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New Earlygame Weapon Idea: Midrange (/Longrange) Only Creeps - Printable Version

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+--- Thread: New Earlygame Weapon Idea: Midrange (/Longrange) Only Creeps (/showthread.php?tid=1069)



New Earlygame Weapon Idea: Midrange (/Longrange) Only Creeps - Nachtwache - 2009-09-16

First, hi @ all, I got my account for the forum yesterday. Here's my weapon idea (I hope my english is OK, I'm German Big Grin ):

=== THE PLUTONIUM ORB ===

Style: Throws 3 sickle-shaped green waves (=> Gargoyle missile) and has the Poison Orb logo. NOTE: Don't care about the style (can be changed), the concept is the important thing.

Values

Price: 1400
Damage: ??? (x3) --- NOTE: I can't dowmload the weapon formlular Excel table for special weapons... Someone tell me the factor please...
Cooldown: 1.3 seconds
Range: 1050
Damage per second: ???
Upgrade-Costs: 1000 :arrow: Bonus-Damage: +???
Attacks creeps only.

Strategies

Scout + Plutonium Orb (Upgrade):
In my opinion this is very effective and supports the Scout's role as a farmer, fitting to the range of Creep Sniper (1050). May be imba for farming (p.e. rushing Frostie).

Medivac + Plutonium Orb:
Quite useful for farming. Alternative to Medivac + Multibow with safe distance.

Tinker + 2 x Plutonium Orb:
Sounds useful for the very fragile Tinker. The Tinker himself can use it due to the good range and he can put it into towers.

Other start combinations:
The other combinations are not that effective in my opinion because Antigrav doesn't want that sort of creeping and with other tanks you have too much money left.

Buying the Gold Gun later:
This option is very useful for fragile longrangers that need a farm weapon in earlygame, but Multi Bow has not enough range (p.e. if the midlane is kinda dangerous).

Reasons to add the Gold Gun:

This weapon fills a gap in BT: A long midgrange only creep weapon which can be preferably used by fragile tanks to get a powerful farm (Scout, Tinker, optional Medivac). It adds a couple of start strategies and it can be used later on, too.
The price (1400) allows you to get 1 with Medi or Anti and also to get 2 with Tinker. The upgrade costs boost the price too 2400, making the weapon interesting for the Scout. In addition to this, the comparatively high upgrade costs allow you to use it for a longer time and to spend some money without returning to the base (same principe: The Light Fantastic).
Finally, only creep weapons are quite rare (only 1 available at start with 800 range) and the only option since now is Multi Bow.

If you like it, vote for it and post your reasons!!!
If you don't like it, please post your reasons also!!!
I would be qiute interested in reading some pro opinions, I'm not good enough to say if this concept may be imbalanced (Scout?).



Alternative Ideas:

1050 range instead of 1300 (see below).


Re: New Earlygame Weapon Idea: Gold Gun (Longrange Only Creeps) - horselance - 2009-09-16

I think i offered a 1300 range creep only gun (must be 2k cost cant remember) sometime ago but ppl said it will be too imba with scout. But now Scout has 1050 range weapon and dunno if others will change mind. But i would like to see this gun.
Though gold coins flying around would look stupid with 1300 range..Big Grin


Re: New Earlygame Weapon Idea: Gold Gun (Longrange Only Creeps) - Paladon - 2009-09-16

I'd definitely choose another missile model.

However, this weapon would be extremely creep killing and makes a tank incredibly helpless against enemied tank attacks since it can't shoot back.
This, especially in early game stages, distracts action-orientated aspects from the game.
I'd also suggest, if implented, an option to change the target type between creeps and tanks.
But there's also a disadvantage in my thought.
Players may turn them to the hero only mode and hunt the enemied players in the early game with it.
That would not only be disturbing, it would also much more annoying than the current long range weapons.

All in all, if we'd decide to implent it, there'd be only the action-distracting possibility.


Re: New Earlygame Weapon Idea: Gold Gun (Longrange Only Creeps) - TKF - 2009-09-16

I would support another creep starting weapon, if it has 1050 or so.


You still have multi-bow costing 1100 gold with the decent range or 800.


Re: New Earlygame Weapon Idea: Gold Gun (Longrange Only Creeps) - horselance - 2009-09-16

Maybe sum up this post: http://forum.btanks.net/viewtopic.php?f=60&t=2443 and:

Dunno Name Gun (1111)

Damage: 100
Cooldown: 1
Range: 1300
DPS: 100
Attacks creeps only

Change Weapon mode to Unit Only:
Range: 1111
Cooldown: 1.5
(Does not attack buildings)

Summary : All start tanks can buy this weapon, it is long range creeper and mid-long range unit only weapon. Though its cheap it is multi-functional and usefull..


Re: New Earlygame Weapon Idea: Gold Gun (Longrange Only Creeps) - Velocity2k - 2009-09-16

TKF Wrote:I would support another creep starting weapon, if it has 1050 or so.

That's exactly what i think. 1300 range is too much. We just removed the 1300 creep only cannon from scout. I think 1050 range would be ok.


Re: New Earlygame Weapon Idea: Gold Gun (Longrange Only Creeps) - Nachtwache - 2009-09-16

1050 is also a good idea. But it should be only creep to be an alternative to multi bow for more fragile tanks.
Also, 1050 has synergy with Scouts cannon and a longranger wont need 1300 range vs creeps, 1050 is enough. My main point is that BT needs another only creep start weapon. Smile

To the weapon mode change thing:
Im against this, because multiple reasons are in favor of the upgrade:
- a Scout buying this weapon will focus on farming and maybe get Energy Torpedo due to good farm for kills
- Bombarding Rockets is somehow useless if theres a weapon that will outfarm it AND is able to get kills, if using the weapon mode change right
- high upgrade costs make the weapon quite interesting (see first post => p. e. The Light Fantastic)
- without having an upgrade there will be less strategies (1x weapon for Medi, 2x weapon for Tinker, 1x weapon UPGRADED for Scout)

EDIT: I gonna look for another missile model + style, i will edit it into the post then. Cooldown should stay between 1s and 1.5s to avoid distraction by the missile and do some decent shot damage. I will work out a 1050 version (fits better imo).

EDIT2: Ok, got one. First post edited: 1050 range and different style, but same idea.


Re: New Earlygame Weapon Idea: Midrange (/Longrange) Only Creeps - Equiem - 2009-10-04

I really like this weapon but I would change the cost to 1500 instead. Medivac costs 1500 and would be the "last" tank within the cost range to use it, you miss out on the first teleport but thats minor.

I prefer upgrade over mode switch but it might be too close to the multi-bow. In the case of a switch I think Ground/Air or Ground-Only for the second mode would be the best.

Has the vote been reset since you updated the first post?

Edit: When I think about it Creep Only / Buildings Only would be quite interesting. Creeping and something against tinkers early on.