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Naval Battle - by TKF
#1
NAVAL BATTLE (Hiveworkshop)

[Image: maps_15981_preview.jpg]

Basically it's a ship map with manual cannon reloading and aiming. You can hit and miss with the cannonballs. Also this map includes a boarding feature which doesn't exist in most bs maps. Also the maps size is epic.

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[Image: 7c85439ad5139fd84ebfd12e02485847_2913.jpg?dl=1216757272]

Description: This is an intense AoS ship combat game that requires skills to sink your opponents. Unlike other BS maps with autofire with weapons, this map do purely have 100% manual cannon fire. You must use skills in this map to fire your cannons, and your cannonballs doesn't pass cliffs either. It does have a very simple movement engine which is so good that it doesn't use detection engine when hitting units (But only for the cliffs). Also there's plenty of ingame commands, so you have to check them ingame. Most common is -share...


Features:
AOS/RPG Style: An new gameplay with the combination of trade hunting, finding rare merchants, piracy, kill the enemy merchant convoy and fighting the hostile empires forces. Simply put, this is a combined RPG/AOS map.


Moreover, all weapons is remade and turned into several classes:

Weapon Classes:

Ordinary Cannons: Standard cannons does good damage against ships and structures
Missile Cannons: Like standard cannons, but do have extreme long range
Anti-Crew Cannons: Does little damage, but kills much crew on each hit
Sail Ripper Cannons: Does medium damage and slows enemy ships
Fire Cannons: Direct hits causes the ship to ignite and cause burning damage over time
Siege Cannons: This weapon is mainly used for attacking structures with, also capable to do some damage against ships.
Acid Cannon: This weapon does reduce the armor. It does only exist 1 acid cannon type weapon in the game.
Frost Cannon: This weapon has a chance to freeze a ship for 3 seconds.
Seeker Cannon: This weapon does have a proximity homing ability which increases the chance to hit enemies.
Lightning Cannon: This weapon does have chain lightning ability upon impact.
Critical Cannons: This weapon does cause quadruple damage upon critical hits.
Shockwave Cannons: This weapon damage several units in a line and ignores obstacles and cliffs. Expensive but useful.


Items:
Repair wood: Limited to 10 charges, and does now replenish health over time instead of instant heal.
Hulls: Adds slightly more hp and damage reduction, but also reduces speed
Hull Reinforcements: Adds more armor to the ship.
Sails: Increases the speed of your ship. (doesn't consume inventory slots.)
Crews: Gives a certain stat bonus to the ship crew
Boarding Hook: Gives you the abilities to board ships and capture them.
Structure Kits: Builds a tower or a cannon fortress
Bomb: Places a high explosive bomb which does 3200 damage, but be careful so you don't blow yourself
Repair kit: Allows you to repair selected tower of friendly ship

New abilities:
Captain Cannon: Improves the ships front cannon. Bigger ship classes has more powerful front cannon.
Ramming: (Interceptor and ram hull item) Causes the ship to ram into another ship for damage. This damages both ships.
Boarding: (Destroyer, Pirate ships and grappling hook item) This causes your ship to do an attempt on capturing the enemy ship (hero ships are sunk).

Systems:
Keyboard Movement System: Allows you to steer your ship with your keys, if you enter -move command
Critical hit system: Gives you a chance of inflicting double damage
Multikill system: Gives you bonus gold for multikills and streaks.
Capture Abandoned Ships: Just move close up to the ship.
Burning System: Your ships might burn down if they are hit by a fire cannon. Using water item will remove the flames quickly.
Crew System: Mana shows how much crew your ship has.
Boarding System: Explained above
Damage System: Shows how much damage your ship has suffered in red numbers
Cannonball System: That's a basic movement engine for the cannons

Ships:
Different abilities: I've added a lot of new ships. All the ships have various abilities. There is over 21 ships to choose from.

New Hero Stats:
Carpenter Skill: Increases the effectiveness of lumber usage, constant ship repairs and slighly makes your ship stronger.
Accuracy: Makes your cannonballs spread less and make you aim better
Crew Strength: You loses less crew when hit by weapons and attacked, also it makes your chances for boarding more successful, also if you're boarded, you will more likely to surive the boarding

Trainer:
Boosts hero stats: The lumber is replaced with ability points. You get ability points when you level and when you kill enemy ships. This trainer look like an old paladin.

Leveling:
Stats increase: You gain 2 random stat increases for each level and the ship gets 1% more hp pr level. At level 26, you gain land crew ability.

Terrain:
Average: I know this isn't the best terrain, but it's playable for an AOS.
Reply


Messages In This Thread
Naval Battle - by TKF - by TKF - 2008-07-10, 05:33:36
Re: Naval Battle - by TKF - by LuckyD0g - 2008-07-13, 16:40:20
Re: Naval Battle - by TKF - by TKF - 2008-07-13, 19:50:48
Re: Naval Battle - by TKF - by LuckyD0g - 2008-08-08, 18:29:13
Re: Naval Battle - by TKF - by TKF - 2008-08-08, 18:47:38
Re: Naval Battle - by TKF - by LuckyD0g - 2008-08-08, 19:20:22
Re: Naval Battle - by TKF - by TKF - 2009-05-11, 19:48:37
Re: Naval Battle - by TKF - by SCorpA1 - 2009-05-12, 15:58:29
Re: Naval Battle - by TKF - by qweqqweq - 2009-05-13, 04:30:56
Re: Naval Battle - by TKF - by TKF - 2009-05-13, 22:10:26
Re: Naval Battle - by TKF - by Exodus - 2009-05-13, 22:16:06
Re: Naval Battle - by TKF - by TKF - 2009-05-14, 00:15:14
Re: Naval Battle - by TKF - by ChronicStoned - 2009-05-14, 20:58:22
Re: Naval Battle - by TKF - by TKF - 2009-05-15, 23:20:14
Re: Naval Battle - by TKF - by ChronicStoned - 2009-05-16, 12:38:11
Re: Naval Battle - by TKF - by TKF - 2009-06-07, 17:16:49
Re: Naval Battle - by TKF - by Dr.McNinja - 2009-06-07, 17:35:00
Re: Naval Battle - by TKF - by TKF - 2009-06-07, 19:24:52
Re: Naval Battle - by TKF - by TKF - 2009-09-19, 18:20:14

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