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Hunterulti - Printable Version

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+--- Thread: Hunterulti (/showthread.php?tid=3518)

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RE: Hunterulti - stibi- - 2012-10-20

https://www.youtube.com/watch?v=zddeJorU-Os

^^


RE: Hunterulti - Perfektionist - 2012-10-21

(2012-10-20, 18:03:10)stibi- Wrote: https://www.youtube.com/watch?v=zddeJorU-Os

^^

HALT STOP thats offtopicWink

can the developer remove the stops?


RE: Hunterulti - eSVau - 2012-10-21

duck duck duck duck duck duck duck Rolleyes


RE: Hunterulti - Perfektionist - 2012-10-21

(2012-10-21, 13:33:23)eSVau Wrote: duck duck duck duck duck duck duck Rolleyes

*facepalm*
http://www.youtube.com/watch?feature=player_detailpage&v=wjLgekyOZA0#t=58s


RE: Hunterulti - Perfektionist - 2012-10-27

And i still dont know if the developer can fix that Undecided
If you cant, remove the extra DMG


RE: Hunterulti - Exodus - 2012-10-29

There is nothing to fix, the spell is working like intended. If the stops were removed, the Gravity Grenade would work like the Magnetic Pull of the Shredder, but without the additional stun. People could just drive out of the ultimate, don't mind the teleport.

This skill is intended to be strong, just like the Guard ultimate and yes, it's stronger than most other skills. Which is the whole point. But you can't just compare single skills with each other. As it happens, a tank comes with a whole set of skills and stats he has to work with. The set is the thing that matters and I don't see any problem with the Hunter in general. I'm not saying that there is nothing to change, but surely nothing of such magnitude as you are suggesting.

I also find it curious that you still think you are right and changes have to be made, after literally everyone else in this thread told you, that the skill is fine.