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Pulse gun - Printable Version

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+--- Thread: Pulse gun (/showthread.php?tid=1538)

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Re: Pulse gun - horselance - 2009-04-03

Unless you have 5 or more enemy in range, this gun is useless. Sounds fair to me..


Re: Pulse gun - benben10 - 2009-04-03

5 plus targets is not that hard to do at 1000 range. you would need to see how it effects creep cover. it might be a problem if its an early game weapon (under 4000) that can clear creeps too well. i guess that would just be a balancing issue. then changing its range would be another good way to balance


Re: Pulse gun - Vomitus - 2009-04-03

benben10 Wrote:5 plus targets is not that hard to do at 1000 range.
1000 range was just an example. I think the range should be much lower, 800 maximum.

Tom-Ace Wrote:Someone finally gets it "Vomitus".
I really didn't get what you mean by this:). This is maybe because english is not my native, so please, explain;-)
I sense a hidden context within this text;-)


Re: Pulse gun - Tom-Ace - 2009-04-03

Vomitus, what i was trying to say was, you understand the guns strength.
You are the first one to find out that it would do really good verses two or three tanks.


Re: Pulse gun - cedi - 2009-04-03

I think, that can be a funny weapon against the troop pack users or a creep spawning tank like the ghost tank...

cedi


Re: Pulse gun - benben10 - 2009-04-05

it would also be a great base defense weapon when you are being pummeled by waves a creeps coming down the center. I can see all the stalled games already.


Re: Pulse gun - Vomitus - 2009-04-05

benben10 Wrote:it would also be a great base defense weapon when you are being pummeled by waves a creeps coming down the center. I can see all the stalled games already.
Actually, this is one of the main purposes of this weapon - to withstand huge waves of overpowered creeps...