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Formulation of Game Mechanics
#13
Ok, so there are a few creeps which deal magical damage, and thus do 200% against player tanks. This seems to be the correction I needed for my point 1 in my previous post.

Just for the record, which are they?

EDIT: So building-only weapons do "more" damage just because they have a high damage shot and target only these. Still, there still is the definite advantage of single targeting something at play here, so these weapons are still very effective even though they do not have bonus damage.
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Messages In This Thread
Formulation of Game Mechanics - by xenocide85 - 2008-05-19, 21:37:16
Re: Formulation of Game Mechanics - by DerSatan - 2008-05-19, 22:28:53
Re: Formulation of Game Mechanics - by Exodus - 2008-05-19, 22:36:05
Re: Formulation of Game Mechanics - by RedNova - 2008-05-20, 21:07:47
Re: Formulation of Game Mechanics - by xenocide85 - 2008-05-21, 14:24:22
Re: Formulation of Game Mechanics - by Exodus - 2008-05-21, 15:37:09
Re: Formulation of Game Mechanics - by xenocide85 - 2008-05-22, 14:51:37
Re: Formulation of Game Mechanics - by DerSatan - 2008-05-22, 16:35:21
Re: Formulation of Game Mechanics - by RedNova - 2008-05-22, 16:35:47
Re: Formulation of Game Mechanics - by RedNova - 2008-05-22, 16:38:11
Re: Formulation of Game Mechanics - by DerSatan - 2008-05-22, 16:50:09
Re: Formulation of Game Mechanics - by Exodus - 2008-05-22, 17:06:40
Re: Formulation of Game Mechanics - by RedNova - 2008-05-22, 17:42:55
Re: Formulation of Game Mechanics - by Exodus - 2008-05-22, 18:08:52
Re: Formulation of Game Mechanics - by DerSatan - 2008-05-22, 18:26:34
Re: Formulation of Game Mechanics - by RedNova - 2008-05-22, 19:05:37

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