2008-09-06, 12:19:45
Perhaps the nets should be taken out because of this. I do kind of see it as a bug, and it create sa very big disadvtage for air tanks. Their key component is mobility and speed, being able to move where other ground tanks can't. With this net "bug" it makes it so air tanks are basically ground tanks besides the speed, as if the enemy has a net he will net you the instant you go over a tree or whatever and youre instantly dead. Perhaps a long-range hold/stun that doesn't do damage, but keeps the tank in the air. If you could code it to treat the air tank as ground only that would be even better. It just seems like a few hundred gold for nets that almost guarantee a kill when used on air if it's trying to run where you cant seems too much...Also, maybe increase the cost or lessent he duration of the hold because of this?
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