Battle Tanks 8.80 Beta 3

Battle Tanks 8.80 Beta 3 (1.2 MiB, 3571 downloads)
  • New Changes
    • Added a new item: Plasma Discharger
    • Rebalanced Orb of Darkness (Darkness Tank) damage
    • Emergency Repair now increases its heal with each upgrade by 7.5% (instead of only weapons by 10%)
    • Emergency Repair now grants bonus armor based on the healed allied tanks
    • Kinetic Shield now increases its block with each upgrade by 20% (instead of only weapons by 25%)
    • Aura upgrades are now available at the HQ and Aura Creeps no longer require the Troop Command Center
    • Tanks now receive half XP for tank and buildings kills when they are dead (was 100%)
    • Fixed Black Sun from sometimes not dieing (hopefully for real this time)
    • Fixed a rare bug that caused CPTPs to malfunction and caused performance problems
    • Fixed Devastator Shot (Goliath) projectiles from being misplaced, when it was shot above forests or cliffs
    • Fixed bad kill interaction between Explosives (Exploder skill) and Mines
    • Fixed Root (Guard) and Offroad Engine (Goliath) from disabling Burst Armor
    • Fixed Conversation (Darkness Tank) sometimes scoring a null kill
  • Beta Related Changes
    • Killing sprees now automatically end 3 minutes after your last kill
    • Multikills now provide a bonus to your current kill streak
    • Trader bounty now increases for his trades
    • Self and team kills no longer decreases the tank bounty
    • Spree text tags are now color coded
    • Fixed Trader not having his base Trade ability
    • Fixed the new bounty system behavior in Royal Flush mode

Battle Tanks 8.80 Beta 2

Battle Tanks 8.80 Beta 2 (1.2 MiB, 2343 downloads)
  • Fixed Heavy Armor (Heavy Tank) from increasing the Heavies resistance against magic damage
  • Fixed kill suicide kill messages, when an assist was involved
  • Fixed the assist spree bonus being lower than intended
  • Fixed the APM counter being too low
  • Fixed Marines from blocking the Control Point capturing
  • Fixed some tooltip errors regarding changes made in the last beta

Battle Tanks 8.80 Beta 1

Battle Tanks 8.80 Beta 1 (1.2 MiB, 1933 downloads)
  • Highlights
    • Added Killing and Assist sprees
    • Remade the bounty system, it no longer is based on your tank worth, but the kills you make
    • Tank armor now also reduces magic damage by the same percentage as physical damage
  • Tank Changes
    • Reduced the damage distribution of S.I.C. (Distributor) from 33% to 25%
    • S.I.C. and Darkness Sphere now also grant assists
    • Reworked Static Charge (Raider), it now triggers when cast a second time, it no longer triggers on damage
    • The heal of Shape Memory Alloy (Raider) now takes 1.5s intead of being instant
    • Reworked Goblin Synergy (Goblin Shredder) a bit, to make better use of the new armor system
    • Orb of Darkness (Darkness Tank) now always stuns, stun time increases with damage
    • Removed the mana costs of Missile Battery (Darkness Tank)
    • Reduced the pull of Hell Fire (Demon Tank) from 350 to 250
    • Reduced the casting time of Devastator Shot (Goliath) from 1.0 to 0.75s
    • The animation of Chaos Teleport (Infernal Robot) is no longer interuptable
    • Reduced the max stun of Chaos Teleport from 2.5s to 1.5s
  • Item Changes
    • Mass Converter now heals more, when you kill a tank
    • Negator Pack can no longer be activated, while being netted
    • Increased the cooldown of Negator Pack from 15 to 30 seconds
    • Troop Command and Advanced Troop Command are now counted as one item for the spawn delay system
    • Black Sun Project now gathers mana in a 700 aoe (from 500), but no longer has a passive regeneration
    • Black Sun Project now has an toggleable ability, which lets it pause the mana collection
    • Reduced the required mana of the Black Sun Project from 400 to 250
  • Game Changes
    • Increased the time window for assists from 5s to 7.5s
    • Tanks now start with zero armor
    • Reduced the heal of Strategic Locations from 25 to 15 HP/s again
    • All items and abilities that granted magic resistance, now grant armor instead
    • The hero info now shows the tanks DPS instead of the respawn time
    • Multikills no longer grant extra gold
    • Kicks now always need at least two votes to be successfull
    • Kicks are now executed instantly, when enough votes were given
    • -income now shows a rough estimation of the next force gold you’ll receive
    • Skills that apply forced movement no longer work on invulnerable units
    • Leavergold is now given out with your passive income over several minutes
  • Bug Fixes
    • Fixed Teleport Breakers triggering on disrupted teleports
    • Fixed the Camouflage Generator from breaking transparency
    • Fixed some cases in which the Black Sun was indestructable
    • Fixed Ricochet (Raider) from disabling certain damage detection related triggers (like HitnRun)
    • Fixed Orb of Darkness (Darkness Tank) from being affect by several abilities
    • Fixed some minor bugs