill. Also in addition, each level gives the tank 2% more max hp, so they grow exponentially stronger at a high rate this way.
Is there an option of increasing expensive tanks bounty exponentially as a solution?
Otherwise reducing tanks hp is a good option.
Increasing all weapons damage will still make the small tanks the losers
Reducing the strength of abilities might be bad a solution
But weapons are linearly balanced -> Price = dps * 15 / (range/1000)
Tanks are exponentially balanced -> Even stronger tank gets even better
So balancing this would be interesting. An counter exponentially hp decrease would be interesting. I think the tank hp reduction is the best solution.