Official Battle Tanks Community
Increasing overall game time - Printable Version

+- Official Battle Tanks Community (https://btanks.net/forum)
+-- Forum: Competition & Tournaments (https://btanks.net/forum/forumdisplay.php?fid=38)
+--- Forum: Battle Tanks Tournament (https://btanks.net/forum/forumdisplay.php?fid=46)
+--- Thread: Increasing overall game time (/showthread.php?tid=3127)

Pages: 1 2


RE: Increasing overall game time - Prokrastinat - 2012-02-20

Regarding the game match time:

I meant for example:

2.round

bug vs anal
tbbk vs boozers

3.round

bug vs tbbk
boozers vs anal

So at the last day bug can calculate the risk how much they have to kill. For me its an advantage. But well doesnt matter.^^


RE: Increasing overall game time - gozo1985 - 2012-02-20

i dont think so.. boozers are strong enough to maybe get a draw against anal after their performance against bug. so ithink anal dont take a risk... like every team playing for stats or draw instead of a win is a fail imho.


RE: Increasing overall game time - Prokrastinat - 2012-02-20

Yeah lets see.Smile


RE: Increasing overall game time - Grana - 2012-02-20

I think it will be interesting to how the "pro" team will be against well played team like my team boozers, because nothing against the first games but it was very clear who wins and that i wont be a draw so anal vs boozers will be very interesting ;-) and some other games too. the only thing for me is that cps captured doesnt matter about the the points because a team can be better then the other if they get "negative" stats. BuG vs Boozers is an example. We got one cp more but we "lost" the game because of k/d.

Best regards
BTFGrana