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[8.60] Goblin Tank "Thunder Hammer" - Printable Version

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+---- Thread: [8.60] Goblin Tank "Thunder Hammer" (/showthread.php?tid=1259)



[8.60] Goblin Tank "Thunder Hammer" - Tassadarr - 2009-06-07

Thunder Hammer
Quote:The Goblin Tank accelerates by 50% when the target is in a range of 1250 and tries to attack with a giant hammer. Stuns the target for 2.5 seconds and deals 2500 damage.

it seems that 522 is the highest speed you can go.
with upgraded speed boost, and level 5 of the "Goblin-Turbo" ability (15% speed), the speed of the goblin tank is 505. when using the thunder hammer ability, it goes up to 522 speed, when it should be going up to 757.5 move_speed... is that intentional or a bug?


Re: [8.60] Goblin Tank "Thunder Hammer" - Dr.McNinja - 2009-06-07

The maximum speed of a unit is WC3 is 522 i believe, this is the same for other maps. I dont know why, but non-unit objects/effects can move much faster (like weapon attacks). Perhaps it could be bypassed, or it is just a limit imposed by WC3's designers.


Re: [8.60] Goblin Tank "Thunder Hammer" - TKF - 2009-06-07

It's a hardcoded speed limit in wc3. Maximum speed is 522.


Re: [8.60] Goblin Tank "Thunder Hammer" - GooglyBoogly - 2009-06-10

with upgraded speed boost

Without the boost you get the full effect. Not a bug


Re: [8.60] Goblin Tank "Thunder Hammer" - Dr.Popitz - 2009-06-10

I think he wants to point out the the description is not 100% accurate.

Quote:The Goblin Tank accelerates by 50%

It accelerates by 50% up to a maximum of 522.

If you already have speed of 505 you won't accelerate by 50%.

It's rather an imprecision than a bug.


Re: [8.60] Goblin Tank "Thunder Hammer" - GooglyBoogly - 2009-06-11

this would apply to the new medivac ability too.


Re: [8.60] Goblin Tank "Thunder Hammer" - Dr.Popitz - 2009-06-11

Right. Not that much of a problem in my opinion...


Re: [8.60] Goblin Tank "Thunder Hammer" - horselance - 2009-06-11

It would work like antigrav or sky fortress accelerate.
It will move not linear but chasing enemy with a time limit eg: 4 sec. When it gets in range of ability it will stop sliding and use a decoy hammer.. When its out of time without hitting, spell will be wasted.
Dunno if this is a good idea but it is an alternative..


Re: [8.60] Goblin Tank "Thunder Hammer" - Dr.Popitz - 2009-06-11

I think the skill is good right now. As long as there's no way to make the tank accelerate to more than 522 without the possibility of missing the target/waisting the skill, I'd say keep it as it is.