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Full Version: [8.60] Demolisher artillery bug
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There is a bug which makes the artillery shot not appear. Skill is used (mana, cooldown, etc) but just nothing happens. In the replay this happens to Frechheit (don't know the minute, but we talk about that bug right after it happens, so it's easy to find).

Maybe some range issue like with the demo ulti before?
Without watching the replay:
Maybe he moved too early and interrupted the channeling spell?
Since 8.58/59 it's a dummyspell, moving to early makes no difference any more.
Well, then never mind...Big Grin
That what Prog mentioned is a true bug. I only experienced once and therefore didnt report it in an extra thread.

I used the artillery against a tinker far away for trying to kill. But the shot didnt came and instead the green "casting illumination" arround the button appears. I waited and hope it would come late, but the shout didnt came for 3-4seconds without moving :wink:

So i noticed it is a bug and later with the same life it appeared again. When I died that game it was normal till i changed.
Hmmm... I never experienced it, but it seems to be a serious bug.
i experienced it, too.
shot a artellery shot at a tinker, but i died from the the tinkers tower.
when i respawned the skill had to cooldown...
Prog Wrote:There is a bug which makes the artillery shot not appear. Skill is used (mana, cooldown, etc) but just nothing happens. In the replay this happens to Frechheit (don't know the minute, but we talk about that bug right after it happens, so it's easy to find).

Maybe some range issue like with the demo ulti before?

It's probably really a range issue, I increased the range of the dummy spell.