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Universal map cfg file inside - Printable Version

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Universal map cfg file inside - Morkardar - 2009-04-11

Use this cfg for your ghost bot.
Ghost will auto calculate the missing information.
Don't forget to change <put_map_name_here> in the code.
You need the map in the bot map folder to make this work.

Code:
map_path = Maps\Download\<put_map_name_here>.w3x

# map speed
#  1 = slow #  2 = normal #  3 = fast
map_speed = 3

# map visibility
#  1 = hide terrain #  2 = explored #  3 = always visible #  4 = default
map_visibility = 4

# map observers
#  1 = none #  2 = on defeat #  3 = allowed #  4 = referees
map_observers = 1

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together #  2 = fixed teams #  4 = unit share #  8 = random hero #  16 = random races
map_flags = 3

# map game type
#  1 = custom  # 9 = Blizzard  # 2 = custom melee map
map_gametype = 1

map_type =

# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = <put_map_name_here>.w3x