weak teleporter

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weak teleporter

Postby Nepharius on Fri 09 Jul 10, 00:46

What about removing the speedpack, so you'll need an extra slot for the teleporter?
Sorry for my bad english^^
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Re: weak teleporter

Postby AGGInator on Fri 09 Jul 10, 01:26

'cause why??
it's a combined item and was done with reason (to save inventory slots).
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Re: weak teleporter

Postby Nepharius on Fri 09 Jul 10, 02:18

because teleporter is still op
Sorry for my bad english^^
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Re: weak teleporter

Postby AGGInator on Fri 09 Jul 10, 03:31

what a joke...
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Re: weak teleporter

Postby SCorpA1 on Fri 09 Jul 10, 19:41

speedboost would be underpowerd imo
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Re: weak teleporter

Postby eSVau on Fri 09 Jul 10, 20:09

I'm still the opinion that teleporter is kinda op, the only way to counter a teleporter is a teleporter by itself (i know about teleport breaker, but they are expensive, consumable (slot) and have a short duration).
So i would welcome some tweaks to weaken teleporter items :D
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Re: weak teleporter

Postby AGGInator on Sat 10 Jul 10, 13:58

the porter opens hundreds of alternative strategies. it would be bad if it'll be more weak.

but i think a good feature would be a 2 sec disable of tanksspells after port because its only overpowered in its offense kind of use.

for example: everyone (i guess) use it to teleport near an enemy, stuns him immediately and cast aoe spells on him to do massive dam in short time.

for skyfortress its very imba in single targeting because tel + ulti + bombs will kill the most better tanks without any resistance of the opponent.

the only way for me to weak it with sense.
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Re: weak teleporter

Postby Althend on Sat 10 Jul 10, 14:19

Teleport has alrdy been fixed. I think that breaker is widely enough. Just that pub never use it and only 40% pro use it.

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Re: weak teleporter

Postby RaptorXI on Sat 10 Jul 10, 16:29

freeze time (~1s) for all skills after using the porter
and purchasable breakers at the control points
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Re: weak teleporter

Postby AGGInator on Sat 10 Jul 10, 16:48

thx for agree and portbreaker at cps is a must!
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Re: weak teleporter

Postby Nepharius on Sat 10 Jul 10, 23:13

But you just can prevent that enemies teleport to you, but not that they teleport away. In most situations it's used to hit-and-run.
Another way to prevent this is a cast delay, something like channeling, that u can stop a teleport with a stun
Sorry for my bad english^^
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Re: weak teleporter

Postby Scelle on Sat 10 Jul 10, 23:25

Teleporter has a range of 3000, right? Decrease the Range of teleporting to 2000 or 1500, when teleporting out of a teleport-breaker-area. Thats my idea. "hit-and-run" is harder to do then
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Re: weak teleporter

Postby k-bones on Wed 21 Jul 10, 18:21

reducing tp range to 2000 would be making long range air strategy un-fkin-beatable.

my guess is that the topic was started after Nepharius and his torpedo-packed heli got pwned by someone with decent wit and a teleporter :D
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Re: weak teleporter

Postby ArGoLi on Wed 21 Jul 10, 21:11

what about...
let it like it is atm ;)
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Re: weak teleporter

Postby Nepharius on Thu 22 Jul 10, 13:04

I never played Heli + Torpedos O.o
I mostly play mid or low range sometimes 1050, but never long range.
And what i mean is, that, if you know how to handle with your HP, you don't need a teleporter to survive and if you know how to move, you don't need it to attack
Sorry for my bad english^^
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Re: weak teleporter

Postby ArGoLi on Thu 22 Jul 10, 16:45

but like agginator said...
with porter you have 100 new strategies and its definetly the truth.
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