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btanks balanced after about 1 hour? FUCK NO - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Feedback (https://btanks.net/forum/forumdisplay.php?fid=12) +--- Thread: btanks balanced after about 1 hour? FUCK NO (/showthread.php?tid=2514) Pages:
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Re: btanks balanced after about 1 hour? FUCK NO - TKF - 2007-09-29 I recently played a another long game as usual. I was worth almost 3k at the end, while the enemy was only worth 300-550 gold!! Our team had almost twice as much kills as the other team. Replay Re: btanks balanced after about 1 hour? FUCK NO - Kenny - 2007-10-01 Okay, so bounties were toned down. The bounty is STILL NOT RIGHT. Once again, I'll say that just because I'm 60-3 doesn't mean some 9-70 Tinker should get 1,300 gold every time he manages to catch me in a blink-bomb while he's only worth 350 or something. Less favor to the unskilled newbies if you please. :roll: Re: btanks balanced after about 1 hour? FUCK NO - TKF - 2007-10-01 I think the bounty change rate is reduced. But I don't know how much. If your opponent get you killed with the exact stats you said and your bounty was 1.3k gold, your tank value has been about 26000 gold calculated with the old formula with 2% change rate. I don't know the new formula. It could be 31000-37000 gold (1.5%-1%) in tank value, depending how low the growth rate is. Re: btanks balanced after about 1 hour? FUCK NO - Exodus - 2007-10-01 The old formula worked like this: Code: ( 100 + (Tankcosts / 50) ) * ( ( Kills + 50 ) / ( Deaths +50 ) ) and thats the new one: Code: ( 125 + (Tankcosts / 65) ) * ( ( Kills + 80 ) / ( Deaths +80 ) ) Re: btanks balanced after about 1 hour? FUCK NO - TKF - 2007-10-01 Ah now I undestand why tinker is worth 125 gold And the percentage is reduced from 2% from 1.25% But adding the ( 125 + (Tankcosts / 65) ) will lower the old 2% standard to 1.5%. That mean the tank value with the items considered is lower, and the general player kills counts more. Re: btanks balanced after about 1 hour? FUCK NO - horselance - 2007-10-25 I think that KpD ratio system must be removed! It is a auto-handicap for good players. I lost a game with 78-37 stats. How is this possible? In fact i lost game in condition of 60-5 stats. if they luckly kill you 2 or 3 times it is enough to get same power as yours. What is the point in KpD system i really cant get this. If i am powerful, than my inventory is powerful too. And my bounty is good enough. There is no need to multiply this expensive bounty to a lottery for noobs. Re: btanks balanced after about 1 hour? FUCK NO - TKF - 2007-10-25 But the KpD system doesn't check if a player got a lot of creep kills, only player kills/deaths change bounty formula. Re: btanks balanced after about 1 hour? FUCK NO - Kenny - 2007-10-28 TKF Wrote:But the KpD system doesn't check if a player got a lot of creep kills, only player kills/deaths change bounty formula. Okay, so it doesn't make a check for creep kills. Who is to blame for inept farming ability? Certainly not the guy going 156-2. Re: btanks balanced after about 1 hour? FUCK NO - TKF - 2007-10-28 Including the creep kills would be nice, but perhaps make the formula very complicated and and makes the Battle Tanks map as the most complicated formula system in all warcraft maps, all credits to Exodus and Bob666 for that achievement. (Correct me if I'm wrong, but I don't know any other maps that uses such complex bounty formula system). The current bounty formula is like this Code: ( 125 + (Tankcosts / 65 ) ) * √( ( Kills + 80 ) / ( Deaths + 80 ) ) If I would include the creep kills I would have done it like this. Code: ( 125 + (Tankcosts / 65 ) ) * √( ( Kills + 80 ) / ( Deaths + 80 ) * ( 1 + ( Player Creeps Kills / 5000) ) But I doubt more changes will be done to bounty formula cuz Exo said: Exodus Wrote:Yes, the (Kills+80 / Deaths+80) are now under a square root. This should be low enough, I don't think that will change that again. |