Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Anti-grav Exploder 0.0
#4
I agree the exploder item should be disabled when the tank is disabled. However, I don't think that the anti-grav is a good pick for the exploder for all the reasons that were just said. Additionally, the tinker is better b/c it does have a teleport ability which is ideal and it has 200 hp so it can die instantly, which is also ideal. Lastly, the tinker can be putting modules in towers and building towers between suicides. While that doesn't really matter all that much, it's better than nothing. Mine laying is also a good strat. IMO though, you either need to save to switch over to a strong tank or get 3 factories and upgrade your troops really high if its mid, rather than late game.
Reply


Messages In This Thread
Anti-grav Exploder 0.0 - by UnifiedDoom - 2008-07-31, 23:40:11
Re: Anti-grav Exploder 0.0 - by lyf590 - 2008-08-01, 04:21:03
Re: Anti-grav Exploder 0.0 - by kittyonmyfoot - 2008-08-01, 04:42:09
Re: Anti-grav Exploder 0.0 - by xenocide85 - 2008-08-01, 18:13:27
Re: Anti-grav Exploder 0.0 - by italyrools - 2008-08-02, 05:20:42
Re: Anti-grav Exploder 0.0 - by lyf590 - 2008-08-02, 06:50:50
Re: Anti-grav Exploder 0.0 - by italyrools - 2008-08-02, 17:09:56
Re: Anti-grav Exploder 0.0 - by Shift1 - 2008-10-05, 18:15:37
Re: Anti-grav Exploder 0.0 - by Morkardar - 2008-10-05, 18:17:33
Re: Anti-grav Exploder 0.0 - by Shift1 - 2008-10-05, 18:50:45

Possibly Related Threads…
Thread Author Replies Views Last Post
  Shredder Exploder Jason 5 9,463 2013-01-26, 17:53:33
Last Post: Jason
  Anti Camping Althend 13 12,618 2010-07-30, 00:52:57
Last Post: AGGInator
  When choose the Anti Grav??? KingofdaKingz 19 14,988 2008-04-10, 01:39:14
Last Post: RedNova



Users browsing this thread: 1 Guest(s)