Basic ground tank with a single target stun and area of effect damage spells which are suited to clear creepwaves or hit a previously stunned target.
The light tank works best with middle range (888-1050) weapons in the early game, when the heal enables safe farming and the stun can punish mispositioned opponents. The relatively low base hitpoints may require an early hull or an early transition to a more expensive tank.
Cluster Shot [ Q ]
Active – Area Target (Enemy)
Shoots a cluster of bombs at the target area. causing damage to enemy units.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | 8 | 30 sec. | 1100 | 300 | Deals 180 damage |
2 | 16 | 30 sec. | 1100 | 300 | Deals 360 damage |
3 | 24 | 30 sec. | 1100 | 300 | Deals 540 damage |
4 | 32 | 30 sec. | 1100 | 300 | Deals 720 damage |
5 | 40 | 30 sec. | 1100 | 300 | Deals 900 damage |
Notes:
- Channels for one second, so the casting may be interrupted, which reduces the dealt damage
Triple Rocket [ W ]
Active – Unit Target (Enemy)
Fires 3 rockets with a range of 1000, stunning the target unit for 1 second.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | 10 | 40 sec. | 1000 | - | Deals 180 damage and stuns for 1 second |
2 | 20 | 40 sec. | 1000 | - | Deals 360 damage and stuns for 1 second |
3 | 30 | 40 sec. | 1000 | - | Deals 540 damage and stuns for 1 second |
4 | 40 | 40 sec. | 1000 | - | Deals 720 damage and stuns for 1 second |
5 | 50 | 40 sec. | 1000 | - | Deals 900 damage and stuns for 1 second |
Notes:
- Like most projectiles, it won’t deal any damage, when the target teleports away
Repair [ E ]
Active – Instant (Self)
Repairs Hit Points in 5 seconds, partly based on your max Hit Points.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | 1 | 40 sec. | - | - | Repairs 120 Hitpoints, plus 6% of your max hp |
2 | 2 | 36 sec. | - | - | Repairs 240 Hitpoints, plus 12% of your max hp |
3 | 3 | 32 sec. | - | - | Repairs 360 Hitpoints, plus 18% of your max hp |
4 | 4 | 28 sec. | - | - | Repairs 480 Hitpoints, plus 24% of your max hp |
5 | 5 | 24 sec. | - | - | Repairs 600 Hitpoints, plus 30% of your max hp |
Notes:
- Light Tank has starts with 1000 maximum hitpoints.
- Increased maximum Hitpoints by Hulls are included.
Multi-Rocket-Shot [ R ]
Active – Area Target (Enemy)
Fires a grenade shell at the target location, dealing damage to every enemy in range.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | 40 | 40 sec. | 500 | 1000 | Deals 600 damage |
2 | 50 | 40 sec. | 500 | 1000 | Deals 750 damage |
3 | 60 | 40 sec. | 500 | 1000 | Deals 900 damage |
4 | 70 | 40 sec. | 500 | 1000 | Deals 1050 damage |
5 | 80 | 40 sec. | 500 | 1000 | Deals 1200 damage |
Notes:
- none
Tank Cannon [ T ]
Passive – Unit Target (Enemy)
Primary tank weapon.
Level | Mana | Cooldown | Range | Area | Effect |
---|---|---|---|---|---|
1 | - | 1 sec. | 900 | - | Deals 60 damage to a random target |
2 | - | 1 sec. | 900 | - | Deals 120 damage to a random target |
3 | - | 1 sec. | 900 | - | Deals 180 damage to a random target |
4 | - | 1 sec. | 900 | - | Deals 240 damage to a random target |
5 | - | 1 sec. | 900 | - | Deals 300 damage to a random target |
Notes:
- Like any other weapon in the game, this skill is based on phoenix fire
- If it would be sold as a regular weapon, it would be worth 4050 gold on level 5