2008-08-06, 14:57:45
IMHO the trader is overpowered early on. When the trader first starts they have more health than any tank except the demolisher and the shredder. Through out the game the trader is hardly worth anything to kill... even if it's loaded with loot. Combine the two and the trader can trade virtually unhindered early on and even when the other team puts a hunter or chaser on you that tank would end up severely underpowered compared to the rest of the team.
Ergo if you increase the bounty and experience for the loot then it would be easier for a trader hunter to remain on par with their team. Even just a large buff to the experience for killing a trader and a minor buff to the loot would be helpful.
Balance wise you could decrease the health and decrease the price to expand the starting trader strategies. Or you can decrease the health and buff the lower skills... In particular magic barrier (not the barrier shield) so that health could scale with other tank levels.
Ergo if you increase the bounty and experience for the loot then it would be easier for a trader hunter to remain on par with their team. Even just a large buff to the experience for killing a trader and a minor buff to the loot would be helpful.
Balance wise you could decrease the health and decrease the price to expand the starting trader strategies. Or you can decrease the health and buff the lower skills... In particular magic barrier (not the barrier shield) so that health could scale with other tank levels.