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Battle Tanks game length. - Printable Version

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Re: Battle Tanks game length. - horselance - 2009-11-06

My only problem with enemy base is; its on a ramp and mortars miss all the time...


Re: Battle Tanks game length. - psycho_dmr - 2009-11-06

so your suggestions for basechanges are:

- remove ramps, place base on "level 0"
- remove fences
- maybe add another gate on base-sides

anything else?


Re: Battle Tanks game length. - IlPalazzo - 2009-11-06

psycho_dmr Wrote:so your suggestions for basechanges are:

- remove ramps, place base on "level 0"
- remove fences
- maybe add another gate on base-sides

anything else?



No, that's all I have to say... Maybe some other players can chime in on this, as I'm sure there are others who know the dynamics of the siege/game time situation much better than I do.

The only thing I can suggest is aesthetic stuff if you wanted to keep the base set-up to look the same as it does now...
-Perhaps make the fences destructible (1000HP-2000HP), attackable by siege damage only (artillery and mortar teams?)... This will maintain the aesthetics of the current base set-up but will the walls/lanes to naturally open up as the siege progresses.
-Maybe move the side gates a bit closer to the central gate, so that attacking from two of them in the late-end-game is a possibility.


Re: Battle Tanks game length. - SCorpA1 - 2009-11-06

IlPalazzo Wrote:-Maybe move the side gates a bit closer to the central gate, so that attacking from two of them in the late-end-game is a possibility.
but that gives the defending team an adavntage, when you want to attack from diffrent lanes they can switch the lane easier


EDIT:
Quote:-Perhaps make the fences destructible (1000HP-2000HP), attackable by siege damage only (artillery and mortar teams?)... This will maintain the aesthetics of the current base set-up but will the walls/lanes to naturally open up as the siege progresses.
what about making fences destructible by bombs only? or both siege attack and bombs but siege not so effective like bombs