Official Battle Tanks Community
New modes - Printable Version

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+--- Thread: New modes (/showthread.php?tid=1263)



New modes - VuDu - 2009-06-05

I have an idea for 2 mods.
1) Only ground mod - you can play only with ground tanks robots .......
2) Only air mod - you can play only with air tanks .......


Re: New mods - Dr.Popitz - 2009-06-05

Err.. what?

I don't see any need for such modes.


Re: New modes - Nepharius - 2009-06-06

What abaut a half-bounty mode^^


Re: New modes - SCorpA1 - 2009-06-06

Nepharius Wrote:What abaut a half-bounty mode^^
a no bounty mode was suggeted some time ago, and i like the idea to make a no bounty mode, because it would be a great mode for noobs, because, they wont have a loss of gold, and it would be balanced verx well. it would be a challenge for pros, too, because they cant beat the nobbs so easy.

NO BOUNTY FTW Big Grin

ofc replace it with hb plz Smile


Re: New modes - Dr.McNinja - 2009-06-06

Yes! No bounty mode may seem pointless at first but it seems like the most useful mode for all players (well most). It will really show who has more skill because everyone has the same income (or lack of). This way, everyone starts on the same footing and there wont be any modifiers to give some players an advantage. HB favours more skilled players, who make best use of the massive creep, hero and tower bounties.

With some slight changes, no bounty mode is a failsafe mode where new players can get familiar with the game.

Another interesting mode, or option available in normal games is - random weapons. A problem with this would be, constantly getting weak weapons and having to sell and gamble again. This could be fixed by detecting how much gold the player has, and giving random weapons only down to half its price if it costs more 5000. This would mean, all weapons up to 5000 can be gained with randoming, and from 5000+, weapons 2500 or below cannot be randomed (half $).


Re: New modes - SCorpA1 - 2009-06-06

Dr.McNinja Wrote:Another interesting mode, or option available in normal games is - random weapons. A problem with this would be, constantly getting weak weapons and having to sell and gamble again. This could be fixed by detecting how much gold the player has, and giving random weapons only down to half its price if it costs more 5000. This would mean, all weapons up to 5000 can be gained with randoming, and from 5000+, weapons 2500 or below cannot be randomed (half $).
i thibk it could be done with die system, the AI buys weapons...