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Full Version: Balancing teleport costs
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The CP Teleport is always 75 Gold. In the endgame it doesnt matter anymore.
On the other side: At the beginning its too expensive. It should be arout 25 Gold or so, cause when the opponent kills you, he gets 200 Gold and you have to pay 75 Gold to come back, on top of that you lose time and he gets much experience. Its ok that he gets all of that, but in the first 5 minutes, if you are killed twice, you loose nearly 20% of the money you earned in that time.
no. its good like it is
It is nice! For the old begginer mode.^^
I'd say it should cost MORE lol, people aren't punished enough for dying early on.
Yeah!!! Whip the people!!
i'd even concider makeing it cost 5g more every income.
i like the idea! lesser start more in endgame...
Jap you are right guys, start 75, then 5 g up every 5 min
I've suggested (75 + minute of play) gold for tp some time ago which is almost the same Wink.
what if we start with 50 + 2g for each min?
(2011-11-28, 13:44:03)gozo1985 Wrote: [ -> ]what if we start with 50 + 2g for each min?

thought the same, but with 5g all 5mins...
dont forget, if u have jumping tp costs u also have to recalculate if u got enough gold to a.e. port into the base and back to a cp.

so maybe are 5g/5mins a bit easier to calculate
on the other hand, won't it make game slower?
Or faster because a death is even worse than now Wink.

Just have a look at the CPTP count in the league stats. You may guess how much it will cost over the whole game. I don't think it will increase the length of the games by more than a minute.
well, i guess you're right.