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change high tech mocde to level 5 instead of 10
#1
level 10 tech is way too much that what it would be about 40-50 mins into the game and you have way more money than 10k by then. level 5 techs are about 25 mins into the game and 10k is closer to that. otherwise anything with high tech is just a troop war. i dont think thats what high tech is supposed to be. if its possible have the skill level of tanks at level 10 and the tech levels at 5.
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#2
If you are talking about the ultimate ... well you have to be noob not to get to lvl 12-14 until the 15-20 min at 45-50 I get 20-23 and over 1 hour I'm 25.
I would like more towers in BT - http://forum.btanks.net/viewtopic.php?f=60&t=2210
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#3
benben10 Wrote:level 10 tech is way too much that what it would be about 40-50 mins into the game and you have way more money than 10k by then. level 5 techs are about 25 mins into the game and 10k is closer to that. otherwise anything with high tech is just a troop war. i dont think thats what high tech is supposed to be. if its possible have the skill level of tanks at level 10 and the tech levels at 5.

Agreed, overpowered troops were a problem in "Rush" mode as well, it could use some toning down. Tanks don't do start with enough gold to fight against the level 10 troops - so it's better to mass factories and troop commands in this mode.
Starcraft II
PandaBearGuy.614
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#4
vudu- your tank level, troops (tech) level and money level are all different in a normal game. it should never happen that you have only made it to level 10 tank with 10k tank value and level 10 troops all at the same time in a normal game. so therefore having a game start with 10k money and level 10 tank and level 10 troops would be unbalanced. and if we ignore the money, like you said by 40-50 mins into the games (when troops/creeps) you should be way past level 10. so high tech mode is not balanced.
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#5
well, as you should know about now, our main aspact is to keep normal mode balanced. thus, every change ( higehr starting gold, higher tech level, .. ) past this mode results in small imbalances to the game. so, if you want to play the game in its most balanced way, play normal mode. ;-)
Not yet totally dead, you can find the Team and possibly new and old Players on our new Discord Server. Join by this Instant Invite: https://discord.gg/FbbGbHj
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#6
Saiyuki Wrote:well, as you should know about now, our main aspact is to keep normal mode balanced. thus, every change ( higehr starting gold, higher tech level, .. ) past this mode results in small imbalances to the game. so, if you want to play the game in its most balanced way, play normal mode. ;-)



In a normal game, the average player will have about 11,000 gold by the time creeps receive 5/5 upgrades. By the time creeps reach 10/10, the average player should have about 22,000 gold in their pocket. In rush mode, you're forcing players to fight creeps at 10/10 while short changing them 12,000 gold they'd normally have in a regular/league game. The natural strategy is to exploit the overpowered creeps and mass factories and troop commands...

I know "fun" modes aren't perfectly balanced, but unless it's very time consuming to tweak the upgrade levels, this mode really shouldn't be so terribly unbalanced considering we have an idea what the gold/gold flow/tech timing ratios are in a normal game.



Time (Min) ||| Upgrades ||| Gold Flux ||| G/Player ||| Total G/Player
0 …………………… 0 ……………… 30000 ……………… 3000 ……………… 3000
5 …………………… 1 ……………… 13680 ……………… 1368 ……………… 4368
10 …………………… 2 ……………… 14900 ……………… 1490 ……………… 5858
15 …………………… 3 ……………… 16120 ……………… 1612 ……………… 7470
20 …………………… 4 ……………… 17339 ……………… 1734 ……………… 9204
25 …………………… 5 ……………… 18559 ……………… 1856 ……………… 11060
30 …………………… 6 ……………… 19779 ……………… 1978 ……………… 13038
35 …………………… 7 ……………… 20999 ……………… 2100 ……………… 15138
40 …………………… 8 ……………… 22219 ……………… 2222 ……………… 17359
45 …………………… 9 ……………… 23438 ……………… 2344 ……………… 19703
50 …………………… 10 ……………… 24658 ……………… 2466 ……………… 22169
55 …………………… 11 ……………… 25878 ……………… 2588 ……………… 24757
60 …………………… 12 ……………… 27098 ……………… 2710 ……………… 27467

Edit: I think my initial chart was off, problem with the spreadsheet formula and I forgot about the bounty was increased by 7% post 8.65.
Starcraft II
PandaBearGuy.614
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#7
to explain illpalazo's table

gold flux= gold earned by all players in past 5 mins

g/players is gold earned by individual player in past 5 mins

total G/player= total gold earned by player from start of game to that point.

this is assuming there are 10 players total the entire time
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