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Anti-grav Exploder 0.0
#3
The problem is that you're still vulnerable while jumping. So if they have enough firepower then they can kill u mid jump. The torps require you getting too close. Lastly... the rift could end up protecting them. If you rift and sit by them and one of their team mates tele and snipes you before the rift runs out. So... the reason why you haven't seen it is that it's a poor substitute. It's still better than being telebreakered and the Jump works well if they went all short range (common tactic).

I still prefer the Trade ship over the anti-grav. Outrun slows the enemy so you can position on top of them. You have Shadow-run to catch them & barrier as back up. Of course... I usually just lay mines in all the terrain rather than suicide.
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Messages In This Thread
Anti-grav Exploder 0.0 - by UnifiedDoom - 2008-07-31, 23:40:11
Re: Anti-grav Exploder 0.0 - by lyf590 - 2008-08-01, 04:21:03
Re: Anti-grav Exploder 0.0 - by kittyonmyfoot - 2008-08-01, 04:42:09
Re: Anti-grav Exploder 0.0 - by xenocide85 - 2008-08-01, 18:13:27
Re: Anti-grav Exploder 0.0 - by italyrools - 2008-08-02, 05:20:42
Re: Anti-grav Exploder 0.0 - by lyf590 - 2008-08-02, 06:50:50
Re: Anti-grav Exploder 0.0 - by italyrools - 2008-08-02, 17:09:56
Re: Anti-grav Exploder 0.0 - by Shift1 - 2008-10-05, 18:15:37
Re: Anti-grav Exploder 0.0 - by Morkardar - 2008-10-05, 18:17:33
Re: Anti-grav Exploder 0.0 - by Shift1 - 2008-10-05, 18:50:45

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