2008-08-01, 18:13:27
I agree the exploder item should be disabled when the tank is disabled. However, I don't think that the anti-grav is a good pick for the exploder for all the reasons that were just said. Additionally, the tinker is better b/c it does have a teleport ability which is ideal and it has 200 hp so it can die instantly, which is also ideal. Lastly, the tinker can be putting modules in towers and building towers between suicides. While that doesn't really matter all that much, it's better than nothing. Mine laying is also a good strat. IMO though, you either need to save to switch over to a strong tank or get 3 factories and upgrade your troops really high if its mid, rather than late game.