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Feedback on the terrain changes (8.56) - Printable Version

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Feedback on the terrain changes (8.56) - Khristophoros - 2008-12-22

Thanks for taking my suggestion and making Light Force bottom lane more similar to Dark Force top, however, it's not good enough. =\

There's a few crates and a flag at the end of the new little path. The crates make it harder to get back to safety if you advance past them if you want to pull creeps like you can do on Dark Force top, and the flag messes up pathfinding although it doesn't seem to block movement.

If you just get rid of those two doodads it would be perfect.


Re: Feedback on the terrain changes (8.56) - Exodus - 2008-12-22

Not the doodads are blocking the path, the different terrain levels are. This area is quite difficult as there are a lot of heigth differences and it was already quite tricky to get it to work like it is now.


Re: Feedback on the terrain changes (8.56) - Khristophoros - 2008-12-22

I see. I just checked and looked closely. The terrain is blocking at one spot, but the boxes are blocking just a bit further ahead, and I really had problems with those boxes when I played.

Also, couldn't you make the path the same terrain height as the part it leads to?