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  • BTanks871b.w3x
  • Release Date: 01.08.2010
  • Version: 8.71b
  • Size: 841 KB
  • This version was downloaded 4907 times.


Changelog

v 8.71b
  • Fixed a bug concerning troop commands and reinforcements

v 8.71
  • Added the "Seeker" unit to the available units of the Troop Command Center
  • Reduced the cooldown of the Burning Projectiles (Normal) weapon from 2.5 to 0.4 (also re-adjusted the corresponding damage)
  • Banish (Demon Tank) now costs 8/16/24/32/40 energy (before: 10/20/30/40/50)
  • Disabled "-giveup" after the end of the match (bugfix)
  • Removed some possible "stuck positions". (bugfix)
  • In the league mode, you can only kick players who were afk for at least 5 minutes (over the whole game / "afk" is specified in this case as: no action in 1 minute, then your "afk" time starts)
  • The commands "-share" and "-lai" are not available in the league mode anymore
  • The Ghost Tank may be hit by the Earthquake (Earth-Robot) now
  • System Overload (Sky Fortress) doesn't treat the Ghost Tank like an air tank anymore
  • Rune Carving (Scout) now ignores the energy cost if the target is invalid
  • Fixed a problem causing floating gold tags to be not shown
  • Fixed a problem which did not add spawned mortars to your "summoned unit stats"
  • A few final fixes and additions for the new Battle Tanks league (release soon)

v 8.70
  • Completely remade the Guard (Special Tanks - Market)
  • Remade Electro Schocker (Air Ship) completely
  • Added a new buyable weapon to the outpost: Energy Spears
  • Probably fixed a popular bug concerning leavers
  • Fixed a bug concerning the leaver-ai (-lai command)
  • Fixed a few other possibly appearing bugs

v 8.69c
  • Fixed a bug concerning the official league mode
  • Fixed a bug which allowed you to kick not-existent players
  • Fixed a rare bug concerning a leaver's items placed on an enemied junkyard

v 8.69b
  • Changed the icon of Soul Collector (Ghost Tank)
  • Removed a bug which treated the Ghost Tank as an air unit when buying weapons
  • Removed a bug concerning the teleport animation and teleport breakers
  • Removed a bug concerning the Conquest Rush mode (High Tech is now set)
  • Fixed some pathability problems

v 8.69
  • This versions is also playable on Mac computers now
  • Added the new weapon "Mystic Cannon" to the outpost
  • Burning Oil (Demolisher) now additionaly slowly burns away the energy of burning units
  • The Ghost Tank moves now without collision and is able to move through units, trees, cliffs, etc.
  • Summoned Deads (Ghost Tank) also have no collision anymore
  • Reduced the movement speed of the Ghost Tank from 280 to 270
  • Reduced the hitpoints of the Ghost Tank by 500
  • Soul Transfer (Ghost Tank) regenerates now only 25% of the absorbed hitpoints and energy (before: 50%)
  • Added a small transparency level to the Ghost Tank
  • The rooted Guard Tank now also slowes enemied movement speed in a range of 900 by 25%
  • The initial tech level of the "High Tech" (also included in "Conquest Rush") Mode is lowered to 5 instead of 10, the tank level is still 10
  • Bombs are only placeable in your own base if an enemied factory is within your base now
  • Red has now 45 seconds to choose a mode, otherwise a mode is choosen by the game (preferably Normal)
  • Removed a bug which stopped the energy regeneration for rooted Guards at Control Points
  • Removed an exploit which caused the Control Point conquer to be bugged
  • Removed a bug which caused a misfunction if a player of the Dark Force Team tries to kick player 10 by "-kick 10"
  • Removed a bug which permanently reduced the height of flying tanks after being chaught by a net
  • Removed a bug which displayed incorrect numbers while taking over a Control Point
  • Optimized some issues in the script dealing with the removal of players who left

v 8.68
  • A Control Point Teleport is visible for enemies (short glowing of the CP) now
  • Replaced each teams Laser Towers at the Headquarters with an advanced version of it (Protective Tower)
  • Added the new hcl game mode Conquer Rush with the hcl "cr" for hostbots (10k, High Tech, Conquest Victory)
  • Added the option to start with 10k gold
  • Added the "Fog" option
  • A player cannot place bombs in the own base area anymore
  • The conditions for a successful -kick are remade ("yes" means [+4], "no" means [-4], no vote means [-1]. If the addition of all the values returns positive, the player is kicked)
  • A reason is addable for the -kick command and you can also use colours to refer to a player (example: "-kick red flaming")
  • The conquer bar appearing whenever a player conquers a Control Point is filling up smoother now
  • Remade the general camera movement, added the command "-sc" to turn on/off smooth camera movement
  • Earthquake (Earth Robot) now also hits netted (previously flying) units
  • Added a minor optical change to Chain Lightning (Thunder Tank)
  • Improved the visual appearance of Ice Rain (Frost Robot)
  • Improved the visual appearance of Thunder Storm (Thunder Tank)
  • Fixed a minor issue concerning the gametimer when the match is over
  • Fixed a minor issue concerning Control point conquer when the match is over
  • Changed the general armour icon
  • Reworked some spots of the terrain concerning disabled pathing
  • Fixed some smaller and general bugs concerning modes, tanks and respawns
  • Changed the background music
  • Updated the League Beta script

v 8.67d
  • Fixed a bug within the leaving message displayed whenever a player leaves the game
  • Updated the League Beta script

v 8.67c
  • Fixed a restart problem which occurred if the game leader (red) leaves the game
  • Fixed a potential problem which caused desynchronisations between players
  • Fixed an exploit which allowed explosives in the 'no exploder' mode
  • Fixed a problem with a complete player and tank removal if a player leaves the game
  • Fixed an exploit which allowed the Headquarters to stay invulnerable although both nearby towers are destroyed
  • Fixed an incorrect tooltip (Frost Robot)
  • Updated the League Beta script

v 8.67b
  • Fixed a problem which triggered the mode menu for the wrong player
  • Fixed a problem which enabled a double -giveup

v 8.67
  • The game modes are completely remade
  • Tank bounty, creep bounty, force upgrade gold and xp gaining rate are increased by 7% in all modes
  • There is a new anti feeder formula implented triggered by at least 3 deaths, its exact structure differs between the modes (team- and selfkills won't be count)
  • Weapons carried by a tank are dealing 5% less damage against usual creeps
  • A tank dying in the main area of his own base needs 20% more time to be rebuilt now
  • Rebuilding the towers next to your headquarters will not longer make the headquarter invulnerable again
  • Spawning Factories in each Base ('force factories' only) receive a protective buff by the nearby original tower (damage reduction & hitpoint regeneration; not reproduceable once the corresponding tower is destroyed)
  • You can use the 'net' item on yourself now (your air/ground only weapons become disabled)
  • Fixed a tooltip issue treating the Trader like a Zeppelin
  • Added the Bounty Hunter 'stat' to the -stats command
  • Fixed an exploit which caused unlimited gold gain under certain circumstances
  • Fixed a problem concerning dropped items of a leaving player
  • Fixed The Light Fantastic's (weapon) tooltip
  • Various small bugfixes involving votes and abilities

v 8.66
  • The Frost Robot has a new model and icon
  • Added the 'Bounty Hunter' title to the victory stats
  • Added a counter to the conquer bar (Control Points)
  • Fixed the malfunctioning multi-page and market system for the yellow and light blue players
  • Fixed a bug concerning the selection of a market (observers as well)
  • Fixed a rare bug involving incorrect positioning of bought vehicles
  • Fixed a rare bug concerning explosion animations
  • Fixed a bug in -tmono mode concerning vehicles or leaving players
  • Fixed a bug with Tower Modules (Tinker) placement
  • Fixed a bug concerning Detector collision
  • Fixed some buff tooltips
  • You cannot place tower modules into enemied towers anymore
  • Decoys (Mediavac) aren't created for destroyed buildings anymore
  • Reduced the Acid Cloud's (Hunter) damage from 4% to 3% (of the maximal hitpoints)
  • Reduced the teleport range of the Speed Pack and Teleporter item from 3500 to 3000
  • Increased the mana costs to use the Speed Pack and Teleporter item from 25 to 30
  • Frost-Aura (Frost Robot) is now named Arctic Aura, has a new icon and its range is slightly reduced
  • Added a hotkey (Q) to the Destroy Towers (Tinker towers) ability
  • Partially removed the text which was located in the experience bar
  • Made two little changes concerning ingame texts and graphics
  • Added BT related tips to Warcraft's 'Tips' menu
  • Added a changelog in the Info menu
  • Restricted hb mode to this version and removed the '5h' hcl command string for bots

v 8.65
  • 8.65 is fully playable on Mac computers
  • Replaced each team's Trade Master with a Market
  • The Market (old: Trade Master) sells now Tinker, Trader, Exploder and Guard ("special tanks")
  • The Market now has a multi-paged menu
  • You cannot buy the Trader (or other tanks) at the enemied Market anymore
  • Rewrote all tank descriptions
  • Extended the tooltip of Bombardement (Helicopter)
  • Made a very small change in the tooltip of the Supercell weapon
  • Made a very small change in the tooltip of the Aiming Rocket ability (Heavy Tank)
  • Removed armor upgrade icons of various invulnerable base buildings
  • Changed the model and name of the Market Place (Trade Outpost - Salt to Bazaar)
  • Replaced Swarm Rockets (Light Tank) with Cluster Shot
  • Replaced Mini-Rocket (Light Tank & Helicopter) with Triple Rocket
  • Fixed a bug concerning team renaming while a bot hosts the game
  • Fixed a bug concerning Tower Modules (Tinker)
  • Fixed a bug involving Trader items and a tank exchange
  • Fixed a bug which relocated the Mediavac while casting Support Systems
  • Fixed a bug concerning the "Show Item Owner" command of the Junkyard
  • Fixed a problem in the info message for the trader and not transportable items
  • Added the AoE effect to the tooltip of Superthrust (Mediavac)
  • Added a passive icon version for Electro-Aura (Thunder Tank)
  • Added a new graphical system for Lightning Strike (Thunder Tank)
  • Rescripted the scripts of the Thunder Tank (now vJass)
  • Changed the icon of Support Systems (Mediavac) (-18kb filesize)
  • Changed the icon of Decoy (Mediavac) (-14kb filesize)
  • Changed the icon of Life Converter (Mediavac) (-14kb filesize)
  • Changed the icon of Jet Propulsion (various Air Tanks)
  • Changed the icon of Fire Bomb (Helicopter)
  • Changed the icon of Aiming Rocket (Heavy Tank)
  • Changed the icon of Turbo Boost (Sky Fortress)
  • Changed the icon of the passive cannon skill which every tank has
  • Changed the symbol next to the stats of a tank to a golden coin (bounty)
  • Changed the optical appearance of the experience (EXP) bar
  • Made a little change concerning the "Victory" sound
  • Made a little change concerning the "Revive" tooltip of a destroyed tank
  • Creeps receive +10% damage from other creeps and Rocket Towers
  • Lowered the basic armor of the Artillery unit from 3 to 1 (-10% damage reduction)
  • Increased the basic movementspeed of the Sky Fortress by 15 to 275

v 8.64
  • Fixed a malfunction bug concerning Defensive Systems (Scout)
  • Rescripted Rune Carving (Scout) and fixed a bug related to the ability
  • Replaced the icon for the primary tank cannon (ability) with a passive one
  • Replaced the icon of Reconstruction (Exploder)
  • Replaced the icon of Orbital Strike (Titan) with a better matching icon
  • Rescripted the Tinker's scripts (now vJass)
  • Rescripted the Exploder's scripts (now vJass)
  • Rescripted the Scout's scripts (now vJass)
  • Added pathability blockers to usually inaccessable locations (bug prevention)
  • Remade EMP Shock (Exploder), uses a new graphical system now
  • Fixed a potential rounding issue concerning the script for the hosting bots
  • Fixed a bug concerning the AI Scout (Defensive Systems did not work)
  • Fixed a bug concerning the effect of Rune Carving (Scout) on runes
  • Made a smaller change in the script for the "Choose Random Tank" option
  • Made a smaller change in the script for the Extended Repair Kit (item)
  • Made a smaller change in the script for Destroy Towers (tinker towers)
  • Fixed a bug concerning Dimension Shift (Antigrav) on air units
  • Bomb Carpet (Sky Fortress) got a system for possibly delayed bombs
  • Fixed the tooltip of Defensive Systems (Scout)
  • Tower Modules (Tinker) no longer cause any lag upon level upgrades

v 8.63b
  • Removed the floating debug messages
  • Creeps deal a bit less damage against tanks now (-8%)
  • Defensive Systems (Scout) is now an immediate cast, the tank doesn't stop his current action anymore

v 8.63
  • Increased the target area of the CP teleport, but the tank will still be ported within the old range
  • Reworked armor and attack types of creeps and buildings
  • Reduced the regeneration of buildings even further
  • Scout's tank cannon now has a range of 1050
  • Defensive Systems (Scout) is now an active skill
  • Increased the initial hitpoints of the Medivac by 100
  • Rebalanced Acid Cloud (Hunter); damage, duration and cooldown -25%
  • Added an effect to Soul Collector (Ghost Tank)
  • Shredder, Thunder Hammer and Ice Prison are no longer able to target invulnerable units
  • The default zoom for observers is now 3500
  • Fixed the -give command, from sending the gold to the wrong player
  • Fixed the -team command, when observers are in the game
  • Fixed some minor bugs

v 8.62
  • Battle Tanks is now compatible with Warcraft 1.24
  • It's now possible to have two observers in a game
  • Support of the AutoMod feature of the Ghost++ Hostbots (See the forum for a list)
  • Menu options are now also accessible via hotkeys
  • Renamed Instable Projectiles (Titan)
  • It's no longer possible to buy towers with a Pilot
  • Fixed Support Systems (Medivac) mana bonus
  • Fixed Lightning Strike (Thunder Tank) from being able to target Control Points
  • Fixed Banish (Demon Tank) from being able to target ground tanks
  • Fixed some minor bugs

v 8.61c
  • Fixed a bug, which would automatically choose Normal Mode
  • Fixed Tinker Only Mode
  • Fixed the shortcuts for buying tanks

v 8.61b
  • Fixed Granitic Defense (Earth Robot)
  • Fixed the tooltip of Repair (Light Tank)

v 8.61
  • Superthrust (Medivac) now deals more damage and also in an area
  • Life Converter (Medivac) now grants full Hitpoints for every allied tank in range, instead of dividing it
  • Life Converter now completely absorbs allied Decoys
  • Lowered the spawn chance of a Decoy (Medivac) on lower levels
  • Replaced Support Systems with a new ability
  • Added an effect to the Infernal Robot, while he's casting his ultimate
  • The Infernal Robot is now 33% slower, while his ultimate is active
  • Light Tank now longer loses his orders, when using Repair
  • Increased the range of Swarm Rockets (Light Tank) a little again (950 -> 1100)
  • Thunder Tank is now faster (280 -> 295)
  • Increased the range of Lightning Strike (1000 -> 1200)
  • Reduced the cooldown of Electro-Shocker (Air Ship) from 30 to 25 seconds
  • Improved the stun duration of Aiming Rocket (Heavy Tank) from 0.2 secs per level to 0.3
  • Increased the area of Hail of Bombs (Heavy Tank) from 300 to 400
  • Removed the casting delay of Chaos Teleport (Infernal Robot) and the stun now increases with each level
  • Reduced the cooldown of the Repair Kit items from 60 seconds to 50
  • Repair Robots are now cheaper (2250 -> 2000 / 4500 -> 4000)
  • Adjusted the price of the Ultimate Pack accordingly (11500 -> 11000 gold)
  • Increased the Cooldown of the Troop Command (25 -> 30 seconds)
  • A message now shows up, when an AA Gun automatically changes to Bombs or Flak to Axe Launcher, etc
  • Fixed the multikill bug, caused by killing allied units
  • Fixed Earth Tank not being randomable
  • Fixed the Factory counting as two build buildings
  • Fixed Artillery Shot from sometimes not firing, but going into cooldown
  • Fixed the Soulstone values to fit the changed damage values for special targets (less creep damage, more hero damage)
  • Fixed the damage of an upgraded Light Fantastic (525 x2 -> 475 x2)
  • Fixed some minor bugs

v 8.60
  • New tank: Medivac
  • New weapon: Star Shooter
  • The Force is now also able to get multikills
  • Increased the time frame for multikills from 4 seconds to 6
  • The tooltips for the hero attributes have been updated to show relevant information
  • Fixed the -weather command
  • Fixed the credit for killing a banished unit
  • Fixed the rare Force upgrade bug
  • Fixed the Watch Tower from affecting the end game stats
  • Fixed some minor bugs

v 8.59
  • Added more weather effects to -weather (5 in total) and weather changes more often now
  • The new Force upgrade system now has less influence on the number of upgrades (about 40% less)
  • Reduced the time for weapon mode switching from 3 to 1.5 seconds
  • Blink (Trader) is now affected by Teleport Breakers and blinking into the enemy base is not possible anymore
  • Increased mana cost of Blink and Shadowwalk
  • Reduced Shadowwalk duration, but also removed unit collision
  • Trader now starts with 1200 HP (2100 before), but the hitpoints now increases by 5% each level (1% before)
  • Trader gets 25% less XP for the trade goods, Trader also gets normal XP now in High Bounty
  • Trader now longer gets bonus hitpoints from the Mine Defuse Pack
  • Net Launcher can be used on air tanks and the Trader now
  • Bots now wait a little longer before buying their tanks
  • Fixed a visual cooldown bug of the Mine Defuse Pack
  • Fixed the tank bounty, when dying while upgrading a weapon
  • Fixed some Trader related tooltips
  • Fixed the -mode command, not showing No Trader mode properly
  • Fixed some minor bugs

v 8.58
  • Added a new shop at the side lanes
  • Added singleplayer command: -showrange x, displays the range of your weapons (x is the mode, 0-3)
  • The number of Force upgrades now also depends on your team's Control Pionts
  • Reworked Trader, it's now a ground tank
  • Increased rewards for trading goods
  • Reduced the requirements for most of the trade combos
  • A orange floating text now shows the gold you got from the Trader
  • Mine Defuser Pack now also includes an Iron Hull and has a lower cooldown
  • Changed Death Magic from hero only to creep only
  • Added a small effect when Dead (Ghost Tank) and Mortar Teams (Heavy Tank) die
  • -weather and -effects are now deactivated at the beginning of the game
  • New icon for Keep on Fighting
  • It's no longer possible to buy Explosives in No Exploder-mode
  • Added a small leaderboard for kick votes
  • Changed the model and name of the Artillery Factory
  • Each player can only rename his own team up to 5 times now
  • Reworked Root (Guard) a bit
  • Reworked Hail of Bombs (Heavy Tank)
  • Reworked Banish (Demon Tank), it now amplifies damage from every source (including physical)
  • Tech Mech is now cheaper and faster and has a free Control Point Teleport
  • Ice Prison (Frost Robot) now deals more damage and has a lower cooldown
  • Ice Rain (Frost Robot) now deals a little bit more damage overall in 3 waves (4 before)
  • Dust Wave (Earth Robot) now deals damage in a bigger area (125 -> 175)
  • Earth Quake (Earth Robot) now deals the same damage in 3 seconds (down from 5)
  • Earth Quake now deals 50% extra damage against buildings
  • Artillery Shot won't be interrupted anymore by issuing an order right after casting
  • Increased bounty for all building by ca. 40% and decreased their HP-regeneration by ca. 33%
  • Rocket Tower now deals 25% more damage and Laser Tower has a very small splash
  • Commander, Artillery and Zeppelin now cost 2 food instead of only 1
  • Troops summoned by the AI no longer stand still
  • Watch Tower no longer add to the creep summon and building endgame awards
  • Fixed -afkai from preventing a player to become a leaver AI
  • Fixed Acid Cloud from only slowing units of the Light Force
  • Fixed a crash bug, when trying to place AA Bombs into a tower
  • Fixed the hero info to properly update at the beginning of the game
  • Fixed Infernal Fire Rain (Infernal) from sometimes not working at all
  • Fixed the creep kill stats for the red player
  • Fixed some minor bugs

v 8.57
  • AI: Improved CP-Teleport-usage
  • AI: Improved pathfinding on side lanes a little
  • AI: Now also buys weapons of the middle shop, but stays in base for this
  • AI: Now also buys and combines some items (Teleporter, Speed, Hulls, etc)
  • AI: Is little less vulnerable for Exploders now
  • Added cooldown info for items and skills
  • Added a colored hero glow for Infernal and Frost Robot
  • Low-bounty-creeps now also provide XP
  • Lowered the overall XP-gain a bit
  • Increased the area of the Mine Defuser Pack
  • Increased the Only Building weapon bonus from 50% to 75%
  • Bombs and AA-Guns are now also 25% stronger
  • Cooldown of Roots (Guard) now decreases faster
  • Rooted Guards now really won't heal each other
  • Natural Healing (Guard) now heals 50% more HP per second
  • You can now longer random a tank when you have less than 1900 gold
  • Building a Barricade won't make the Artillery Factory invulnerable again
  • Disabled -afkai and -afk before a mode has been chosen
  • Changed Death Magic a bit (same DPS)
  • TCC will now be sold, when it's owner leaves
  • Spawning and Healing Factories will be properly sold when the owner leaves
  • Pilots now always have the Teleport-Ability (to prevent getting stuck in No Tinker mode)
  • Buying Aura-Upgrades now also counts towards your end game stats
  • Decreased the target area of the CP-Teleport a little bit to prevent teleporting issues
  • Fixed the 6-Factory-Limit for the own base in combination with the Spawning Factory
  • Fixed the Bounty Hunter (Hunter) level requirements
  • Fixed a spawn-check on the buttom right side of the Dark Force base

v 8.56
  • Added new Blueprint: Advanced Troop Command
  • Reworked the Factory
  • New Custom Mode option: only weapon items
  • Replaced Instant Heal (Guard) with a new AoE-Heal
  • Changed the terrain around some CPs
  • Remote Fuse now changes the control of the mines to the user before destroying it
  • Near the Artillery Factory are now only two Laser Towers
  • Hero only weapons now deal 100% damage, instead of 75% like before
  • Increased the area of Instable Projectiles (Titan) from 250 to 300
  • Changed the icons for Repair Kit and Extended Repair Kit
  • Added the Mana-Upgrade level to the -tech command
  • Added an effect when using the CP-Teleport at the target point, only visible for allies
  • Creeps now walk towards the enemy Artillery Factory, instead of the HQ like before
  • Strenght Pack and Power Pack no longer share cooldown
  • Some minor improvements for the AI combat behaviour
  • Fixed two possible Fatal Errors caused by the AI
  • Fixed the new Teleport Breaker behaviour to work like intended
  • Fixed Instable Projectiles from not working at all
  • Fixed Thunder Hammer and Soul Transfer buffs from not disappearing sometimes

v 8.55
  • New base design
  • You now have to destroy the Artillery Factory to win the game
  • Added a Bomb ability to the Troop Command Center
  • Increased the range of the shops
  • Detectors and Teleport Breakers are no longer invulnerable, instead they are magic immune
  • Detecors now have 3 charges
  • Reconstruction now revives the Exploder with 20% of his max Mana
  • The floating bounty text now shows the bonus you got through Bounty Hunter
  • Improved the AI Guard unroot behaviour a little bit
  • Renamed Weak Creeps into Weak Forces to prevent confusion about its real effect
  • Fixed a rare bug, when Engeneering Upgrade (Tinker) caused desynchs
  • Fixed runes created by Rune Carving (Scout) from healing enemies
  • Fixed Orbital Command, so that it deals 6 strikes, like stated in the tooltip, instead of only 5
  • Fixed the speed bonus of Thunder Hammer from sometimes not disappearing
  • Fixed a bug which counted dying Goblin Riots as creep kills for the red player
  • Fixed the giveup command
  • Fixed an old bug, which wouldn't let you get XP for killed tanks
  • Fixed some minor bugs

v 8.54b
  • Fixed some Hunter-related bugs, including the crash bug
  • Fixed an abusable Rune Carving (Scout) bug

v 8.54
  • New tank: Hunter
  • New blue print: Strength Pack
  • Removed the GiveUp-dialog and added a chat-command instead
  • Improved the kick-command a little bit
  • Reduced cooldown and mana cost of Jet Wave (Demolisher) and sligthly increased the area
  • Banish (Demon Tank) is now stronger and against air only
  • When using Thunder Hammer (Goblin Tank) the Goblin now also accelerates
  • Increased the hitpoints of the Goblin Tank by 500
  • Adjusted Soul Transfer (Ghost Tank), it now also has a slow
  • Replaced the Hunter-creep (Troop Command Center) with a new one
  • Runes created with Rune Carving (Scout) are now already manipulated
  • New Rune Carving icon
  • Reduced the requirements for blue prints
  • Frost Robot no longer has requirements in the standard settings
  • Detector now lasts longer (3 min -> 5 min)
  • Factory at Trade Master is now more expensive
  • Added and improved some tips
  • Added a hotkey for 'Random Tank'
  • Slightly improved pathfinding for building Factories in your base
  • AI isn't able to spot invisible units anymore
  • You can now leave a league game in the first 3 minutes without voting by entering -abortleague
  • Fixed a lot of potential stuck places by using teleport breaker
  • Fixed the magic reduction of Goblin Turbo (Goblin tanks)
  • Fixed a graphical bug of Dust Wave (Earth Robot) when he died before finishing the ability
  • Fixed some potential critical bugs by entering a league game before the mode has been choosen
  • Fixed the AfkAI from not working anymore after it died
  • Fixed a bug which caused the AI to get more skill points in the rush modes
  • Fixed Burning Oil (Demolisher) from sometimes not working
  • Fixed some minor bugs

v 8.53b
  • Fixed some minor bugs from last version

v 8.53
  • You cannot buy tanks in the enemy base anymore
  • Fixed a bug allowing Tinker to build more than 5 towers
  • Fixed the Troop Command Center mana regeneration bug
  • Fixed possible hotkey bugs with Burning Oil, Entangling Roots, Goblin-Riot, Mortar Team and Summoning of the Dead
  • Fixed some minor bugs

v 8.52
  • Fixed the Only Tinker option in Custom Mode
  • Fixed some AI bugs, introduced in last version
  • Fixed some minor bugs

v 8.51
  • Set the maximum speed to 522
  • Reworked Custom Mode
  • Replaced Jet Propulsion (only Sky Tank) with a new ability
  • Replaced Mini-Factory (Tinker) with a new ability
  • Replaced Mines (Exploder) with a new ability
  • Changed Shutdown (Titan) a bit
  • Changed System Overload (Sky Fortress) a bit
  • Goblin Turbo (Goblin Shredder and Goblin Tank) now provides a percental speed bonus instead of a fixed one
  • Hailfire (Titan) now also hits and stuns air units
  • Hailfire deals less damage (1200 / lvl -> 1000 / lvl)
  • Devil Explosion now only hits ground units
  • Devil Explosion has a smaller range (1000 -> 900) and deals more damage (800 / lvl -> 1000 / lvl)
  • Keep on Fighting (Titan) won't let your HP drop below 25% again
  • The Bombs of Bomb Carpet (Sky Fortress) now deal damage in a larger area (400 -> 500)
  • Turbo Boost (Sky Fortress) is now a bit faster and deals more damage (500 / lvl -> 600 / lvl)
  • Increased the movement speed of various tanks
  • Improved the Frost Aura (Frost Robot) slow (-5% / lvl -> -7% / lvl)
  • Shadow Walk (Trader) now has a constant cooldown and speed bonus
  • Reduced mana costs of Repair (Light Tank)
  • Reduced mana costs and increased healed HP of Soul Restore (Ghost Tank)
  • When a player leaves his factories will be sold
  • Treants and Servants now also use the new pathfinding system
  • Troop Command Center is now cheaper (3500 -> 2750 gold)
  • Reduced the mana costs of the Troop Command Center creeps
  • You won't receive Reinforcements anymore when buying creep upgrades
  • Reduced the costs of the creep upgrades (att: 1400, def: 1500)
  • Reduced the range and increased the cooldown of Confusion Magic
  • Reduced the range of Ghosts of Doom
  • Removed the -highbounty and -weakcreeps commands
  • Added High Bounty and Weak Creep options to the Custom Mode
  • Fixed the multiple Troop Command Centers bug
  • Fixed a bug, when a player had multiple bombs and died in a net
  • Fixed some stuck positions
  • Fixed some minor bugs

v 8.50
  • Improved the pathfinding on the sidelanes
  • Moved some of the strategic points for better usability
  • Improved the tooltip when you couldn't create an item combi
  • Reduced the Hitpoints of the Scout by 50
  • Reduced the movement speed of the Scout by 10
  • Reduced the Hitpoints of the Watch Tower (Scout) a little bit
  • Watch Tower now need 4 seconds to build up
  • Changed cooldown and duration of the Watch Tower, so you can only have one at a time
  • Reduced the mana cost of Watch Tower to 10 per level
  • Added all Armor Upgrade requirements to the tooltips of the respective tanks
  • Changed the way to build a Factory and Troop Command Center, to prevent abuses and bugs
  • Fixed a bug, which caused a Bomb weapon not change back from the disabled state
  • Fixed the Photon Bombs damage (did 100 less damage than stated in the tooltip)
  • Fixed a bug with Goblin Riot and creep waypoints
  • Fixed the AI Guard Root-bug
  • Fixed some minor bugs

v 8.49
  • Added an requirement option to the Custom Mode
  • Added new command: -checkleague , shows who's joined the league game
  • Reduced the range of Lava Shot (Demon Tank) to 1500 (from 2000)
  • Decreased the movement speed of the Demon Tank by 10
  • Reduced the armor requirements of the tanks by 2
  • Decreased the bounty of the Watch Towers (Scout) by half
  • Removed the undroppable item condition while in cooldown, because of the 1.22 Warcraft patch
  • Removed the item cooldown restriction when trying to buy a new tank
  • Removed the Kick-Dialog and added chat commands instead
  • Some minor cosmetical changes
  • Leavers won't drop their 'Weapon Upgrading' and 'Change Weapon Mode' items on the Junkyard anymore
  • Fixed a creeps stat bug caused by the Healing Drones (Air Ship)
  • Fixed the Watch Towers from sometimes not appearing
  • Fixed the command "-stats 10"
  • Fixed the Defensive Systems icon position
  • Fixed the Tech Mech and Healing Drones from being affected by the creep waypoints
  • Fixed a league bug caused by leavers and the AI
  • Fixed the afk-inventory when the players enters the afk-status while the tank is still dead
  • Fixed a bug which caused a player to sometimes drop his afk-items when dying
  • Fixed a visual cooldown bug of the Mine Remote Fuse Pack
  • Fixed some minor bugs

v 8.48
  • Added new command: -highbounty / -hb , doubles the bounty for tanks, creeps and buildings
  • Added new command: -revivecam / -rc , activates/deactivates the camera pan when you revive
  • Changed the game mode message at the 2nd minute
  • Fixed a visual Transparent Armor bug
  • Fixed the Junkyard gold bug

v 8.47
  • The items of a leaver are now placed on the Junkyard
  • Replaced the Spell-Block-Ability of the Scout with another one
  • Increased the range and damage of Plasma Cluster (AntiGrav) by ca. 25%
  • Decreased the damage of Dimension Shift (AntiGrav) from 25% to 15%
  • Increased mana costs and cooldown of Dust Wave (Earth Robot)
  • Decreased the damage and movement reduction of Granitic Defense from 15% / level to 12% / level
  • Reduced the costs of the Update (XP) from 1000 to 900
  • Moved the random tank abiltiy to the upper left corner
  • Junkyard items of a player who left the game are now given to the Force
  • Fixed the neutral Sky Tank bug
  • Fixed the Earth Robot icon
  • Fixed the multiple AI tanks bug
  • Fixed a bug which caused every AI tank to play on long range
  • Fixed the Transparent Armor buff
  • Fixed a bug with the Mine Remote Fuse

v 8.46
  • Added new tank: Earth Robot
  • Added the Junkyard as a new item-sell-system
  • Removed the Sell Item-ability and added a tip ability instead
  • Removed the automatic tips and all tip commands
  • Added some tips
  • New Scout icon
  • Reduced the damage of Bomb and Orbital Control by ca. 30%
  • Attack upgrades now also increase the damage of the Bomb and Orbital Control by 5% each
  • Reduced the time to place the Bomb to 2 seconds
  • The -e command now also disables some effects of the Bomb
  • Changed some of the item tech requirements to make the system more clearly
  • The Pilot now has an ability to choose a random tank for you (just like Bots choose their tanks)
  • Added the command -afkai, the AI will play for you while being afk
  • Added the command -anglez, makes it possible to look straight down on your tank etc.
  • Added an APM end game credit
  • Reduced the minimum movement speed from 150 to 75
  • Increased the casting ranges of Bombardement (Helicopter) and Swarm Rockets (Light Tank) by 150
  • Reduced the duration and range of System Overload (Sky Fortress)
  • Increased the HP/Level of Fortified Armor (Sky Fortress) from 700 to 800
  • Reduced the cooldown of Bomb Carpet (Sky Fortress) to 30 seconds (down from 40)
  • Using Bomb Carpet won't stop your tank anymore
  • Reduced the stun duration of Lava Shot (Demon Tank) from 3 seconds to 2.5
  • The Guard is now faster (+20 movement speed)
  • Reduced the range of EMP-Torpedos (AntiGrav) by 100 to match the actual tooltip
  • Fixed a bug, which wouldn't let you use some abilities on buildings and creeps
  • Fixed some minor bugs

v 8.45
  • The Troop Command Center is now also available for all tanks
  • Reduced the requirements of the Command Center at the Trade Master
  • Improved the upgrades of Frost Laser, Psycho Laser and Photon Bombs
  • Decreased the range of the Blaster Cannon
  • Reduced the upgrade of The Light Fantastic
  • Reduced the damage bonus of only-creep-weapons from 100% to 75%
  • The Frost Cannon can now change its weapon mode
  • Improved the AI skill usage a little
  • Improved the pathfinding of summoned creeps on the side lanes
  • Increased the radar range of the Watch Towers from 500 to 750
  • Increased the cooldown of Defensive Systems
  • Increased the cooldown of the Demolisher Mines by 20 and mana by 2 per level
  • Changed the Aura Creep upgrade to a percentage chance
  • Removed the spawn delay of Troop Command and Reinforcements
  • New Command: "-unstuck", use it when your tank won't move anymore (still test command)
  • Added a little effect to System Overload
  • Dimension Shift now properly interrupts Infernal Fire Rain and Bomb Carpet
  • Fixed a bug with the gold your Force gets for already captured CPs
  • Fixed a Turbo Boost (Sky Fortress) bug, which caused heavy lag
  • Fixed a Fatal Error caused by the Troop Command Center
  • Fixed some minor bugs

v 8.44
  • Reduced Hitpoints, damage, duration and collision size of the Watch Tower (Scout)
  • Fixed the Sky Fortress and Demolisher multiboard icons
  • Fixed the Turbo Boost bug, which caused the Sky Fortress to get stuck
  • Fixed the Bomb Carpet from still working when the Sky Fortress is dead
  • Fixed a graphical bug with Rune Carving
  • Fixed a bug which created two Watch Towers with one cast (hopefully)
  • Fixed some minor bugs.

v 8.43
  • Added two new tanks: Scout and Sky Fortress
  • Placed two additional Healer-Runes on the map
  • Jump (Anti-Grav) no longer triggers Mines
  • Trade-Items now increase the bounty of the Trader 5 times as high
  • The AI now also buys the Tanks of the Tank Construction Hall (except Exploder)
  • Bombs are now disabled when the unit is caught in a net
  • Mines now also do 50% of their damage to allied units
  • The level of the Aura Upgrade is now also shown in the -tech command
  • Force Tower will no longer upgrade items
  • Fixed the damage bug when leveling Electro Aura (Thunder Tank)
  • Fixed the tech requirement bug of the Infernal Robot
  • Fixed some minor bugs

v 8.42
  • Added new Trader Item: Troop Command Center
  • Replaced Soul Restore (Ghost Tank) with an active healing ability
  • Tank HP will only increase by 1% per Level now (down from 2%)
  • Changed the duration of Banish (Demon Tank) a bit
  • The minimum damage of Heavy Armor (Heavy Tank) is now the same on all levels
  • Reduced the speed of Heavy Tank by 10
  • Natural Healing (Guard) now also grants a magic reduction when rooted
  • The damage of Flame Strike (Sky Tank) is now dealt like said in the Tooltip
  • Increased the cost and the HP of the Infernal by 3000
  • Decreased the casting delay of Chaos Teleport to 0.5 seconds
  • Net launcher now disables for 3 seconds (up from 2)
  • Decreased the time to change the weapon mode from 5 to 3 seconds
  • Removed some stuck positions
  • Bots now properly learn new skills at the beginnging of the game
  • Fixed a Fatal Error caused by Teleport Breaker und Strategic Locations
  • Fixed a bug with the level requirements of Banish
  • Fixed some Monopoly (Trader) bugs
  • Fixed the drop bug of the Defuser Kit
  • Fixed a bug which caused the Defuser to stop revealing invisible units
  • Fixed some minor bugs

v 8.41
  • Fixed a bug: Pilot teleporting to the center of the map
  • Fixed a bug: Neutral Pilot standing on the map
  • Fixed a bug: Enemies could be kicked

v 8.40
  • The team with more Control Points and factories gets more money now
  • Radar and Remote Fuse can be combined to a Mine Defuse Pack
  • Money for taking over a Control Point increases over time
  • The start bounty for creeps depends on the start tech level
  • "-stats" shows current Actions Per Minute
  • "-afk" is automatically activated when a player is away for more than 5 minutes
  • Fixed a bug with "-afk"
  • Fixed a trader bug
  • Fixed a bug with conquering Control Points

v 8.39
  • Instead of the hero attributes Bounty, Respawn Time and Speed are displayed
  • Dimension Shift now aborts Inferno Fire Rain
  • Multiple tinkers are allowed in "-tankmonopoly"
  • When a player leaves and "-lai" is on, the leave message will not contain [AI]
  • "-lai" does no longer use a trade ship or exploder
  • "-lai" works with players who were afk
  • "-lai" works for pilots
  • Fixed a bug where a tinker could create two tower modules at once
  • Fixed a bug which made the exploder unable to kill multiple tanks at once

v 8.38
  • Hotfix: Creeps give bounty again

v 8.37
  • Creep bounty increases over time (200% after 1 hour)
  • "-tmonopoly" / "-tmono" only allows one tank of each type per team
  • Bombs will change to AA Guns when taken by a ground unit and the other way around
  • Bombs and AA Guns deal less damage (83%)
  • Equipment is sorted new
  • Items will still be dropable after a failed upgrade
  • Fixed a bug with the explosion of Explosives
  • Fixed a bug where a tinker could create multiple Tower Modules at once
  • Bots can be kicked now
  • Bots no longer ignore tech requirements
  • Bomb is affected by armor upgrades
  • Optimized Bomb
  • Optimized some scripts

v 8.36
  • You can now combine your items to the packs
  • Death messages are now displayed in the respective color of the players
  • Added more Tech-Requirements (High end tanks and Combos)
  • Increased the Tech-Requirements of the Factory from 2/2 to 4/4
  • Increased Manacosts of Chaos Teleport and Infernal Fire Rain (Infernal Robot)
  • Infernal Fire Rain now stops when the Infernal is stunned
  • Added a 1 second casting delay to Chaos Teleport
  • Repair Kits are now much cheaper (-40%)
  • Added Manacosts to the Repair Kits and increased their cooldown by 10 seconds
  • Power Pack now provides 6000 HP instead of only 4000
  • Increased the healing rate of the Repair Robots (+25%)
  • Edited the terrain around some CPs because of some teleporting issues
  • When a player leaves in LeaverAI-Mode " [AI]" will be added to his name
  • Changed some tooltips
  • Players from all official BattleNet-Server can now register for the League
  • Fixed some bugs regarding the LeaverAI
  • Fixed some minor bugs

v 8.35
  • You can now also use "-lai" for -leaverai
  • Fixed a Bug that set your level back to 1 in NoTinkerMode
  • Fixed a Bug with the Survivor award
  • Fixed the Tower Module Mana-Bug
  • Fixed a Bug which caused the AI to get stuck
  • Reduced the collusion size of the Pilot
  • Moved the Spawn Location closer to the Vehicle Factory

v 8.34
  • Fixed some AI bugs
  • AI buys cheaper tanks
  • "-leaverai" makes leavers be controlled by the AI
  • Guards don't heal each other when rooted
  • Infernal Robot and Titan are weaker
  • League passwords consist of letters now
  • League passwords do not have to be changed after every game
  • Teleport Breakers cannot stuck tanks any longer
  • Teleport Breakers do not affect CP-Teleporters
  • Trade Hotkey is A
  • Anti-Grav costs 1400 gold
  • Demolisher has 2000 Hit Points
  • Factory costs 3500 gold
  • Upgrades cost 1700 gold
  • Radar has 800 range and costs 1000 gold
  • Traders have the possibility to gain a monopoly on trade points
  • Optimized Scripts
  • Fixed some bugs

v 8.33
  • The Conquest-Victory-Timer won't completly reset now, when you lose a Control Point
  • Reduced the gold cost of the Reinforcements (500 -> 400)
  • Increased the gold cost ot the Mortar Team (300 -> 400)
  • Increased the full damage range of Explosives and Mines from 25% to 50%
  • Rebalanced Soul Collector (Ghost Tank)
  • Treants now also have 25% less Hitpoints
  • Stun of Entangling Roots (Guard) increases with each level and damage increased
  • Decreased the minimum health and duration of Keep On Fighting (Titan)
  • Decreased the model size of the Titan a bit
  • Minor changes on the base
  • Fixed a Bug with the Jet Propulsion Icon
  • Fixed a Bug with the -league command
  • Fixed a Bug which caused Dimension Shift (Anti Grav) to do no damage
  • Fixed the tooltips of the Mine-Skills

v 8.32
  • Changed base designs
  • Fixed a bug with "-afk"
  • Fixed some minor bugs

v 8.31
  • Tech Mech is affected by force upgrades
  • Multibow is creep-only and has an upgrade
  • Improved AI
  • "-league" automatically turns tips off
  • "-stats x" shows stats about player x
  • Ice Prison only stuns for 2 seconds
  • Fixed Infernal Fire Rain
  • Fixed Chaos Teleport
  • Fixed item cooldown bugs
  • Fixed factory limit for bases
  • Fixed some minor bugs

v 8.30
  • Hyperspace Breaker now moves teleporting units to it
  • Edited the langscape near the trade masters
  • Removed lightning effects
  • Removed flamer effects
  • Fixed "-weather" and "-w"
  • Fixed a bug with conquering CPs
  • Fixed some minor bugs

v 8.29
  • New Tank: Titan
  • New Item: Mortar Team
  • New Host Command: -effects (-e) Turns the effects (Burning Trees, Commander Flamethrower) on or off
  • Recoded Infernal Fire Rain (Infernal Robot)
  • You can now increase the level of your Trade-Ability
  • You get a little gold bonus now when you capture a Control Point
  • Force now upgrades Attack and Defense every 5 minutes, instead of choosing the lowest upgrades
  • When there are no more upgrades to research, your Force gets bonus gold for them
  • Mine Remote Fuse now shows how much Mines are still nearby
  • Barricade has less HP and inventory has been removed
  • Instead of blocking the capturing of a CP, a Barricade only slows it down by 50%
  • Reduced the Cooldown and spawned Troops of the Troop Command by half
  • Reduced the Cooldown of the Net Launcher (60 -> 40 seconds)
  • Increased the range of the Detector (750 -> 1000)
  • Changed some Tips
  • Fixed a Bug in Rush Mode, which set the Level to 1
  • Fixed the Bug with the AI from last version
  • Fixed a Bug with Shredder Ultimate and Orbital Control
  • Pilot can't use the items in his inventory anymore
  • Fixed some minor Bugs

v 8.28
  • Fixed a Bug with Pilot staying on the Map altough the player left
  • Pilot can now also teleport to the Trade Master
  • Fixed a Bug in the Bounty-Formula, Items in every Inventory of your units counts towards your Tank costs
  • Fixed a Bug which wouldn't let you pick up your Item after you've placed it into a Force tower
  • Fixed a Bug with the 6-Factories-Limit
  • Lowered the KpD-Dependency of the Bounty
  • Fixed some minor Bugs

v 8.27
  • Mine damage now increases with each weapon upgrade (+3%)
  • A floating text shows the damage a mine has done
  • Removed the radar from the Mine Remote Fuse
  • A new Pilot will now be the start unit
  • Reworked No Tinker Mode
  • The Dead, Lava- and Chaos-Servants now have 25% less Hitpoints
  • Troop Command and Reinforcements will no longer spawn all units at once
  • Units summoned by Troop Command or Reinforcements will only last for 20 seconds
  • Rebalanced the Bounty formula, the Bounty will grow slower than before
  • You can no longer build a Factory in your base when there already are 6 of them
  • Decreased Trader movement speed and Shadowwalk duration
  • Decreased the regeneration of the Barricade
  • Guard can no longer heal buildings
  • You have now 30 seconds to choose all options in Custom Mode
  • Increased the damage of Hail of Bombs (Heavy Tank)
  • Fixed some minor Bugs

v 8.26
  • Multi Bow, Artillery and Plasma Fragments now have different Weapon-Modes instead of Upgrades
  • Remade Molotov Cocktail
  • Increased the Damage-Bonus for Only Creeps-Weapons from +25% to +100%
  • Rebalanced Healing Drones
  • Creeps (Marine, Commander, Artillery and Zeppelin) summoned by a player now provide a minor bounty
  • Added a Tinker option to the Custom Mode (No Tinker, Only Tinker)
  • Dimension Shift (Anti Grav) now also deals Damage
  • Fixed a Bug with Trader and Bomb
  • Fixed some minor Bugs

v 8.25
  • Fixed a Bug with Tech-Items and your Bounty
  • Fixed a Bug where no one could move when Host didn't choose all options in Custom Mode
  • Also fixed some minor Bugs

v 8.24
  • New Ultimate for Tinker
  • New Item: Web Launcher
  • Trader can no longer use upgraded Hulls
  • Bomb no longer explodes when it's destroyed
  • The Forces now research 2 Upgrades every 5 minutes
  • The maximum for the Upgrades increased (20 -> 30)
  • Some Items reqiure Upgrades to be available (only a few for now)
  • The Creeps' attack- and defend-symbols now show the Upgrade-Level
  • The start Upgrade-Level in Rush is now 10
  • Removed Bombing Run and Ultrarush and implemented Custom Mode
  • A Factory now need 5 Food
  • Added an ability, which allows you to transform you Factory back to an item
  • You can now also type "-nw" for no weather
  • Healing Drones: less damage, longer Cooldown and changed attack animation
  • Fixed some Bugs

v 8.23
  • Rebalanced Thunder Hammer (Goblin Tank) and Heavy Rocket (Heavy Tank), Stun now increases with each level
  • Buffed Electro Aura (Thunder Tank), Lightning Strike (Thunder Tank) and Healing Drones (Air Ship)
  • Nerfed Reconstruction (50% -> 35%)
  • Trader can't buy the Bomb at Goblin Trader anymore
  • Bomb is now vulnerable after being placed (5000 HP) and cheaper (4000 Gold)
  • Each Hull has a own Upgrade
  • When you place a item into a tower they still count to your bounty
  • Increased Tech Mech's inventory to 6 slots
  • Mines now also damage invisible units
  • Explosives now deal 25% of their damage to buildings and 50% to allied units
  • Reduced the maximum number of additional factories to 3 again

v 8.22
  • Explosives are cheaper (2500 -> 2200)
  • New bounty formula: (100+(TankCosts/50))*(Kills+50)/(Deaths+50)
  • Factories have more Hit Points (7500 -> 8500)
  • Factories are more expensive (2750 -> 3300)
  • Optimized effects
  • Fixed some bugs

v 8.21
  • Bounty now also depends on your Kill-Death-Ratio
  • Death-Messages now also show the gold you got
  • Reduced gold cost for Battery (500 -> 400)
  • Reduced the damage, stun and cooldown of Thunder Hammer (Goblin Tank) by a 1/3
  • A floating text now shows up when Exploder survives due to his skill
  • When you are afk the inventory of your Tech Mech's and Tower are also filled
  • Fixed the Multiboard-Icons
  • Fixed the XP-Bug
  • Fixed the -pstats command
  • Fixed the Hyperspace Breaker
  • Fixed a bug that caused Lava- and Chaos-Servants to spawn very rarely
  • Own Creeps now have just as much HP as the ones of the Forces

v 8.20
  • "-fog" to enable fog of war
  • "-noweather" disables the weather effects for a single player
  • Improved effects
  • Abilities destroy the environment
  • Mines cannot be stacked on the ground
  • Explosives are 25% more expensive
  • Bomb is purchasable
  • In Bombing Run now every player has a reusable bomb
  • Frost Robot is a bit weaker
  • Infernal Robot is now faster and has stronger abilities
  • Factory costs 2750 now and spawns 2 Marines, 1 Commander, 1 Artillery and 1 Zeppelin for the owning player
  • A team is now able to have 5 additional factories
  • Added Hyperspace Breaker against teleporters
  • Added Orbital Control
  • Added personal stats codes
  • Restarted the league with a new system
  • Changed the terrain
  • Fixed an issue with the CP-Teleporter
  • Fixed tower module hotkeys
  • Fixed some trader infos
  • Fixed a bug with teleporting into the enemies' base
  • Fixed some bot issues
  • Fixed detector
  • Fixed stuck with jump

v 8.15
  • Reconstruction has a cooldown of 10 seconds
  • Bots are a bit stronger
  • Less heal drain for the loser team
  • Explosives are weaker against buildings (50%)
  • -weakcreeps has less consequences for buildings
  • Fixed some bugs

v 8.14
  • Startgold is higher for teams with less players
  • 3 seconds invulnerability after respawn
  • Changed Tower Modules
  • -weakcreeps / -wc for weaker creeps
  • Tips in German and English
  • Kills give XP, too, when the tank is dead
  • New tank: Exploder
  • Artillery Shot is stronger
  • Hell-Fire is stronger
  • Dimension Shift has more range
  • EMP-Torpedos have less stun
  • You cannot jump into the enemy base

v 8.13
  • Changes on the terrain
  • Trader Bomb works now
  • Own units can be attacked
  • Explosives deal more damage in a bigger area, but are timed (1 sec)
  • New tank - Antigrav (1500)
  • Battery is used when bought
  • Hulls have no upgrades any longer

v 8.12
  • Removed a bug with the Detector
  • Undid the changes of the CP-Bars
  • Changed the terrain at the upper right CP
  • Lightning Magic is available again
  • When using Tower Modules, they automatically replace weaker Modules of the same type
  • Battery is now a consumable item
  • New Trader Combo: Bomb
  • Reworked all requirements for the Trader Combos
  • No Trader Mode is available again
  • -share and -noup now have to be entered in the first 30 seconds

v 8.11
  • Some minor changes on the Terrain again
  • Removed places where players could get stuck
  • "-noupgrades" (-noup) Players can't buy Upgrades, Autoupgrades remain
  • Replaced Fire Rain (Demon Tank) with a new ability
  • Changed the bar at the CP's, to properly show up on higher screen resolutions
  • Fixed some Bugs

v 8.10
  • New Terrain
  • Completly reworked Trader rewards
  • New Shop for Tanks
  • Experience range lowered from 2000 to 1500
  • Increased Cooldown and Manacost of Entangling Roots by nearly 50%
  • Natural Healing now really heals 100 HP/sec (was twice as much)
  • Changed Instant Heal
  • Cooldown of Repair (Light Tank) now decreases with each Level, Manacosts are higher
  • Nerfed Barricade
  • Nerfed Dead (Ghost Tank)
  • Changed some Tooltips
  • Changed the model of Healing Drones

v 8.04
  • Increased the range of Outrun to 1000
  • Trader is slower (275)
  • Slightly increased the cooldown of Shadowwalk
  • Changed Soulstone
  • Changing the weapon mode now only takes 5 seconds
  • Anti-Building-Weapons are now also able to change their fire mode
  • Tinker Tower are no longer affected by creep upgrades (because of the fatal errors)
  • Fixed some Bugs

v 8.03
  • Heavy Tank 500 Gold cheaper and 500 less HP, Rocket stuns for 0,5 seconds
  • Goblin Tank 500 Gold cheaper
  • Air Ship more expensive (500 Gold), added 400 HP, replaced Life-Drain and Plasma Rain is stronger
  • Thunder Storm has less range and one second casting time
  • Replaced Soul Burn because of a bug
  • Trader Remake
  • Detector now costs 300 Gold
  • Tech Mech can't use active item-abilities anymore
  • Fixed one Fatal Error
  • Removed some bugs

v 8.02
  • Fixed even more bugs

v 8.01
  • Bug fixing

v 8.00
  • Factory healing changed from 200HP/sek to 50HP + 2%/sek
  • Vehicle and Artillery Factory now heal 50HP + 4%/sek
  • Tower cheaper (500 gold)
  • Trader now loses his trading items upon death
  • Increased Trader reward by 50%
  • Merged Trade and Normal Mode
  • Increased respawntime (10 sek +0.2% Tank cost to 10 sek + 0.4% Tank cost)
  • Every summoned unit and Tinker's Tower are now influenced by creep upgrades
  • More items are upgradable now
  • New items: Huge Explosives/Mines, Tech Mech, Detector
  • New building for tower ruins: Barricade
  • 3 new weapons: The Light Fantastic, Soulstone, Devil's Curse
  • Teleporter now also costs 25 mana
  • Ghost Tank and Guard are stronger
  • Heavy Tank and Goblin Tank are more expensive (+1000 Gold)
  • Balanced many abilities
  • Rebalanced every weapon in the game
  • Removed some Bugs

v 7.58
  • Fixed a bug with "-playerswap"
  • Fixed some teleport-stuck places

v 7.57
  • Ghost Tank is stronger
  • -playerswap to swap control
  • Fixed a bug with upgrade-gold

v 7.56
  • Fixed some bugs

v 7.55
  • Fixed a bug with mines and explosives
  • Probably winter tournament map

v 7.54
  • Fixed some bugs

v 7.53
  • Fixed some bugs

v 7.52
  • Fixed a bug with "-notips"
  • Explosives are cheaper

v 7.51
  • Fixed some bugs
  • Healer are weaker

v 7.50
  • "-abortleague" with Voting
  • Ultimatie Pack contains Detector
  • Repair-Items are better
  • Less bounty for towers
  • More bounty for creeps
  • Buildings are less strong
  • No more additional income for CPs
  • Shredder - Unit Teleport balanced
  • New Shop: Goblin Trader
  • CP-Teleporter cheaper (75)
  • Replaced Vehicle-Info with CP-Teleporter
  • CP-Teleporter no longer as an item
  • Slower creep spawn-rate
  • "-handicap x" for self
  • Tips ("-notips")
  • Placed Heal-items on the map
  • Battery added
  • Siege Pack (Calls Mortar Teams, reduces armor)
  • Weapon division between Goblin Shop and base is different
  • Update as an XP-Up
  • New Tank: Ghost Tank

v 7.48
  • Mines deal 20% less damage
  • Fixed some bugs with the league

v 7.47
  • removed "-cam" because of bugs
  • no league games from older versions are accepted

v 7.46
  • Fixed some bugs
  • "-cam" for a 3rd person camera added

v 7.45
  • Bombs and AA Gun cost 6000 gold
  • Light Plasma Gun has now 2 projectiles
  • Demolisher costs 1900 gold
  • Multi-Bow costs 1100 gold
  • Helicopter has 900 HP
  • Tinker has 300 HP
  • Fixed some bugs

v 7.44
  • When leaving the game, dropped items are sold
  • Fixed a bug on buying a Machine Gun

v 7.43
  • Optimized some tooltips
  • Removed AA Gun and Bombs
  • Added Machine Gun and Grenade Launcher
  • Edited Basic Cannon
  • Guard, Frost-Robot and Heavy Tank are stronger
  • Fixed the bug with invisible units
  • Mines are activated after 3 seconds
  • No Pool is standard and can be deactivated with "-share"
  • The income after leavers is less highered than before
  • Players who are away cannot take items

v 7.42
  • Power Pack fixed
  • Mine Remote Fuse Splash
  • Fixed bug with used items
  • Gold division on start

v 7.41
  • Winter landscape

v 7.40
  • Repair Kit repairs instantly

v 7.39
  • Landscape is more open for groudn units

v 7.38
  • Removed some text bugs
  • Removed a bug with the CP-Teleporter

v 7.37
  • Healing is only reduced by 25% when all CPs are hold
  • All league players have to type "-league", not only one
  • "-whosleague" shows all players who are registered for the league
  • When upgrading troops you earn 3% of your allied force

v 7.36
  • Effect while casting the CP-Teleporter
  • The teleporter has now a range of 3500
  • Fireball Cannon costs 2200 gold
  • Abilities are weaker
  • 20% less bounty for units and buildings
  • Anti-tank weapons are 20% weaker
  • Each team receives additional 5 gold per second
  • Only one player per team has to type "-league"

v 7.35
  • Fixed different bugs with items (Sell, take)
  • As soon as the host types Nopool etc, a message is diesplayed
  • Control Point Teleports need 3 seconds
  • Aiming Rocket and Lavabolt have less range
  • Hail of Bombs, Hell Fire and Infernal Fire-Rain are weaker

v 7.34
  • -give works again
  • Chaos Teleport works again
  • Thunder Tank is weaker
  • Fixed a league bug

v 7.33
  • Fire Bomb fixed
  • -give gives warning when nopool is enabled
  • -mode views nopool, too
  • Basic Magic Upgrade costs are right
  • Remote Fuse has cooldown
  • Control Points are placed different
  • Fixed trader bug
  • Tinker can plant mines
  • Mines explode when air is nearby, too
  • Fixed a stratigic location bug

v 7.32
  • Tinker is weaker
  • Fixed weapons upgrade bugs
  • You can only buy a new tank, when your items are ready
  • Edited the center
  • Insane AI is cheating now
  • Anti-building weapons have a longer range

v 7.31
  • Fixed lots of bugs

v 7.30
  • Added Strategic Locations
  • New Mana-Values
  • Progress Bars show Control Point conquest
  • Added a sound when starting to conquer a CP
  • Traders have less reward
  • New weapons upgrade method
  • Some items rebalanced
  • Tinker has new abilties
  • Rush / Ultra Rush: More start experience
  • Minimum for league games is now 2 league players per team
  • Option: Conquest Victory (-cv)
  • AI is better
  • Only English versions of Battle Tanks now
  • New League System
  • Win, when all enemies have left the game
  • Explosives and Mines are fixed
  • Edited Map Center

v 7.25
  • Fixed bug in the trading system

v 7.24
  • Fixed bugs in the league
  • Fixed bugs with -nopool

v 7.23
  • Owners of items are saved
  • Bots play ultra rush, too

v 7.22
  • Creeps have more HP, but deal less damage
  • Guard is rebalanced
  • Removed Tornado
  • New mode: Ultra Rush

v 7.21
  • Improved AI
  • AI uses abilities
  • AI uses CP-Teleporters
  • Helicopter is better
  • Heavy Tank is weaker
  • Changed weapons a bit
  • Infernal- and Frost-Robot in the base
  • Goblin-Shredder more expensive and stronger
  • Small change in landscape
  • -nopool with time limit
  • Factories are cheaper
  • More gold for the enemy, if a factory is destroyed or taken over
  • Detecting works right
  • Fixed bugs with upgrades and gold division

v 7.20
  • More better weapons in the middle of the map
  • Improved AI
  • League-Reset, better coding

v 7.12
  • Air units stay air while invisible
  • Unspecific detecting
  • Units can be bought in packs

v 7.11
  • Unit-Teleport not for not-moving units
  • More Experience
  • Changed Multi-Rockets and Light Plasma Gun

v 7.10
  • Specific detecting of mines / tanks
  • Leavers divide 50% except of 100% of their money with -nopool
  • 50% XP to all, 50% to the killer
  • Bombs and mines have less range
  • Fixed upgrade of basic cannon

v 7.09
  • More low-ranged weapons
  • Mine-Fuze for 2500 (+ Radar)
  • Hellfire weaker
  • Frost-Robot stronger (13000 Gold)
  • Frost- and Infernal-Robot at the shop in the middle
  • Goblin-Shredder and Guard in the Tank Factory

v 7.08
  • Time limit for landmines
  • About 15% less XP
  • Goblin-Shredder now costs 3000
  • Ice Prison is stronger and has less stun
  • Tinker don't lose mana if the teleport is invalid
  • Added Iron-Hull
  • "-nopool" deactivates gold transfer in the team
  • Smaller change in the Radar-System

v 7.07
  • Radarsystem works
  • Less stun for abilties
  • Ice Prison slows again

v 7.06
  • Fixed bug with the AI
  • Fixed bug with trading system
  • Hotkeys fixed
  • Kill-Messages without killer are fixed

v 7.05
  • Abiltiy-Hotkeys on Q, W, E, R, T
  • CPs influence income
  • Upgraders' income is divided, when he leaves
  • No lower speed when carrying the flag
  • In Bombing-mode CPs can't be captured
  • Max Speed reduced to 450
  • Traders have no tank weapon

v 7.04
  • Turbo engines now have a smaller effect
  • CP-Teleporter are cheaper
  • Goblin-Sappers are fixed

v 7.03
  • Less XP for trader
  • Lava-Spawns now really work
  • Changed weapons
  • Changed Electro-Aura

v 7.02
  • Helicopter cheaper
  • Jet turbo works now

v 7.01
  • Less XP for heroes and buldings
  • Lava-Spawns work right
  • Movespeed in "-stats"
  • Display for Vehicle-Upgrades
  • Thundertank stronger
  • Improved range of some abilities
  • "-league" fixed
  • Changed landscape
  • Infernal- and Frost-Robot a bit weaker
  • Tank costs now work really

v 7.00
  • Gold-division for upgrades changed
  • More Weapon-Upgrades
  • Abilities reworked
  • New abilities
  • Less cooldown for abilties and items
  • Less respawn-time
  • Only 25 levels
  • Only 5 levels for abilties
  • Healing and armor per level
  • "-league" to play a league-game
  • Changed loadscreen and text
  • New item: Bomb placer
  • Removed some items
  • Buildings are weaker
  • Fixed a bug with "-giveup"
  • Fixed a bug with the tank costs
  • once-usable items have now 5 seconds cooldown

v 6.32
  • Tank-costs-bug fixed
  • Rebalanced some abilities

v 6.31
  • Goblin-Shredder: New Ability
  • Treants have more HP

v 6.30
  • Anti-Buildings-Weapon
  • Multishot-Weapons
  • Treants have more HP
  • Upgrades are rebalanced
  • Waypoints improved
  • "-giveup"
  • "-stats"
  • Ice Prison: Slow
  • AA Gun and Bombs only against Heroes
  • League added

v 6.27
  • CP-Teleporters are cheaper
  • Towers can't be placed at the enemies' base

v 6.26
  • CP-Teleporter can only teleport from CPs

v 6.25
  • Traders earn more money
  • "-give" works correctly

v 6.24
  • Improved trading system
  • Unit-Upgrades cost 2000 gold
  • Fireball Cannon - Upgrade costs 600 gold

v 6.23
  • Statistics are shown again
  • Trader-Zeppelin has 50% more hitpoints
  • Trader-Combos are cheaper
  • "Wood" is now called "Bundle of lumber"
  • "System-Shocker" costs 2500 gold
  • Force-Upgrades are randomized on same level

v 6.22
  • "-give" works again
  • Display of cooldown for trade items
  • The trader divides 50% of his reward automatically
  • Bases and parts of the map are redesigned

v 6.21
  • Trading system has been improved

v 6.20
  • The AI has been improved
  • Scripts have been improved
  • Some Rebalancings
  • New trading system

v 6.1
  • New ability: Thunderstorm
  • Rebalanced abilities
  • Healing is reduced, when there are no control points for the team
  • Laser Towers are stronger

v 6.0
  • Add 2 new control points
  • Weapons can be upgraded
  • The AI has been improved
  • New game-mode: Bombingrun
  • The game runs more fluently

v 5.9
  • Changed tanks and abilities
  • Extremely expensive weapons are cheaper

v 5.8
  • Added AI
  • Fixed bugs (Trader)
  • Vote can be skipped
  • Upgrades are differently divided

v 5.7
  • Removed command "-afk"
  • New ability: Lavabolt
  • Trader-Zeppelin cannot carry hulls anymore
  • Edited some weapons

v 5.6
  • Trading system: 20% less reward

v 5.5
  • Changed trading system
  • New creep-type: Zeppelin
  • Edited landscape

v 5.4
  • New tank: Guard
  • Rebalanced items
  • Edited landscape
  • New trading system
  • 5 new weapons
  • Bombs: Damage per unit except except of divided damage
  • Tank weapon is weaker (350 -> 300)
  • "-team x": renames your team
  • Different changes

v 5.3
  • Calculated weapons strength new
  • Rebalanced items
  • Decreased trading cooldowns by 25%

v 5.2
  • 2 new tanks (Trader-Zeppelin, Goblin Mini Mech)
  • 2 additional Rocket Towers each team
  • Removed vote for air units
  • Upgrades cost 2500 gold, new income: 1 gold per second

v 5.1
  • Every tank has a new additional ability
  • Ablities can only be skilled every 2 levels
  • Inventory has now 6 slots everytime

v 5.0
  • Creeps are more expensive (200%)

v 4.9
  • Removed Tower Ruin in the middle
  • Less bounty for creeps (50%)
  • Buildings have less hitpoints (50%)
  • Towers deal less damage (33%)
  • Buildings Upgrades are weaker
  • Infernal-Robot is cheaper (15000)
  • Towers can only built from 5 minutes after start
  • Bounty is different calculated: 100+(2% Tank cost)

v 4.8
  • Trading system is weaker (75%)
  • Allies only divide 33% of their gold
  • Weapons from Weapon Center I are edited
  • You start the game on level 2
  • More starting money (3000)
  • Bounty is differently calculated: 100+(1,5% tank costs)

v 4.7
  • New upgrade: Buildings Upgrade
  • Upgrades increase the income (2 Gold / 5 Seconds)
  • Controll Point-Teleport, once useable item
  • Aiming rocket, once useable item
  • Traders divide wood, when leaving the game
  • Shiel Generator: Spawns 3 invulnerarable units, which protect you
  • System-Shocker: Stuns the enemy for 5 seconds when used
  • Bounty is differently calculated: 100+(2,5% tank costs)
  • Repair-Bots are much more useful now (60 -> 100)
  • Removed bugs in the Multikill-System
  • Optimized hint, when an item is offered to sell
  • Only once useable items will be collected in one inventory slot
  • Some items are now cheaper

v 4.6
  • Trading system is weaker (80%)
  • Changes in the landscape
  • New tanks: Hell Tank(8000), Demolisher (3000)
  • No limits of targets for abilities (except of the Electro-Shocker)

v 4.5
  • Changed the trading routes
  • Some changes in the landscape
  • Edited some weapons

v 4.4
  • Items can be sold to allies (75%)
  • New controll points added
  • Decreased bounty for creeps
  • Added"-zoom"
  • Changed Multikill-System
  • Computergold only every 5 minutes

v 4.3
  • Tinkers can only repair buildings now
  • Tank-Factory is invulnerable, if one of the two lasertowers is alive
  • Factory-Limit: 5 each Team
  • Weapons edited
  • New weapon: Ghosts of Doom
  • Removed Movement-Blockers against air at the base
  • Towers cannot be built in the enemy base
  • Control points are captureable again

v 4.2
  • Photon Bombs weaker
  • Mini-Rockets better and more expensive
  • Knuckle Cannone better and more expensive
  • Placed Movement-Blockers against air at the base
  • Tank Weapon is stronger

v 4.1
  • Weapons edited (Replaced Ballista)
  • Multikill (Every 10 kills without deaths)
  • Command "-afk"
  • More starting money
  • Stats edited
  • Reworked trade system
  • New trading route (Spionage)
  • Towers can be rebuilt after destruction
  • No more towers in items, 2 new equipments
  • Added controll points
  • Bombs have less explosion range
  • Edited landscape a bit
  • Smaller changes and fixes
  • Weather change system
  • Weather: Snow, rain, sun
  • New weapon: Sheep Cannon

v 4.0
  • Edited weapons (Frostprojectiles, Photontorpedo, Fragment Bombs)
  • You can only have 50 creeps at the same time
  • Creeps 20 gold more expensive
  • New trade toute (Food, 80 wood)
  • Edited landscape a bit

v 3.9
  • Goblin Tanks - Ability: Weaker (1100 -> 1000)
  • Artillery less range (1150 -> 1050) and faster (2.2 -> 2.1)
  • Plasmabombs: New weapon
  • Creeps 33% more expensive
  • Gold costs for contract 50%
  • Fixed bugs ("-ping")

v 3.8
  • Reduced cooldown for abilities (60 sek -> 40 sek)
  • Ancient - Ability: Better, more hp each level
  • Goblin Tank - New ability
  • Air is slower
  • Other respawn time: 10+[(Costs of the tank) / 1500]
  • AA Guns have a bit more range (750 -> 800)
  • Reduced income (10 -> 5)
  • Cheaper upgrades (3000 -> 2000)
  • Fixed different bugs ("hat das Spiel verlassen!")
  • Optimized scripts
  • Command "-kill" removed
  • "-rain" and "-norain" to change the weather
  • It's day all the time
  • Artillery: More cooldown(2.0 -> 2.2)
  • Frostprojectiles: More range(900 -> 1050)

v 3.7
  • Helicopter - Ability: "Bombardment"
  • Light Tank- Ability: "Multi-Rocket Shot "
  • Death Tank - Ability: "Aufspiessen"
  • Goblin Tank - Ability: "Shockwave"
  • Zeppelin - Ability: New effects
  • Sky tank - Ability: Less range, more splash
  • Removed 2 autopilot commands
  • Air weaker
  • Removed small tornados
  • Creeps: More bounty
  • Towers: More expensive
  • Machinegun: More expensive and better
  • Electro Cannon: More expensive and better
  • Replaced Machine Arrow Shot Pack with Multi-Rockets Pack
  • Removed 3rd person cam
  • Smaller base
  • Hulls: weaker
  • "-give x y" possible with player names now
  • Edited music
  • Made trading more efficient
  • Anti team-attack
  • Player-owned creeps: No bounty
  • Tanks: More bounty
  • Placed 2 more laser towers in the bases

v 3.6
  • Allies only divide 50% of their gold
  • The team, who destroyed a factory gets income
  • Less trade cooldowns (75%)
  • Marked the trader on the minimap
  • Flame Strike weaker against buildings (50%)
  • Rocket Towers are better
  • Removed multikill
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