If a new map is released you can download it here. Then please don't host older version anymore, because there might be bugs. If you find a bug in the latest version then post it in the forum.
| v 8.71b |
- Fixed a bug concerning troop commands and reinforcements
|
| v 8.71 |
- Added the "Seeker" unit to the available units of the Troop Command Center
- Reduced the cooldown of the Burning Projectiles (Normal) weapon from 2.5 to 0.4 (also re-adjusted the corresponding damage)
- Banish (Demon Tank) now costs 8/16/24/32/40 energy (before: 10/20/30/40/50)
- Disabled "-giveup" after the end of the match (bugfix)
- Removed some possible "stuck positions". (bugfix)
- In the league mode, you can only kick players who were afk for at least 5 minutes (over the whole game / "afk" is specified in this case as: no action in 1 minute, then your "afk" time starts)
- The commands "-share" and "-lai" are not available in the league mode anymore
- The Ghost Tank may be hit by the Earthquake (Earth-Robot) now
- System Overload (Sky Fortress) doesn't treat the Ghost Tank like an air tank anymore
- Rune Carving (Scout) now ignores the energy cost if the target is invalid
- Fixed a problem causing floating gold tags to be not shown
- Fixed a problem which did not add spawned mortars to your "summoned unit stats"
- A few final fixes and additions for the new Battle Tanks league (release soon)
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| v 8.70 |
- Completely remade the Guard (Special Tanks - Market)
- Remade Electro Schocker (Air Ship) completely
- Added a new buyable weapon to the outpost: Energy Spears
- Probably fixed a popular bug concerning leavers
- Fixed a bug concerning the leaver-ai (-lai command)
- Fixed a few other possibly appearing bugs
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| v 8.69c |
- Fixed a bug concerning the official league mode
- Fixed a bug which allowed you to kick not-existent players
- Fixed a rare bug concerning a leaver's items placed on an enemied junkyard
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| v 8.69b |
- Changed the icon of Soul Collector (Ghost Tank)
- Removed a bug which treated the Ghost Tank as an air unit when buying weapons
- Removed a bug concerning the teleport animation and teleport breakers
- Removed a bug concerning the Conquest Rush mode (High Tech is now set)
- Fixed some pathability problems
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| v 8.69 |
- This versions is also playable on Mac computers now
- Added the new weapon "Mystic Cannon" to the outpost
- Burning Oil (Demolisher) now additionaly slowly burns away the energy of burning units
- The Ghost Tank moves now without collision and is able to move through units, trees, cliffs, etc.
- Summoned Deads (Ghost Tank) also have no collision anymore
- Reduced the movement speed of the Ghost Tank from 280 to 270
- Reduced the hitpoints of the Ghost Tank by 500
- Soul Transfer (Ghost Tank) regenerates now only 25% of the absorbed hitpoints and energy (before: 50%)
- Added a small transparency level to the Ghost Tank
- The rooted Guard Tank now also slowes enemied movement speed in a range of 900 by 25%
- The initial tech level of the "High Tech" (also included in "Conquest Rush") Mode is lowered to 5 instead of 10, the tank level is still 10
- Bombs are only placeable in your own base if an enemied factory is within your base now
- Red has now 45 seconds to choose a mode, otherwise a mode is choosen by the game (preferably Normal)
- Removed a bug which stopped the energy regeneration for rooted Guards at Control Points
- Removed an exploit which caused the Control Point conquer to be bugged
- Removed a bug which caused a misfunction if a player of the Dark Force Team tries to kick player 10 by "-kick 10"
- Removed a bug which permanently reduced the height of flying tanks after being chaught by a net
- Removed a bug which displayed incorrect numbers while taking over a Control Point
- Optimized some issues in the script dealing with the removal of players who left
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| v 8.68 |
- A Control Point Teleport is visible for enemies (short glowing of the CP) now
- Replaced each teams Laser Towers at the Headquarters with an advanced version of it (Protective Tower)
- Added the new hcl game mode Conquer Rush with the hcl "cr" for hostbots (10k, High Tech, Conquest Victory)
- Added the option to start with 10k gold
- Added the "Fog" option
- A player cannot place bombs in the own base area anymore
- The conditions for a successful -kick are remade ("yes" means [+4], "no" means [-4], no vote means [-1]. If the addition of all the values returns positive, the player is kicked)
- A reason is addable for the -kick command and you can also use colours to refer to a player (example: "-kick red flaming")
- The conquer bar appearing whenever a player conquers a Control Point is filling up smoother now
- Remade the general camera movement, added the command "-sc" to turn on/off smooth camera movement
- Earthquake (Earth Robot) now also hits netted (previously flying) units
- Added a minor optical change to Chain Lightning (Thunder Tank)
- Improved the visual appearance of Ice Rain (Frost Robot)
- Improved the visual appearance of Thunder Storm (Thunder Tank)
- Fixed a minor issue concerning the gametimer when the match is over
- Fixed a minor issue concerning Control point conquer when the match is over
- Changed the general armour icon
- Reworked some spots of the terrain concerning disabled pathing
- Fixed some smaller and general bugs concerning modes, tanks and respawns
- Changed the background music
- Updated the League Beta script
|
| v 8.67d |
- Fixed a bug within the leaving message displayed whenever a player leaves the game
- Updated the League Beta script
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| v 8.67c |
- Fixed a restart problem which occurred if the game leader (red) leaves the game
- Fixed a potential problem which caused desynchronisations between players
- Fixed an exploit which allowed explosives in the 'no exploder' mode
- Fixed a problem with a complete player and tank removal if a player leaves the game
- Fixed an exploit which allowed the Headquarters to stay invulnerable although both nearby towers are destroyed
- Fixed an incorrect tooltip (Frost Robot)
- Updated the League Beta script
|
| v 8.67b |
- Fixed a problem which triggered the mode menu for the wrong player
- Fixed a problem which enabled a double -giveup
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| v 8.67 |
- The game modes are completely remade
- Tank bounty, creep bounty, force upgrade gold and xp gaining rate are increased by 7% in all modes
- There is a new anti feeder formula implented triggered by at least 3 deaths, its exact structure differs between the modes (team- and selfkills won't be count)
- Weapons carried by a tank are dealing 5% less damage against usual creeps
- A tank dying in the main area of his own base needs 20% more time to be rebuilt now
- Rebuilding the towers next to your headquarters will not longer make the headquarter invulnerable again
- Spawning Factories in each Base ('force factories' only) receive a protective buff by the nearby original tower (damage reduction & hitpoint regeneration; not reproduceable once the corresponding tower is destroyed)
- You can use the 'net' item on yourself now (your air/ground only weapons become disabled)
- Fixed a tooltip issue treating the Trader like a Zeppelin
- Added the Bounty Hunter 'stat' to the -stats command
- Fixed an exploit which caused unlimited gold gain under certain circumstances
- Fixed a problem concerning dropped items of a leaving player
- Fixed The Light Fantastic's (weapon) tooltip
- Various small bugfixes involving votes and abilities
|
| v 8.66 |
- The Frost Robot has a new model and icon
- Added the 'Bounty Hunter' title to the victory stats
- Added a counter to the conquer bar (Control Points)
- Fixed the malfunctioning multi-page and market system for the yellow and light blue players
- Fixed a bug concerning the selection of a market (observers as well)
- Fixed a rare bug involving incorrect positioning of bought vehicles
- Fixed a rare bug concerning explosion animations
- Fixed a bug in -tmono mode concerning vehicles or leaving players
- Fixed a bug with Tower Modules (Tinker) placement
- Fixed a bug concerning Detector collision
- Fixed some buff tooltips
- You cannot place tower modules into enemied towers anymore
- Decoys (Mediavac) aren't created for destroyed buildings anymore
- Reduced the Acid Cloud's (Hunter) damage from 4% to 3% (of the maximal hitpoints)
- Reduced the teleport range of the Speed Pack and Teleporter item from 3500 to 3000
- Increased the mana costs to use the Speed Pack and Teleporter item from 25 to 30
- Frost-Aura (Frost Robot) is now named Arctic Aura, has a new icon and its range is slightly reduced
- Added a hotkey (Q) to the Destroy Towers (Tinker towers) ability
- Partially removed the text which was located in the experience bar
- Made two little changes concerning ingame texts and graphics
- Added BT related tips to Warcraft's 'Tips' menu
- Added a changelog in the Info menu
- Restricted hb mode to this version and removed the '5h' hcl command string for bots
|
| v 8.65 |
- 8.65 is fully playable on Mac computers
- Replaced each team's Trade Master with a Market
- The Market (old: Trade Master) sells now Tinker, Trader, Exploder and Guard ("special tanks")
- The Market now has a multi-paged menu
- You cannot buy the Trader (or other tanks) at the enemied Market anymore
- Rewrote all tank descriptions
- Extended the tooltip of Bombardement (Helicopter)
- Made a very small change in the tooltip of the Supercell weapon
- Made a very small change in the tooltip of the Aiming Rocket ability (Heavy Tank)
- Removed armor upgrade icons of various invulnerable base buildings
- Changed the model and name of the Market Place (Trade Outpost - Salt to Bazaar)
- Replaced Swarm Rockets (Light Tank) with Cluster Shot
- Replaced Mini-Rocket (Light Tank & Helicopter) with Triple Rocket
- Fixed a bug concerning team renaming while a bot hosts the game
- Fixed a bug concerning Tower Modules (Tinker)
- Fixed a bug involving Trader items and a tank exchange
- Fixed a bug which relocated the Mediavac while casting Support Systems
- Fixed a bug concerning the "Show Item Owner" command of the Junkyard
- Fixed a problem in the info message for the trader and not transportable items
- Added the AoE effect to the tooltip of Superthrust (Mediavac)
- Added a passive icon version for Electro-Aura (Thunder Tank)
- Added a new graphical system for Lightning Strike (Thunder Tank)
- Rescripted the scripts of the Thunder Tank (now vJass)
- Changed the icon of Support Systems (Mediavac) (-18kb filesize)
- Changed the icon of Decoy (Mediavac) (-14kb filesize)
- Changed the icon of Life Converter (Mediavac) (-14kb filesize)
- Changed the icon of Jet Propulsion (various Air Tanks)
- Changed the icon of Fire Bomb (Helicopter)
- Changed the icon of Aiming Rocket (Heavy Tank)
- Changed the icon of Turbo Boost (Sky Fortress)
- Changed the icon of the passive cannon skill which every tank has
- Changed the symbol next to the stats of a tank to a golden coin (bounty)
- Changed the optical appearance of the experience (EXP) bar
- Made a little change concerning the "Victory" sound
- Made a little change concerning the "Revive" tooltip of a destroyed tank
- Creeps receive +10% damage from other creeps and Rocket Towers
- Lowered the basic armor of the Artillery unit from 3 to 1 (-10% damage reduction)
- Increased the basic movementspeed of the Sky Fortress by 15 to 275
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| v 8.64 |
- Fixed a malfunction bug concerning Defensive Systems (Scout)
- Rescripted Rune Carving (Scout) and fixed a bug related to the ability
- Replaced the icon for the primary tank cannon (ability) with a passive one
- Replaced the icon of Reconstruction (Exploder)
- Replaced the icon of Orbital Strike (Titan) with a better matching icon
- Rescripted the Tinker's scripts (now vJass)
- Rescripted the Exploder's scripts (now vJass)
- Rescripted the Scout's scripts (now vJass)
- Added pathability blockers to usually inaccessable locations (bug prevention)
- Remade EMP Shock (Exploder), uses a new graphical system now
- Fixed a potential rounding issue concerning the script for the hosting bots
- Fixed a bug concerning the AI Scout (Defensive Systems did not work)
- Fixed a bug concerning the effect of Rune Carving (Scout) on runes
- Made a smaller change in the script for the "Choose Random Tank" option
- Made a smaller change in the script for the Extended Repair Kit (item)
- Made a smaller change in the script for Destroy Towers (tinker towers)
- Fixed a bug concerning Dimension Shift (Antigrav) on air units
- Bomb Carpet (Sky Fortress) got a system for possibly delayed bombs
- Fixed the tooltip of Defensive Systems (Scout)
- Tower Modules (Tinker) no longer cause any lag upon level upgrades
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| v 8.63b |
- Removed the floating debug messages
- Creeps deal a bit less damage against tanks now (-8%)
- Defensive Systems (Scout) is now an immediate cast, the tank doesn't stop his current action anymore
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| v 8.63 |
- Increased the target area of the CP teleport, but the tank will still be ported within the old range
- Reworked armor and attack types of creeps and buildings
- Reduced the regeneration of buildings even further
- Scout's tank cannon now has a range of 1050
- Defensive Systems (Scout) is now an active skill
- Increased the initial hitpoints of the Medivac by 100
- Rebalanced Acid Cloud (Hunter); damage, duration and cooldown -25%
- Added an effect to Soul Collector (Ghost Tank)
- Shredder, Thunder Hammer and Ice Prison are no longer able to target invulnerable units
- The default zoom for observers is now 3500
- Fixed the -give command, from sending the gold to the wrong player
- Fixed the -team command, when observers are in the game
- Fixed some minor bugs
|
| v 8.62 |
- Battle Tanks is now compatible with Warcraft 1.24
- It's now possible to have two observers in a game
- Support of the AutoMod feature of the Ghost++ Hostbots (See the forum for a list)
- Menu options are now also accessible via hotkeys
- Renamed Instable Projectiles (Titan)
- It's no longer possible to buy towers with a Pilot
- Fixed Support Systems (Medivac) mana bonus
- Fixed Lightning Strike (Thunder Tank) from being able to target Control Points
- Fixed Banish (Demon Tank) from being able to target ground tanks
- Fixed some minor bugs
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| v 8.61c |
- Fixed a bug, which would automatically choose Normal Mode
- Fixed Tinker Only Mode
- Fixed the shortcuts for buying tanks
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| v 8.61b |
- Fixed Granitic Defense (Earth Robot)
- Fixed the tooltip of Repair (Light Tank)
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| v 8.61 |
- Superthrust (Medivac) now deals more damage and also in an area
- Life Converter (Medivac) now grants full Hitpoints for every allied tank in range, instead of dividing it
- Life Converter now completely absorbs allied Decoys
- Lowered the spawn chance of a Decoy (Medivac) on lower levels
- Replaced Support Systems with a new ability
- Added an effect to the Infernal Robot, while he's casting his ultimate
- The Infernal Robot is now 33% slower, while his ultimate is active
- Light Tank now longer loses his orders, when using Repair
- Increased the range of Swarm Rockets (Light Tank) a little again (950 -> 1100)
- Thunder Tank is now faster (280 -> 295)
- Increased the range of Lightning Strike (1000 -> 1200)
- Reduced the cooldown of Electro-Shocker (Air Ship) from 30 to 25 seconds
- Improved the stun duration of Aiming Rocket (Heavy Tank) from 0.2 secs per level to 0.3
- Increased the area of Hail of Bombs (Heavy Tank) from 300 to 400
- Removed the casting delay of Chaos Teleport (Infernal Robot) and the stun now increases with each level
- Reduced the cooldown of the Repair Kit items from 60 seconds to 50
- Repair Robots are now cheaper (2250 -> 2000 / 4500 -> 4000)
- Adjusted the price of the Ultimate Pack accordingly (11500 -> 11000 gold)
- Increased the Cooldown of the Troop Command (25 -> 30 seconds)
- A message now shows up, when an AA Gun automatically changes to Bombs or Flak to Axe Launcher, etc
- Fixed the multikill bug, caused by killing allied units
- Fixed Earth Tank not being randomable
- Fixed the Factory counting as two build buildings
- Fixed Artillery Shot from sometimes not firing, but going into cooldown
- Fixed the Soulstone values to fit the changed damage values for special targets (less creep damage, more hero damage)
- Fixed the damage of an upgraded Light Fantastic (525 x2 -> 475 x2)
- Fixed some minor bugs
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| v 8.60 |
- New tank: Medivac
- New weapon: Star Shooter
- The Force is now also able to get multikills
- Increased the time frame for multikills from 4 seconds to 6
- The tooltips for the hero attributes have been updated to show relevant information
- Fixed the -weather command
- Fixed the credit for killing a banished unit
- Fixed the rare Force upgrade bug
- Fixed the Watch Tower from affecting the end game stats
- Fixed some minor bugs
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| v 8.59 |
- Added more weather effects to -weather (5 in total) and weather changes more often now
- The new Force upgrade system now has less influence on the number of upgrades (about 40% less)
- Reduced the time for weapon mode switching from 3 to 1.5 seconds
- Blink (Trader) is now affected by Teleport Breakers and blinking into the enemy base is not possible anymore
- Increased mana cost of Blink and Shadowwalk
- Reduced Shadowwalk duration, but also removed unit collision
- Trader now starts with 1200 HP (2100 before), but the hitpoints now increases by 5% each level (1% before)
- Trader gets 25% less XP for the trade goods, Trader also gets normal XP now in High Bounty
- Trader now longer gets bonus hitpoints from the Mine Defuse Pack
- Net Launcher can be used on air tanks and the Trader now
- Bots now wait a little longer before buying their tanks
- Fixed a visual cooldown bug of the Mine Defuse Pack
- Fixed the tank bounty, when dying while upgrading a weapon
- Fixed some Trader related tooltips
- Fixed the -mode command, not showing No Trader mode properly
- Fixed some minor bugs
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| v 8.58 |
- Added a new shop at the side lanes
- Added singleplayer command: -showrange x, displays the range of your weapons (x is the mode, 0-3)
- The number of Force upgrades now also depends on your team's Control Pionts
- Reworked Trader, it's now a ground tank
- Increased rewards for trading goods
- Reduced the requirements for most of the trade combos
- A orange floating text now shows the gold you got from the Trader
- Mine Defuser Pack now also includes an Iron Hull and has a lower cooldown
- Changed Death Magic from hero only to creep only
- Added a small effect when Dead (Ghost Tank) and Mortar Teams (Heavy Tank) die
- -weather and -effects are now deactivated at the beginning of the game
- New icon for Keep on Fighting
- It's no longer possible to buy Explosives in No Exploder-mode
- Added a small leaderboard for kick votes
- Changed the model and name of the Artillery Factory
- Each player can only rename his own team up to 5 times now
- Reworked Root (Guard) a bit
- Reworked Hail of Bombs (Heavy Tank)
- Reworked Banish (Demon Tank), it now amplifies damage from every source (including physical)
- Tech Mech is now cheaper and faster and has a free Control Point Teleport
- Ice Prison (Frost Robot) now deals more damage and has a lower cooldown
- Ice Rain (Frost Robot) now deals a little bit more damage overall in 3 waves (4 before)
- Dust Wave (Earth Robot) now deals damage in a bigger area (125 -> 175)
- Earth Quake (Earth Robot) now deals the same damage in 3 seconds (down from 5)
- Earth Quake now deals 50% extra damage against buildings
- Artillery Shot won't be interrupted anymore by issuing an order right after casting
- Increased bounty for all building by ca. 40% and decreased their HP-regeneration by ca. 33%
- Rocket Tower now deals 25% more damage and Laser Tower has a very small splash
- Commander, Artillery and Zeppelin now cost 2 food instead of only 1
- Troops summoned by the AI no longer stand still
- Watch Tower no longer add to the creep summon and building endgame awards
- Fixed -afkai from preventing a player to become a leaver AI
- Fixed Acid Cloud from only slowing units of the Light Force
- Fixed a crash bug, when trying to place AA Bombs into a tower
- Fixed the hero info to properly update at the beginning of the game
- Fixed Infernal Fire Rain (Infernal) from sometimes not working at all
- Fixed the creep kill stats for the red player
- Fixed some minor bugs
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| v 8.57 |
- AI: Improved CP-Teleport-usage
- AI: Improved pathfinding on side lanes a little
- AI: Now also buys weapons of the middle shop, but stays in base for this
- AI: Now also buys and combines some items (Teleporter, Speed, Hulls, etc)
- AI: Is little less vulnerable for Exploders now
- Added cooldown info for items and skills
- Added a colored hero glow for Infernal and Frost Robot
- Low-bounty-creeps now also provide XP
- Lowered the overall XP-gain a bit
- Increased the area of the Mine Defuser Pack
- Increased the Only Building weapon bonus from 50% to 75%
- Bombs and AA-Guns are now also 25% stronger
- Cooldown of Roots (Guard) now decreases faster
- Rooted Guards now really won't heal each other
- Natural Healing (Guard) now heals 50% more HP per second
- You can now longer random a tank when you have less than 1900 gold
- Building a Barricade won't make the Artillery Factory invulnerable again
- Disabled -afkai and -afk before a mode has been chosen
- Changed Death Magic a bit (same DPS)
- TCC will now be sold, when it's owner leaves
- Spawning and Healing Factories will be properly sold when the owner leaves
- Pilots now always have the Teleport-Ability (to prevent getting stuck in No Tinker mode)
- Buying Aura-Upgrades now also counts towards your end game stats
- Decreased the target area of the CP-Teleport a little bit to prevent teleporting issues
- Fixed the 6-Factory-Limit for the own base in combination with the Spawning Factory
- Fixed the Bounty Hunter (Hunter) level requirements
- Fixed a spawn-check on the buttom right side of the Dark Force base
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| v 8.56 |
- Added new Blueprint: Advanced Troop Command
- Reworked the Factory
- New Custom Mode option: only weapon items
- Replaced Instant Heal (Guard) with a new AoE-Heal
- Changed the terrain around some CPs
- Remote Fuse now changes the control of the mines to the user before destroying it
- Near the Artillery Factory are now only two Laser Towers
- Hero only weapons now deal 100% damage, instead of 75% like before
- Increased the area of Instable Projectiles (Titan) from 250 to 300
- Changed the icons for Repair Kit and Extended Repair Kit
- Added the Mana-Upgrade level to the -tech command
- Added an effect when using the CP-Teleport at the target point, only visible for allies
- Creeps now walk towards the enemy Artillery Factory, instead of the HQ like before
- Strenght Pack and Power Pack no longer share cooldown
- Some minor improvements for the AI combat behaviour
- Fixed two possible Fatal Errors caused by the AI
- Fixed the new Teleport Breaker behaviour to work like intended
- Fixed Instable Projectiles from not working at all
- Fixed Thunder Hammer and Soul Transfer buffs from not disappearing sometimes
|
| v 8.55 |
- New base design
- You now have to destroy the Artillery Factory to win the game
- Added a Bomb ability to the Troop Command Center
- Increased the range of the shops
- Detectors and Teleport Breakers are no longer invulnerable, instead they are magic immune
- Detecors now have 3 charges
- Reconstruction now revives the Exploder with 20% of his max Mana
- The floating bounty text now shows the bonus you got through Bounty Hunter
- Improved the AI Guard unroot behaviour a little bit
- Renamed Weak Creeps into Weak Forces to prevent confusion about its real effect
- Fixed a rare bug, when Engeneering Upgrade (Tinker) caused desynchs
- Fixed runes created by Rune Carving (Scout) from healing enemies
- Fixed Orbital Command, so that it deals 6 strikes, like stated in the tooltip, instead of only 5
- Fixed the speed bonus of Thunder Hammer from sometimes not disappearing
- Fixed a bug which counted dying Goblin Riots as creep kills for the red player
- Fixed the giveup command
- Fixed an old bug, which wouldn't let you get XP for killed tanks
- Fixed some minor bugs
|
| v 8.54b |
- Fixed some Hunter-related bugs, including the crash bug
- Fixed an abusable Rune Carving (Scout) bug
|
| v 8.54 |
- New tank: Hunter
- New blue print: Strength Pack
- Removed the GiveUp-dialog and added a chat-command instead
- Improved the kick-command a little bit
- Reduced cooldown and mana cost of Jet Wave (Demolisher) and sligthly increased the area
- Banish (Demon Tank) is now stronger and against air only
- When using Thunder Hammer (Goblin Tank) the Goblin now also accelerates
- Increased the hitpoints of the Goblin Tank by 500
- Adjusted Soul Transfer (Ghost Tank), it now also has a slow
- Replaced the Hunter-creep (Troop Command Center) with a new one
- Runes created with Rune Carving (Scout) are now already manipulated
- New Rune Carving icon
- Reduced the requirements for blue prints
- Frost Robot no longer has requirements in the standard settings
- Detector now lasts longer (3 min -> 5 min)
- Factory at Trade Master is now more expensive
- Added and improved some tips
- Added a hotkey for 'Random Tank'
- Slightly improved pathfinding for building Factories in your base
- AI isn't able to spot invisible units anymore
- You can now leave a league game in the first 3 minutes without voting by entering -abortleague
- Fixed a lot of potential stuck places by using teleport breaker
- Fixed the magic reduction of Goblin Turbo (Goblin tanks)
- Fixed a graphical bug of Dust Wave (Earth Robot) when he died before finishing the ability
- Fixed some potential critical bugs by entering a league game before the mode has been choosen
- Fixed the AfkAI from not working anymore after it died
- Fixed a bug which caused the AI to get more skill points in the rush modes
- Fixed Burning Oil (Demolisher) from sometimes not working
- Fixed some minor bugs
|
| v 8.53b |
- Fixed some minor bugs from last version
|
| v 8.53 |
- You cannot buy tanks in the enemy base anymore
- Fixed a bug allowing Tinker to build more than 5 towers
- Fixed the Troop Command Center mana regeneration bug
- Fixed possible hotkey bugs with Burning Oil, Entangling Roots, Goblin-Riot, Mortar Team and Summoning of the Dead
- Fixed some minor bugs
|
| v 8.52 |
- Fixed the Only Tinker option in Custom Mode
- Fixed some AI bugs, introduced in last version
- Fixed some minor bugs
|
| v 8.51 |
- Set the maximum speed to 522
- Reworked Custom Mode
- Replaced Jet Propulsion (only Sky Tank) with a new ability
- Replaced Mini-Factory (Tinker) with a new ability
- Replaced Mines (Exploder) with a new ability
- Changed Shutdown (Titan) a bit
- Changed System Overload (Sky Fortress) a bit
- Goblin Turbo (Goblin Shredder and Goblin Tank) now provides a percental speed bonus instead of a fixed one
- Hailfire (Titan) now also hits and stuns air units
- Hailfire deals less damage (1200 / lvl -> 1000 / lvl)
- Devil Explosion now only hits ground units
- Devil Explosion has a smaller range (1000 -> 900) and deals more damage (800 / lvl -> 1000 / lvl)
- Keep on Fighting (Titan) won't let your HP drop below 25% again
- The Bombs of Bomb Carpet (Sky Fortress) now deal damage in a larger area (400 -> 500)
- Turbo Boost (Sky Fortress) is now a bit faster and deals more damage (500 / lvl -> 600 / lvl)
- Increased the movement speed of various tanks
- Improved the Frost Aura (Frost Robot) slow (-5% / lvl -> -7% / lvl)
- Shadow Walk (Trader) now has a constant cooldown and speed bonus
- Reduced mana costs of Repair (Light Tank)
- Reduced mana costs and increased healed HP of Soul Restore (Ghost Tank)
- When a player leaves his factories will be sold
- Treants and Servants now also use the new pathfinding system
- Troop Command Center is now cheaper (3500 -> 2750 gold)
- Reduced the mana costs of the Troop Command Center creeps
- You won't receive Reinforcements anymore when buying creep upgrades
- Reduced the costs of the creep upgrades (att: 1400, def: 1500)
- Reduced the range and increased the cooldown of Confusion Magic
- Reduced the range of Ghosts of Doom
- Removed the -highbounty and -weakcreeps commands
- Added High Bounty and Weak Creep options to the Custom Mode
- Fixed the multiple Troop Command Centers bug
- Fixed a bug, when a player had multiple bombs and died in a net
- Fixed some stuck positions
- Fixed some minor bugs
|
| v 8.50 |
- Improved the pathfinding on the sidelanes
- Moved some of the strategic points for better usability
- Improved the tooltip when you couldn't create an item combi
- Reduced the Hitpoints of the Scout by 50
- Reduced the movement speed of the Scout by 10
- Reduced the Hitpoints of the Watch Tower (Scout) a little bit
- Watch Tower now need 4 seconds to build up
- Changed cooldown and duration of the Watch Tower, so you can only have one at a time
- Reduced the mana cost of Watch Tower to 10 per level
- Added all Armor Upgrade requirements to the tooltips of the respective tanks
- Changed the way to build a Factory and Troop Command Center, to prevent abuses and bugs
- Fixed a bug, which caused a Bomb weapon not change back from the disabled state
- Fixed the Photon Bombs damage (did 100 less damage than stated in the tooltip)
- Fixed a bug with Goblin Riot and creep waypoints
- Fixed the AI Guard Root-bug
- Fixed some minor bugs
|
| v 8.49 |
- Added an requirement option to the Custom Mode
- Added new command: -checkleague , shows who's joined the league game
- Reduced the range of Lava Shot (Demon Tank) to 1500 (from 2000)
- Decreased the movement speed of the Demon Tank by 10
- Reduced the armor requirements of the tanks by 2
- Decreased the bounty of the Watch Towers (Scout) by half
- Removed the undroppable item condition while in cooldown, because of the 1.22 Warcraft patch
- Removed the item cooldown restriction when trying to buy a new tank
- Removed the Kick-Dialog and added chat commands instead
- Some minor cosmetical changes
- Leavers won't drop their 'Weapon Upgrading' and 'Change Weapon Mode' items on the Junkyard anymore
- Fixed a creeps stat bug caused by the Healing Drones (Air Ship)
- Fixed the Watch Towers from sometimes not appearing
- Fixed the command "-stats 10"
- Fixed the Defensive Systems icon position
- Fixed the Tech Mech and Healing Drones from being affected by the creep waypoints
- Fixed a league bug caused by leavers and the AI
- Fixed the afk-inventory when the players enters the afk-status while the tank is still dead
- Fixed a bug which caused a player to sometimes drop his afk-items when dying
- Fixed a visual cooldown bug of the Mine Remote Fuse Pack
- Fixed some minor bugs
|
| v 8.48 |
- Added new command: -highbounty / -hb , doubles the bounty for tanks, creeps and buildings
- Added new command: -revivecam / -rc , activates/deactivates the camera pan when you revive
- Changed the game mode message at the 2nd minute
- Fixed a visual Transparent Armor bug
- Fixed the Junkyard gold bug
|
| v 8.47 |
- The items of a leaver are now placed on the Junkyard
- Replaced the Spell-Block-Ability of the Scout with another one
- Increased the range and damage of Plasma Cluster (AntiGrav) by ca. 25%
- Decreased the damage of Dimension Shift (AntiGrav) from 25% to 15%
- Increased mana costs and cooldown of Dust Wave (Earth Robot)
- Decreased the damage and movement reduction of Granitic Defense from 15% / level to 12% / level
- Reduced the costs of the Update (XP) from 1000 to 900
- Moved the random tank abiltiy to the upper left corner
- Junkyard items of a player who left the game are now given to the Force
- Fixed the neutral Sky Tank bug
- Fixed the Earth Robot icon
- Fixed the multiple AI tanks bug
- Fixed a bug which caused every AI tank to play on long range
- Fixed the Transparent Armor buff
- Fixed a bug with the Mine Remote Fuse
|
| v 8.46 |
- Added new tank: Earth Robot
- Added the Junkyard as a new item-sell-system
- Removed the Sell Item-ability and added a tip ability instead
- Removed the automatic tips and all tip commands
- Added some tips
- New Scout icon
- Reduced the damage of Bomb and Orbital Control by ca. 30%
- Attack upgrades now also increase the damage of the Bomb and Orbital Control by 5% each
- Reduced the time to place the Bomb to 2 seconds
- The -e command now also disables some effects of the Bomb
- Changed some of the item tech requirements to make the system more clearly
- The Pilot now has an ability to choose a random tank for you (just like Bots choose their tanks)
- Added the command -afkai, the AI will play for you while being afk
- Added the command -anglez, makes it possible to look straight down on your tank etc.
- Added an APM end game credit
- Reduced the minimum movement speed from 150 to 75
- Increased the casting ranges of Bombardement (Helicopter) and Swarm Rockets (Light Tank) by 150
- Reduced the duration and range of System Overload (Sky Fortress)
- Increased the HP/Level of Fortified Armor (Sky Fortress) from 700 to 800
- Reduced the cooldown of Bomb Carpet (Sky Fortress) to 30 seconds (down from 40)
- Using Bomb Carpet won't stop your tank anymore
- Reduced the stun duration of Lava Shot (Demon Tank) from 3 seconds to 2.5
- The Guard is now faster (+20 movement speed)
- Reduced the range of EMP-Torpedos (AntiGrav) by 100 to match the actual tooltip
- Fixed a bug, which wouldn't let you use some abilities on buildings and creeps
- Fixed some minor bugs
|
| v 8.45 |
- The Troop Command Center is now also available for all tanks
- Reduced the requirements of the Command Center at the Trade Master
- Improved the upgrades of Frost Laser, Psycho Laser and Photon Bombs
- Decreased the range of the Blaster Cannon
- Reduced the upgrade of The Light Fantastic
- Reduced the damage bonus of only-creep-weapons from 100% to 75%
- The Frost Cannon can now change its weapon mode
- Improved the AI skill usage a little
- Improved the pathfinding of summoned creeps on the side lanes
- Increased the radar range of the Watch Towers from 500 to 750
- Increased the cooldown of Defensive Systems
- Increased the cooldown of the Demolisher Mines by 20 and mana by 2 per level
- Changed the Aura Creep upgrade to a percentage chance
- Removed the spawn delay of Troop Command and Reinforcements
- New Command: "-unstuck", use it when your tank won't move anymore (still test command)
- Added a little effect to System Overload
- Dimension Shift now properly interrupts Infernal Fire Rain and Bomb Carpet
- Fixed a bug with the gold your Force gets for already captured CPs
- Fixed a Turbo Boost (Sky Fortress) bug, which caused heavy lag
- Fixed a Fatal Error caused by the Troop Command Center
- Fixed some minor bugs
|
| v 8.44 |
- Reduced Hitpoints, damage, duration and collision size of the Watch Tower (Scout)
- Fixed the Sky Fortress and Demolisher multiboard icons
- Fixed the Turbo Boost bug, which caused the Sky Fortress to get stuck
- Fixed the Bomb Carpet from still working when the Sky Fortress is dead
- Fixed a graphical bug with Rune Carving
- Fixed a bug which created two Watch Towers with one cast (hopefully)
- Fixed some minor bugs.
|
| v 8.43 |
- Added two new tanks: Scout and Sky Fortress
- Placed two additional Healer-Runes on the map
- Jump (Anti-Grav) no longer triggers Mines
- Trade-Items now increase the bounty of the Trader 5 times as high
- The AI now also buys the Tanks of the Tank Construction Hall (except Exploder)
- Bombs are now disabled when the unit is caught in a net
- Mines now also do 50% of their damage to allied units
- The level of the Aura Upgrade is now also shown in the -tech command
- Force Tower will no longer upgrade items
- Fixed the damage bug when leveling Electro Aura (Thunder Tank)
- Fixed the tech requirement bug of the Infernal Robot
- Fixed some minor bugs
|
| v 8.42 |
- Added new Trader Item: Troop Command Center
- Replaced Soul Restore (Ghost Tank) with an active healing ability
- Tank HP will only increase by 1% per Level now (down from 2%)
- Changed the duration of Banish (Demon Tank) a bit
- The minimum damage of Heavy Armor (Heavy Tank) is now the same on all levels
- Reduced the speed of Heavy Tank by 10
- Natural Healing (Guard) now also grants a magic reduction when rooted
- The damage of Flame Strike (Sky Tank) is now dealt like said in the Tooltip
- Increased the cost and the HP of the Infernal by 3000
- Decreased the casting delay of Chaos Teleport to 0.5 seconds
- Net launcher now disables for 3 seconds (up from 2)
- Decreased the time to change the weapon mode from 5 to 3 seconds
- Removed some stuck positions
- Bots now properly learn new skills at the beginnging of the game
- Fixed a Fatal Error caused by Teleport Breaker und Strategic Locations
- Fixed a bug with the level requirements of Banish
- Fixed some Monopoly (Trader) bugs
- Fixed the drop bug of the Defuser Kit
- Fixed a bug which caused the Defuser to stop revealing invisible units
- Fixed some minor bugs
|
| v 8.41 |
- Fixed a bug: Pilot teleporting to the center of the map
- Fixed a bug: Neutral Pilot standing on the map
- Fixed a bug: Enemies could be kicked
|
| v 8.40 |
- The team with more Control Points and factories gets more money now
- Radar and Remote Fuse can be combined to a Mine Defuse Pack
- Money for taking over a Control Point increases over time
- The start bounty for creeps depends on the start tech level
- "-stats" shows current Actions Per Minute
- "-afk" is automatically activated when a player is away for more than 5 minutes
- Fixed a bug with "-afk"
- Fixed a trader bug
- Fixed a bug with conquering Control Points
|
| v 8.39 |
- Instead of the hero attributes Bounty, Respawn Time and Speed are displayed
- Dimension Shift now aborts Inferno Fire Rain
- Multiple tinkers are allowed in "-tankmonopoly"
- When a player leaves and "-lai" is on, the leave message will not contain [AI]
- "-lai" does no longer use a trade ship or exploder
- "-lai" works with players who were afk
- "-lai" works for pilots
- Fixed a bug where a tinker could create two tower modules at once
- Fixed a bug which made the exploder unable to kill multiple tanks at once
|
| v 8.38 |
- Hotfix: Creeps give bounty again
|
| v 8.37 |
- Creep bounty increases over time (200% after 1 hour)
- "-tmonopoly" / "-tmono" only allows one tank of each type per team
- Bombs will change to AA Guns when taken by a ground unit and the other way around
- Bombs and AA Guns deal less damage (83%)
- Equipment is sorted new
- Items will still be dropable after a failed upgrade
- Fixed a bug with the explosion of Explosives
- Fixed a bug where a tinker could create multiple Tower Modules at once
- Bots can be kicked now
- Bots no longer ignore tech requirements
- Bomb is affected by armor upgrades
- Optimized Bomb
- Optimized some scripts
|
| v 8.36 |
- You can now combine your items to the packs
- Death messages are now displayed in the respective color of the players
- Added more Tech-Requirements (High end tanks and Combos)
- Increased the Tech-Requirements of the Factory from 2/2 to 4/4
- Increased Manacosts of Chaos Teleport and Infernal Fire Rain (Infernal Robot)
- Infernal Fire Rain now stops when the Infernal is stunned
- Added a 1 second casting delay to Chaos Teleport
- Repair Kits are now much cheaper (-40%)
- Added Manacosts to the Repair Kits and increased their cooldown by 10 seconds
- Power Pack now provides 6000 HP instead of only 4000
- Increased the healing rate of the Repair Robots (+25%)
- Edited the terrain around some CPs because of some teleporting issues
- When a player leaves in LeaverAI-Mode " [AI]" will be added to his name
- Changed some tooltips
- Players from all official BattleNet-Server can now register for the League
- Fixed some bugs regarding the LeaverAI
- Fixed some minor bugs
|
| v 8.35 |
- You can now also use "-lai" for -leaverai
- Fixed a Bug that set your level back to 1 in NoTinkerMode
- Fixed a Bug with the Survivor award
- Fixed the Tower Module Mana-Bug
- Fixed a Bug which caused the AI to get stuck
- Reduced the collusion size of the Pilot
- Moved the Spawn Location closer to the Vehicle Factory
|
| v 8.34 |
- Fixed some AI bugs
- AI buys cheaper tanks
- "-leaverai" makes leavers be controlled by the AI
- Guards don't heal each other when rooted
- Infernal Robot and Titan are weaker
- League passwords consist of letters now
- League passwords do not have to be changed after every game
- Teleport Breakers cannot stuck tanks any longer
- Teleport Breakers do not affect CP-Teleporters
- Trade Hotkey is A
- Anti-Grav costs 1400 gold
- Demolisher has 2000 Hit Points
- Factory costs 3500 gold
- Upgrades cost 1700 gold
- Radar has 800 range and costs 1000 gold
- Traders have the possibility to gain a monopoly on trade points
- Optimized Scripts
- Fixed some bugs
|
| v 8.33 |
- The Conquest-Victory-Timer won't completly reset now, when you lose a Control Point
- Reduced the gold cost of the Reinforcements (500 -> 400)
- Increased the gold cost ot the Mortar Team (300 -> 400)
- Increased the full damage range of Explosives and Mines from 25% to 50%
- Rebalanced Soul Collector (Ghost Tank)
- Treants now also have 25% less Hitpoints
- Stun of Entangling Roots (Guard) increases with each level and damage increased
- Decreased the minimum health and duration of Keep On Fighting (Titan)
- Decreased the model size of the Titan a bit
- Minor changes on the base
- Fixed a Bug with the Jet Propulsion Icon
- Fixed a Bug with the -league command
- Fixed a Bug which caused Dimension Shift (Anti Grav) to do no damage
- Fixed the tooltips of the Mine-Skills
|
| v 8.32 |
- Changed base designs
- Fixed a bug with "-afk"
- Fixed some minor bugs
|
| v 8.31 |
- Tech Mech is affected by force upgrades
- Multibow is creep-only and has an upgrade
- Improved AI
- "-league" automatically turns tips off
- "-stats x" shows stats about player x
- Ice Prison only stuns for 2 seconds
- Fixed Infernal Fire Rain
- Fixed Chaos Teleport
- Fixed item cooldown bugs
- Fixed factory limit for bases
- Fixed some minor bugs
|
| v 8.30 |
- Hyperspace Breaker now moves teleporting units to it
- Edited the langscape near the trade masters
- Removed lightning effects
- Removed flamer effects
- Fixed "-weather" and "-w"
- Fixed a bug with conquering CPs
- Fixed some minor bugs
|
| v 8.29 |
- New Tank: Titan
- New Item: Mortar Team
- New Host Command: -effects (-e) Turns the effects (Burning Trees, Commander Flamethrower) on or off
- Recoded Infernal Fire Rain (Infernal Robot)
- You can now increase the level of your Trade-Ability
- You get a little gold bonus now when you capture a Control Point
- Force now upgrades Attack and Defense every 5 minutes, instead of choosing the lowest upgrades
- When there are no more upgrades to research, your Force gets bonus gold for them
- Mine Remote Fuse now shows how much Mines are still nearby
- Barricade has less HP and inventory has been removed
- Instead of blocking the capturing of a CP, a Barricade only slows it down by 50%
- Reduced the Cooldown and spawned Troops of the Troop Command by half
- Reduced the Cooldown of the Net Launcher (60 -> 40 seconds)
- Increased the range of the Detector (750 -> 1000)
- Changed some Tips
- Fixed a Bug in Rush Mode, which set the Level to 1
- Fixed the Bug with the AI from last version
- Fixed a Bug with Shredder Ultimate and Orbital Control
- Pilot can't use the items in his inventory anymore
- Fixed some minor Bugs
|
| v 8.28 |
- Fixed a Bug with Pilot staying on the Map altough the player left
- Pilot can now also teleport to the Trade Master
- Fixed a Bug in the Bounty-Formula, Items in every Inventory of your units counts towards your Tank costs
- Fixed a Bug which wouldn't let you pick up your Item after you've placed it into a Force tower
- Fixed a Bug with the 6-Factories-Limit
- Lowered the KpD-Dependency of the Bounty
- Fixed some minor Bugs
|
| v 8.27 |
- Mine damage now increases with each weapon upgrade (+3%)
- A floating text shows the damage a mine has done
- Removed the radar from the Mine Remote Fuse
- A new Pilot will now be the start unit
- Reworked No Tinker Mode
- The Dead, Lava- and Chaos-Servants now have 25% less Hitpoints
- Troop Command and Reinforcements will no longer spawn all units at once
- Units summoned by Troop Command or Reinforcements will only last for 20 seconds
- Rebalanced the Bounty formula, the Bounty will grow slower than before
- You can no longer build a Factory in your base when there already are 6 of them
- Decreased Trader movement speed and Shadowwalk duration
- Decreased the regeneration of the Barricade
- Guard can no longer heal buildings
- You have now 30 seconds to choose all options in Custom Mode
- Increased the damage of Hail of Bombs (Heavy Tank)
- Fixed some minor Bugs
|
| v 8.26 |
- Multi Bow, Artillery and Plasma Fragments now have different Weapon-Modes instead of Upgrades
- Remade Molotov Cocktail
- Increased the Damage-Bonus for Only Creeps-Weapons from +25% to +100%
- Rebalanced Healing Drones
- Creeps (Marine, Commander, Artillery and Zeppelin) summoned by a player now provide a minor bounty
- Added a Tinker option to the Custom Mode (No Tinker, Only Tinker)
- Dimension Shift (Anti Grav) now also deals Damage
- Fixed a Bug with Trader and Bomb
- Fixed some minor Bugs
|
| v 8.25 |
- Fixed a Bug with Tech-Items and your Bounty
- Fixed a Bug where no one could move when Host didn't choose all options in Custom Mode
- Also fixed some minor Bugs
|
| v 8.24 |
- New Ultimate for Tinker
- New Item: Web Launcher
- Trader can no longer use upgraded Hulls
- Bomb no longer explodes when it's destroyed
- The Forces now research 2 Upgrades every 5 minutes
- The maximum for the Upgrades increased (20 -> 30)
- Some Items reqiure Upgrades to be available (only a few for now)
- The Creeps' attack- and defend-symbols now show the Upgrade-Level
- The start Upgrade-Level in Rush is now 10
- Removed Bombing Run and Ultrarush and implemented Custom Mode
- A Factory now need 5 Food
- Added an ability, which allows you to transform you Factory back to an item
- You can now also type "-nw" for no weather
- Healing Drones: less damage, longer Cooldown and changed attack animation
- Fixed some Bugs
|
| v 8.23 |
- Rebalanced Thunder Hammer (Goblin Tank) and Heavy Rocket (Heavy Tank), Stun now increases with each level
- Buffed Electro Aura (Thunder Tank), Lightning Strike (Thunder Tank) and Healing Drones (Air Ship)
- Nerfed Reconstruction (50% -> 35%)
- Trader can't buy the Bomb at Goblin Trader anymore
- Bomb is now vulnerable after being placed (5000 HP) and cheaper (4000 Gold)
- Each Hull has a own Upgrade
- When you place a item into a tower they still count to your bounty
- Increased Tech Mech's inventory to 6 slots
- Mines now also damage invisible units
- Explosives now deal 25% of their damage to buildings and 50% to allied units
- Reduced the maximum number of additional factories to 3 again
|
| v 8.22 |
- Explosives are cheaper (2500 -> 2200)
- New bounty formula: (100+(TankCosts/50))*(Kills+50)/(Deaths+50)
- Factories have more Hit Points (7500 -> 8500)
- Factories are more expensive (2750 -> 3300)
- Optimized effects
- Fixed some bugs
|
| v 8.21 |
- Bounty now also depends on your Kill-Death-Ratio
- Death-Messages now also show the gold you got
- Reduced gold cost for Battery (500 -> 400)
- Reduced the damage, stun and cooldown of Thunder Hammer (Goblin Tank) by a 1/3
- A floating text now shows up when Exploder survives due to his skill
- When you are afk the inventory of your Tech Mech's and Tower are also filled
- Fixed the Multiboard-Icons
- Fixed the XP-Bug
- Fixed the -pstats command
- Fixed the Hyperspace Breaker
- Fixed a bug that caused Lava- and Chaos-Servants to spawn very rarely
- Own Creeps now have just as much HP as the ones of the Forces
|
| v 8.20 |
- "-fog" to enable fog of war
- "-noweather" disables the weather effects for a single player
- Improved effects
- Abilities destroy the environment
- Mines cannot be stacked on the ground
- Explosives are 25% more expensive
- Bomb is purchasable
- In Bombing Run now every player has a reusable bomb
- Frost Robot is a bit weaker
- Infernal Robot is now faster and has stronger abilities
- Factory costs 2750 now and spawns 2 Marines, 1 Commander, 1 Artillery and 1 Zeppelin for the owning player
- A team is now able to have 5 additional factories
- Added Hyperspace Breaker against teleporters
- Added Orbital Control
- Added personal stats codes
- Restarted the league with a new system
- Changed the terrain
- Fixed an issue with the CP-Teleporter
- Fixed tower module hotkeys
- Fixed some trader infos
- Fixed a bug with teleporting into the enemies' base
- Fixed some bot issues
- Fixed detector
- Fixed stuck with jump
|
| v 8.15 |
- Reconstruction has a cooldown of 10 seconds
- Bots are a bit stronger
- Less heal drain for the loser team
- Explosives are weaker against buildings (50%)
- -weakcreeps has less consequences for buildings
- Fixed some bugs
|
| v 8.14 | - Startgold is higher for teams with less players
- 3 seconds invulnerability after respawn
- Changed Tower Modules
- -weakcreeps / -wc for weaker creeps
- Tips in German and English
- Kills give XP, too, when the tank is dead
- New tank: Exploder
- Artillery Shot is stronger
- Hell-Fire is stronger
- Dimension Shift has more range
- EMP-Torpedos have less stun
- You cannot jump into the enemy base
|
| v 8.13 | - Changes on the terrain
- Trader Bomb works now
- Own units can be attacked
- Explosives deal more damage in a bigger area, but are timed (1 sec)
- New tank - Antigrav (1500)
- Battery is used when bought
- Hulls have no upgrades any longer
|
| v 8.12 | - Removed a bug with the Detector
- Undid the changes of the CP-Bars
- Changed the terrain at the upper right CP
- Lightning Magic is available again
- When using Tower Modules, they automatically replace weaker Modules of the same type
- Battery is now a consumable item
- New Trader Combo: Bomb
- Reworked all requirements for the Trader Combos
- No Trader Mode is available again
- -share and -noup now have to be entered in the first 30 seconds
|
| v 8.11 | - Some minor changes on the Terrain again
- Removed places where players could get stuck
- "-noupgrades" (-noup) Players can't buy Upgrades, Autoupgrades remain
- Replaced Fire Rain (Demon Tank) with a new ability
- Changed the bar at the CP's, to properly show up on higher screen resolutions
- Fixed some Bugs
|
| v 8.10 | - New Terrain
- Completly reworked Trader rewards
- New Shop for Tanks
- Experience range lowered from 2000 to 1500
- Increased Cooldown and Manacost of Entangling Roots by nearly 50%
- Natural Healing now really heals 100 HP/sec (was twice as much)
- Changed Instant Heal
- Cooldown of Repair (Light Tank) now decreases with each Level, Manacosts are higher
- Nerfed Barricade
- Nerfed Dead (Ghost Tank)
- Changed some Tooltips
- Changed the model of Healing Drones
|
| v 8.04 | - Increased the range of Outrun to 1000
- Trader is slower (275)
- Slightly increased the cooldown of Shadowwalk
- Changed Soulstone
- Changing the weapon mode now only takes 5 seconds
- Anti-Building-Weapons are now also able to change their fire mode
- Tinker Tower are no longer affected by creep upgrades (because of the fatal errors)
- Fixed some Bugs
|
| v 8.03 | - Heavy Tank 500 Gold cheaper and 500 less HP, Rocket stuns for 0,5 seconds
- Goblin Tank 500 Gold cheaper
- Air Ship more expensive (500 Gold), added 400 HP, replaced Life-Drain and Plasma Rain is stronger
- Thunder Storm has less range and one second casting time
- Replaced Soul Burn because of a bug
- Trader Remake
- Detector now costs 300 Gold
- Tech Mech can't use active item-abilities anymore
- Fixed one Fatal Error
- Removed some bugs
|
| v 8.02 |
|
| v 8.01 |
|
| v 8.00 | - Factory healing changed from 200HP/sek to 50HP + 2%/sek
- Vehicle and Artillery Factory now heal 50HP + 4%/sek
- Tower cheaper (500 gold)
- Trader now loses his trading items upon death
- Increased Trader reward by 50%
- Merged Trade and Normal Mode
- Increased respawntime (10 sek +0.2% Tank cost to 10 sek + 0.4% Tank cost)
- Every summoned unit and Tinker's Tower are now influenced by creep upgrades
- More items are upgradable now
- New items: Huge Explosives/Mines, Tech Mech, Detector
- New building for tower ruins: Barricade
- 3 new weapons: The Light Fantastic, Soulstone, Devil's Curse
- Teleporter now also costs 25 mana
- Ghost Tank and Guard are stronger
- Heavy Tank and Goblin Tank are more expensive (+1000 Gold)
- Balanced many abilities
- Rebalanced every weapon in the game
- Removed some Bugs
|
| v 7.58 | - Fixed a bug with "-playerswap"
- Fixed some teleport-stuck places
|
| v 7.57 | - Ghost Tank is stronger
- -playerswap to swap control
- Fixed a bug with upgrade-gold
|
| v 7.56 |
|
| v 7.55 | - Fixed a bug with mines and explosives
- Probably winter tournament map
|
| v 7.54 |
|
| v 7.53 |
|
| v 7.52 | - Fixed a bug with "-notips"
- Explosives are cheaper
|
| v 7.51 | - Fixed some bugs
- Healer are weaker
|
| v 7.50 | - "-abortleague" with Voting
- Ultimatie Pack contains Detector
- Repair-Items are better
- Less bounty for towers
- More bounty for creeps
- Buildings are less strong
- No more additional income for CPs
- Shredder - Unit Teleport balanced
- New Shop: Goblin Trader
- CP-Teleporter cheaper (75)
- Replaced Vehicle-Info with CP-Teleporter
- CP-Teleporter no longer as an item
- Slower creep spawn-rate
- "-handicap x" for self
- Tips ("-notips")
- Placed Heal-items on the map
- Battery added
- Siege Pack (Calls Mortar Teams, reduces armor)
- Weapon division between Goblin Shop and base is different
- Update as an XP-Up
- New Tank: Ghost Tank
|
| v 7.48 | - Mines deal 20% less damage
- Fixed some bugs with the league
|
| v 7.47 | - removed "-cam" because of bugs
- no league games from older versions are accepted
|
| v 7.46 | - Fixed some bugs
- "-cam" for a 3rd person camera added
|
| v 7.45 | - Bombs and AA Gun cost 6000 gold
- Light Plasma Gun has now 2 projectiles
- Demolisher costs 1900 gold
- Multi-Bow costs 1100 gold
- Helicopter has 900 HP
- Tinker has 300 HP
- Fixed some bugs
|
| v 7.44 | - When leaving the game, dropped items are sold
- Fixed a bug on buying a Machine Gun
|
| v 7.43 | - Optimized some tooltips
- Removed AA Gun and Bombs
- Added Machine Gun and Grenade Launcher
- Edited Basic Cannon
- Guard, Frost-Robot and Heavy Tank are stronger
- Fixed the bug with invisible units
- Mines are activated after 3 seconds
- No Pool is standard and can be deactivated with "-share"
- The income after leavers is less highered than before
- Players who are away cannot take items
|
| v 7.42 | - Power Pack fixed
- Mine Remote Fuse Splash
- Fixed bug with used items
- Gold division on start
|
| v 7.41 |
|
| v 7.40 | - Repair Kit repairs instantly
|
| v 7.39 | - Landscape is more open for groudn units
|
| v 7.38 | - Removed some text bugs
- Removed a bug with the CP-Teleporter
|
| v 7.37 | - Healing is only reduced by 25% when all CPs are hold
- All league players have to type "-league", not only one
- "-whosleague" shows all players who are registered for the league
- When upgrading troops you earn 3% of your allied force
|
| v 7.36 | - Effect while casting the CP-Teleporter
- The teleporter has now a range of 3500
- Fireball Cannon costs 2200 gold
- Abilities are weaker
- 20% less bounty for units and buildings
- Anti-tank weapons are 20% weaker
- Each team receives additional 5 gold per second
- Only one player per team has to type "-league"
|
| v 7.35 | - Fixed different bugs with items (Sell, take)
- As soon as the host types Nopool etc, a message is diesplayed
- Control Point Teleports need 3 seconds
- Aiming Rocket and Lavabolt have less range
- Hail of Bombs, Hell Fire and Infernal Fire-Rain are weaker
|
| v 7.34 | - -give works again
- Chaos Teleport works again
- Thunder Tank is weaker
- Fixed a league bug
|
| v 7.33 | - Fire Bomb fixed
- -give gives warning when nopool is enabled
- -mode views nopool, too
- Basic Magic Upgrade costs are right
- Remote Fuse has cooldown
- Control Points are placed different
- Fixed trader bug
- Tinker can plant mines
- Mines explode when air is nearby, too
- Fixed a stratigic location bug
|
| v 7.32 | - Tinker is weaker
- Fixed weapons upgrade bugs
- You can only buy a new tank, when your items are ready
- Edited the center
- Insane AI is cheating now
- Anti-building weapons have a longer range
|
| v 7.31 |
|
| v 7.30 | - Added Strategic Locations
- New Mana-Values
- Progress Bars show Control Point conquest
- Added a sound when starting to conquer a CP
- Traders have less reward
- New weapons upgrade method
- Some items rebalanced
- Tinker has new abilties
- Rush / Ultra Rush: More start experience
- Minimum for league games is now 2 league players per team
- Option: Conquest Victory (-cv)
- AI is better
- Only English versions of Battle Tanks now
- New League System
- Win, when all enemies have left the game
- Explosives and Mines are fixed
- Edited Map Center
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| v 7.25 | - Fixed bug in the trading system
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| v 7.24 | - Fixed bugs in the league
- Fixed bugs with -nopool
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| v 7.23 | - Owners of items are saved
- Bots play ultra rush, too
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| v 7.22 | - Creeps have more HP, but deal less damage
- Guard is rebalanced
- Removed Tornado
- New mode: Ultra Rush
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| v 7.21 | - Improved AI
- AI uses abilities
- AI uses CP-Teleporters
- Helicopter is better
- Heavy Tank is weaker
- Changed weapons a bit
- Infernal- and Frost-Robot in the base
- Goblin-Shredder more expensive and stronger
- Small change in landscape
- -nopool with time limit
- Factories are cheaper
- More gold for the enemy, if a factory is destroyed or taken over
- Detecting works right
- Fixed bugs with upgrades and gold division
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| v 7.20 | - More better weapons in the middle of the map
- Improved AI
- League-Reset, better coding
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| v 7.12 | - Air units stay air while invisible
- Unspecific detecting
- Units can be bought in packs
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| v 7.11 | - Unit-Teleport not for not-moving units
- More Experience
- Changed Multi-Rockets and Light Plasma Gun
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| v 7.10 | - Specific detecting of mines / tanks
- Leavers divide 50% except of 100% of their money with -nopool
- 50% XP to all, 50% to the killer
- Bombs and mines have less range
- Fixed upgrade of basic cannon
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| v 7.09 | - More low-ranged weapons
- Mine-Fuze for 2500 (+ Radar)
- Hellfire weaker
- Frost-Robot stronger (13000 Gold)
- Frost- and Infernal-Robot at the shop in the middle
- Goblin-Shredder and Guard in the Tank Factory
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| v 7.08 | - Time limit for landmines
- About 15% less XP
- Goblin-Shredder now costs 3000
- Ice Prison is stronger and has less stun
- Tinker don't lose mana if the teleport is invalid
- Added Iron-Hull
- "-nopool" deactivates gold transfer in the team
- Smaller change in the Radar-System
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| v 7.07 | - Radarsystem works
- Less stun for abilties
- Ice Prison slows again
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| v 7.06 | - Fixed bug with the AI
- Fixed bug with trading system
- Hotkeys fixed
- Kill-Messages without killer are fixed
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| v 7.05 | - Abiltiy-Hotkeys on Q, W, E, R, T
- CPs influence income
- Upgraders' income is divided, when he leaves
- No lower speed when carrying the flag
- In Bombing-mode CPs can't be captured
- Max Speed reduced to 450
- Traders have no tank weapon
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| v 7.04 | - Turbo engines now have a smaller effect
- CP-Teleporter are cheaper
- Goblin-Sappers are fixed
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| v 7.03 | - Less XP for trader
- Lava-Spawns now really work
- Changed weapons
- Changed Electro-Aura
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| v 7.02 | - Helicopter cheaper
- Jet turbo works now
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| v 7.01 | - Less XP for heroes and buldings
- Lava-Spawns work right
- Movespeed in "-stats"
- Display for Vehicle-Upgrades
- Thundertank stronger
- Improved range of some abilities
- "-league" fixed
- Changed landscape
- Infernal- and Frost-Robot a bit weaker
- Tank costs now work really
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| v 7.00 | - Gold-division for upgrades changed
- More Weapon-Upgrades
- Abilities reworked
- New abilities
- Less cooldown for abilties and items
- Less respawn-time
- Only 25 levels
- Only 5 levels for abilties
- Healing and armor per level
- "-league" to play a league-game
- Changed loadscreen and text
- New item: Bomb placer
- Removed some items
- Buildings are weaker
- Fixed a bug with "-giveup"
- Fixed a bug with the tank costs
- once-usable items have now 5 seconds cooldown
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| v 6.32 | - Tank-costs-bug fixed
- Rebalanced some abilities
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| v 6.31 | - Goblin-Shredder: New Ability
- Treants have more HP
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| v 6.30 | - Anti-Buildings-Weapon
- Multishot-Weapons
- Treants have more HP
- Upgrades are rebalanced
- Waypoints improved
- "-giveup"
- "-stats"
- Ice Prison: Slow
- AA Gun and Bombs only against Heroes
- League added
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| v 6.27 | - CP-Teleporters are cheaper
- Towers can't be placed at the enemies' base
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| v 6.26 | - CP-Teleporter can only teleport from CPs
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| v 6.25 | - Traders earn more money
- "-give" works correctly
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| v 6.24 | - Improved trading system
- Unit-Upgrades cost 2000 gold
- Fireball Cannon - Upgrade costs 600 gold
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| v 6.23 | - Statistics are shown again
- Trader-Zeppelin has 50% more hitpoints
- Trader-Combos are cheaper
- "Wood" is now called "Bundle of lumber"
- "System-Shocker" costs 2500 gold
- Force-Upgrades are randomized on same level
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| v 6.22 | - "-give" works again
- Display of cooldown for trade items
- The trader divides 50% of his reward automatically
- Bases and parts of the map are redesigned
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| v 6.21 | - Trading system has been improved
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| v 6.20 | - The AI has been improved
- Scripts have been improved
- Some Rebalancings
- New trading system
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| v 6.1 | - New ability: Thunderstorm
- Rebalanced abilities
- Healing is reduced, when there are no control points for the team
- Laser Towers are stronger
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| v 6.0 | - Add 2 new control points
- Weapons can be upgraded
- The AI has been improved
- New game-mode: Bombingrun
- The game runs more fluently
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| v 5.9 | - Changed tanks and abilities
- Extremely expensive weapons are cheaper
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| v 5.8 | - Added AI
- Fixed bugs (Trader)
- Vote can be skipped
- Upgrades are differently divided
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| v 5.7 | - Removed command "-afk"
- New ability: Lavabolt
- Trader-Zeppelin cannot carry hulls anymore
- Edited some weapons
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| v 5.6 | - Trading system: 20% less reward
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| v 5.5 | - Changed trading system
- New creep-type: Zeppelin
- Edited landscape
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| v 5.4 | - New tank: Guard
- Rebalanced items
- Edited landscape
- New trading system
- 5 new weapons
- Bombs: Damage per unit except except of divided damage
- Tank weapon is weaker (350 -> 300)
- "-team x": renames your team
- Different changes
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| v 5.3 | - Calculated weapons strength new
- Rebalanced items
- Decreased trading cooldowns by 25%
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| v 5.2 | - 2 new tanks (Trader-Zeppelin, Goblin Mini Mech)
- 2 additional Rocket Towers each team
- Removed vote for air units
- Upgrades cost 2500 gold, new income: 1 gold per second
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| v 5.1 | - Every tank has a new additional ability
- Ablities can only be skilled every 2 levels
- Inventory has now 6 slots everytime
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| v 5.0 | - Creeps are more expensive (200%)
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| v 4.9 | - Removed Tower Ruin in the middle
- Less bounty for creeps (50%)
- Buildings have less hitpoints (50%)
- Towers deal less damage (33%)
- Buildings Upgrades are weaker
- Infernal-Robot is cheaper (15000)
- Towers can only built from 5 minutes after start
- Bounty is different calculated: 100+(2% Tank cost)
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| v 4.8 | - Trading system is weaker (75%)
- Allies only divide 33% of their gold
- Weapons from Weapon Center I are edited
- You start the game on level 2
- More starting money (3000)
- Bounty is differently calculated: 100+(1,5% tank costs)
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| v 4.7 | - New upgrade: Buildings Upgrade
- Upgrades increase the income (2 Gold / 5 Seconds)
- Controll Point-Teleport, once useable item
- Aiming rocket, once useable item
- Traders divide wood, when leaving the game
- Shiel Generator: Spawns 3 invulnerarable units, which protect you
- System-Shocker: Stuns the enemy for 5 seconds when used
- Bounty is differently calculated: 100+(2,5% tank costs)
- Repair-Bots are much more useful now (60 -> 100)
- Removed bugs in the Multikill-System
- Optimized hint, when an item is offered to sell
- Only once useable items will be collected in one inventory slot
- Some items are now cheaper
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| v 4.6 | - Trading system is weaker (80%)
- Changes in the landscape
- New tanks: Hell Tank(8000), Demolisher (3000)
- No limits of targets for abilities (except of the Electro-Shocker)
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| v 4.5 | - Changed the trading routes
- Some changes in the landscape
- Edited some weapons
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| v 4.4 | - Items can be sold to allies (75%)
- New controll points added
- Decreased bounty for creeps
- Added"-zoom"
- Changed Multikill-System
- Computergold only every 5 minutes
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| v 4.3 | - Tinkers can only repair buildings now
- Tank-Factory is invulnerable, if one of the two lasertowers is alive
- Factory-Limit: 5 each Team
- Weapons edited
- New weapon: Ghosts of Doom
- Removed Movement-Blockers against air at the base
- Towers cannot be built in the enemy base
- Control points are captureable again
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| v 4.2 | - Photon Bombs weaker
- Mini-Rockets better and more expensive
- Knuckle Cannone better and more expensive
- Placed Movement-Blockers against air at the base
- Tank Weapon is stronger
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| v 4.1 | - Weapons edited (Replaced Ballista)
- Multikill (Every 10 kills without deaths)
- Command "-afk"
- More starting money
- Stats edited
- Reworked trade system
- New trading route (Spionage)
- Towers can be rebuilt after destruction
- No more towers in items, 2 new equipments
- Added controll points
- Bombs have less explosion range
- Edited landscape a bit
- Smaller changes and fixes
- Weather change system
- Weather: Snow, rain, sun
- New weapon: Sheep Cannon
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| v 4.0 | - Edited weapons (Frostprojectiles, Photontorpedo, Fragment Bombs)
- You can only have 50 creeps at the same time
- Creeps 20 gold more expensive
- New trade toute (Food, 80 wood)
- Edited landscape a bit
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| v 3.9 | - Goblin Tanks - Ability: Weaker (1100 -> 1000)
- Artillery less range (1150 -> 1050) and faster (2.2 -> 2.1)
- Plasmabombs: New weapon
- Creeps 33% more expensive
- Gold costs for contract 50%
- Fixed bugs ("-ping")
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| v 3.8 | - Reduced cooldown for abilities (60 sek -> 40 sek)
- Ancient - Ability: Better, more hp each level
- Goblin Tank - New ability
- Air is slower
- Other respawn time: 10+[(Costs of the tank) / 1500]
- AA Guns have a bit more range (750 -> 800)
- Reduced income (10 -> 5)
- Cheaper upgrades (3000 -> 2000)
- Fixed different bugs ("hat das Spiel verlassen!")
- Optimized scripts
- Command "-kill" removed
- "-rain" and "-norain" to change the weather
- It's day all the time
- Artillery: More cooldown(2.0 -> 2.2)
- Frostprojectiles: More range(900 -> 1050)
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| v 3.7 | - Helicopter - Ability: "Bombardment"
- Light Tank- Ability: "Multi-Rocket Shot "
- Death Tank - Ability: "Aufspiessen"
- Goblin Tank - Ability: "Shockwave"
- Zeppelin - Ability: New effects
- Sky tank - Ability: Less range, more splash
- Removed 2 autopilot commands
- Air weaker
- Removed small tornados
- Creeps: More bounty
- Towers: More expensive
- Machinegun: More expensive and better
- Electro Cannon: More expensive and better
- Replaced Machine Arrow Shot Pack with Multi-Rockets Pack
- Removed 3rd person cam
- Smaller base
- Hulls: weaker
- "-give x y" possible with player names now
- Edited music
- Made trading more efficient
- Anti team-attack
- Player-owned creeps: No bounty
- Tanks: More bounty
- Placed 2 more laser towers in the bases
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| v 3.6 | - Allies only divide 50% of their gold
- The team, who destroyed a factory gets income
- Less trade cooldowns (75%)
- Marked the trader on the minimap
- Flame Strike weaker against buildings (50%)
- Rocket Towers are better
- Removed multikill
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