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New tank: Celestial Tank & Psychopath - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8) +--- Thread: New tank: Celestial Tank & Psychopath (/showthread.php?tid=1306) |
New tank: Celestial Tank & Psychopath - Dragonxyirx - 2009-05-15 This tank is an idea which I invert the reality that flying tanks are fast and supportive, but here I've got the opposite idea. Celestial tank is going to be a slow and steady tank, most effective in close range. The most interesting skill is Celestial Shift. ------------------------- Celestial Tank Model: An ancient airship with symbol textures Cost: 6000 HP: 4000 Mana: 60 Speed: 250 Armor: 7 Note: Flying Unit Abilities: Primary Weapon (Passive) Primary weapon of this tank has a range of 600. Cooldown is 1.5 sec. Level 1: Damage: 100 Level 2: Damage: 200 Level 3: Damage: 300 Level 4: Damage: 400 Level 5: Damage: 500 [Q] Celestial Assault (Active) Summon the ancient power of stars to destroy opponent. Call a meteor to fall upon the target. Level 1: Damage: 300 Range: 900 Cooldown: 7 Mana: 3 Level 2: Damage: 400 Range: 800 Cooldown: 6 Mana: 4 Level 3: Damage: 500 Range: 700 Cooldown: 5 Mana: 5 Level 4: Damage: 600 Range: 600 Cooldown: 4 Mana: 6 Level 5: Damage: 700 Range: 500 Cooldown: 3 Mana: 7 [W] Celestial Shift (Active) Exchange position with a tank within range immediately. Level 1: Ally tank only. Range: 500 Cooldown: 20 Mana: 15 Level 2: Ally tank only. Range: 900 Cooldown: 25 Mana: 20 Level 3: Ally tank only. Range: 1300 Cooldown: 30 Mana: 25 Level 4: Any tank. Range: 1300 Cooldown: 35 Mana: 30 Level 5: Any tank. Range: 1500 Cooldown: 40 Mana: 35 [E] Celestial Symbolism (Passive) Increase chance of nullifying damage from all types of creeps. Level 1: Chance 10% Level 2: Chance 15% Level 3: Chance 20% Level 4: Chance 25% Level 5: Chance 30% [R] Celestial Breath (Active) *Only available when HP<50% of MaxHP. Unleash a powerful breath of laser toward a single opponent. The attack lasts until user's Mana runs out, the target is out of range, or user's HP>50% Only Heroes. Level 1: Damage: 250/s Range: 800 /Cooldown: 60 /Mana: 2/sec Level 2: Damage: 350/s Range: 800 /Cooldown: 60 /Mana: 2.5/sec Level 3: Damage: 450/s Range: 800 /Cooldown: 60 /Mana: 3/sec Level 4: Damage: 550/s Range: 800 /Cooldown: 60 /Mana: 3.5/sec Level 5: Damage: 650/s Range: 800 /Cooldown: 60 /Mana: 4/sec -*-*-*-*-*-*-*-*-*- -*-*-*-*-*-*-*-*-*- -*-*-*-*-*-*-*-*-*- The next one, Psychopath, is very strong in agitating enemies. It has no damaging skills, but a lot of status abnormality skills. It has low HP and armor but decent speed. Suitable for supporting in killings tanks when tagging along with friends. Psychopath Model: A tank with goblin sitting in. Similar to Goblin Shredder or so. Cost: 3500 HP: 2500 Mana: 40 Speed: 330 Armor: 2 Note: Ground Unit Abilities: Primary Weapon (Passive) Primary weapon of this tank has a range of 1000. Cooldown is 1 sec. Level 1: Damage: 50 Level 2: Damage: 100 Level 3: Damage: 150 Level 4: Damage: 200 Level 5: Damage: 300 [Q] Interference (Active) Project wave interferences into enemy's tank, causing it to stun for a while. Has a fixed casting range of 1000. Only Heroes. Level 1: Stun Time: 2.0 sec Cooldown: 45 Mana: 10 Level 2: Stun Time: 2.6 sec Cooldown: 45 Mana: 15 Level 3: Stun Time: 3.2 sec Cooldown: 45 Mana: 20 Level 4: Stun Time: 3.8 sec Cooldown: 45 Mana: 25 Level 5: Stun Time: 4.4 sec Cooldown: 45 Mana: 30 [W] Short Circuit (Active) Lower range of all target's weapons by half. Has a fixed casting range of 1000. Only Heroes. Level 1: Duration: 6 seconds Cooldown: 40 Mana: 20 Level 2: Duration: 7 seconds Cooldown: 40 Mana: 24 Level 3: Duration: 8 seconds Cooldown: 40 Mana: 28 Level 4: Duration: 9 seconds Cooldown: 40 Mana: 32 Level 5: Duration: 10 seconds Cooldown: 40 Mana: 36 [E] Suspended Animation (Active) Direct a noise wave into enemy tank's system, slowing their functions. Opponent's tank speed is slowed for 6 seconds. Has a fixed casting range of 1000. Only Heroes. Level 1: %Slowed: 20% Cooldown: 60 Mana: 25 Level 2: %Slowed: 30% Cooldown: 55 Mana: 30 Level 3: %Slowed: 40% Cooldown: 50 Mana: 35 Level 4: %Slowed: 50% Cooldown: 45 Mana: 40 Level 5: %Slowed: 60% Cooldown: 40 Mana: 45 [R] Psychic Explosion (Active) Spread the interference of waves, so that units around it are also stunned (including allies, creeps and target itself). This skill can only target "stunning" enemy. Has a fixed casting range of 1000. Only Heroes. Level 1: Radius: 500 Stun Time: 2.0 sec Cooldown: 60 Mana: 35 Level 2: Radius: 600 Stun Time: 2.5 sec Cooldown: 55 Mana: 40 Level 3: Radius: 700 Stun Time: 3.0 sec Cooldown: 50 Mana: 45 Level 4: Radius: 800 Stun Time: 3.5 sec Cooldown: 45 Mana: 50 Level 5: Radius: 900 Stun Time: 4.0 sec Cooldown: 40 Mana: 55 ------------------- What do you think about it? Any comments, imba? Your feedbacks are very welcome. Thanks in advance. Re: New tank: Celestial Tank & Psychopath - GooglyBoogly - 2009-05-16 Quote:[R] Celestial Breath (Active) Why would you want to level this? At level one it has the highest damage/mana and the longest range. I would suggest keeping the range constant, and make the initial mana cost 2/sec (conserving the +0.5 mana/sec /level) Your cooldown for almost all the Psychopath's specials need to be increased. A stun move should have a CD of at least 40, possibly 50. The mechanics behind Suspended Animation (Active) seems strange, since the physics of the tank shouldn't be affected by the pilot's brain - the engine doesn't work any slower if you chill their brain. again, the cooldown needs to be increased for this ability with a range of say 60 -> 40 secs. Quote:Spread the interference of waves, so that units around it are also stunned (including allies, creeps and target itself). I am not sure what you mean by having stun status, could you please elaborate? Re: New tank: Celestial Tank & Psychopath - Dragonxyirx - 2009-05-16 Thank you for pointing a lot of points out. ![]() For Celestial Breath, I first thought that dmg/s is most important, so I put it the first priority in exchange with range and mana. But as I consider it again, I think it wouldn't be so wise to level this up to 5 if the range is that short. ^^; For Psychic Explosion skill, it means that "this skill can only target stunning unit" (preferably suffering stunning from Psychopath's Interference skill). This skill is like a combo after using Interference. It'll spread the stun to units around the stunned target. If it's still confusing, please do ask. ![]() |