Infernal Teleport - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Feedback (https://btanks.net/forum/forumdisplay.php?fid=12) +--- Thread: Infernal Teleport (/showthread.php?tid=1473) |
Infernal Teleport - Nepharius - 2009-03-07 Only the Infernal can jump into the enemy's base, but why? So you can jump in, use your ultimate and teleport away. Imo this should be fixed. Re: Infernal Teleport - Princess_Bob - 2009-03-07 His ability is quite a bit different than the other blink or teleport abilities. It has a much smaller range, it is part of his stun. I don't see many people using it as a hit and run combo, they are using it to kill players. Re: Infernal Teleport - GooglyBoogly - 2009-03-08 The Anti-grav can 'jump' into a base too. The earth robot can 'tunnel' into a base This isn't limited to just one tank, and is not really a problem. Especially since any aircraft tank can just fly right in. Re: Infernal Teleport - horselance - 2009-03-08 Quote:The Anti-grav can 'jump' into a base too.nope it cant jump. Re: Infernal Teleport - DOGG1 - 2009-03-09 I've brought this issue up many times, i also think that it should be fixed. It's a good way of getting into base to plant a nuke. Re: Infernal Teleport - Dr.McNinja - 2009-03-14 Seriously i think its not that big of an issue since there is air... Imagine how funny it would be if dota had an air hero... (flyring air) Also in Enmity Campaign, there were several flying heroes and the mapmaker/s pulled it off really well just like in BT. Air > Infernal/Eearthbot > Ground tanks. Its about halfway which seems fine to me. Plus i dont see infernal being used as much as sky fortress or titan, so... infernal/earthbot's base-jump isnt even that long ranged and its slow. |