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Poll: 1) Forst Robot (4-Null) VS 5-activ players - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Community (https://btanks.net/forum/forumdisplay.php?fid=16) +--- Forum: General Discussion (https://btanks.net/forum/forumdisplay.php?fid=17) +--- Thread: Poll: 1) Forst Robot (4-Null) VS 5-activ players (/showthread.php?tid=1514) |
Poll: 1) Forst Robot (4-Null) VS 5-activ players - aSearch.INFO - 2009-02-20 Make your choice ![]() after the vote, explain the error of tactics and find out who was right Re: Poll: 1) Forst Robot (4-Null) VS 5-activ players - Morkardar - 2009-02-20 Here is what makes him die: He cannot be on 3 lanes... only on 1. His team loses 2/3 of income by not killing creeps on every lane. (he is alone) He cannot CP-teleport to 2 CPs so timed he will lose 1 for sure. Mass beats class... after a while he is doomed, cause they keep up. 1 exploder could sacrifice for him to die all time. At lvl 1 frost robot is worth only a walking hull. Re: Poll: 1) Forst Robot (4-Null) VS 5-activ players - ChronicStoned - 2009-02-20 well the really error is buying a frost tank xP Re: Poll: 1) Forst Robot (4-Null) VS 5-activ players - aSearch.INFO - 2009-02-20 Morkardar Wrote:His team loses 2/3 of income by not killing creeps on every lane. (he is alone) Specify: a decisive breakthrough occurs in 5-10 minutes Re: Poll: 1) Forst Robot (4-Null) VS 5-activ players - ChronicStoned - 2009-02-20 aSearch.INFO Wrote:Morkardar Wrote:His team loses 2/3 of income by not killing creeps on every lane. (he is alone) what do you mean? Re: Poll: 1) Forst Robot (4-Null) VS 5-activ players - aSearch.INFO - 2009-02-20 ChronicStoned Wrote:what do you mean? predict time of death of frost robot Re: Poll: 1) Forst Robot (4-Null) VS 5-activ players - Dr.McNinja - 2009-02-20 Hmm... In general i agree with morkardar but i think its still pretty possible to win. If you outfarm them a lot, and they dont have exploder or hero weapons, you should be fine. Hold them off all cp's and try to kill and many as you can at the same time, during their respawning time, run to their base and put down a factory, allowing you to tp back to defend against the 1/2/3 who didnt die initially. Problem with outnumbered games is they *could* be hammering your base all the time regardless of what you do. Then tp back to destroy base. This has worked for me, took about half an hour of defending/killing/dying which was pretty boring. Eventually i killed most of the enemies and could proceed to hurt their base. Before the factories, killing one or two means the others attack my base and caused severe damage meaning i couldnt go out or take cps. |