Official Battle Tanks Community
New kicking system - Printable Version

+- Official Battle Tanks Community (https://btanks.net/forum)
+-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3)
+--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8)
+--- Thread: New kicking system (/showthread.php?tid=165)

Pages: 1 2


New kicking system - Vibrio - 2010-12-27

There is something wrong with this kicking system. Its really hard to kick feeders or gameruiners now.
In a lot of games we had mega feeders - 2-26, 6-32 etc. or gameruiners who where doing NOTHING!!! But couse of this new system we werent able to kick them. And couse of that, people lose a lot of games couse of nabs like these people are...
Old system was much more better...

This system should be REWORKED or just simply go back to the old one....


Re: New kicking system - eSVau - 2010-12-28

You're welcome to suggest a concrete system. I wonder do people even know how the current system is working?
Quote:You can only start a kick vote for a player of your team and only your team is able to vote for the kick. Kick is usable in every mode again. To be able to kick, you have reach a certain threshold. For now, this value is 50. Every vote is worth 10 points, so normally you can't kick. There are several factors of the target player of the vote, which influence this vote:
  • each kill: -1.25
  • each death: +2
  • each minute afk: +8
  • each gametime minute -0.50

If there happen to be less players in one team, each vote is worth more points, so they still reach 40 points when everyone votes for the kick. Also, there is no '-no' vote anymore.

btw, the old system was no kick at allTongue


Re: New kicking system - Ger-Dyers-Eve - 2010-12-28

Well, i would like to suggest, the rise the penalty of each death from +2 to +2,25 at least- But i would prefer 2,50.

Explanation: You need at least a difference of 10 in the first 4-5 Minutes to be kicked. And in the later game, this differance grows and grows. Its IMO too high, because with a difference of ~10, you are feeder or totally noob and cant play the game to defend at least yourself.

With a penalty-raise of 0,25 or 0,5 the team gets more chances to turn the tables in a game, which gets ruined of feeders.


Re: New kicking system - Vibrio - 2010-12-28

Of course i know how the new system is working couse of that im writing here...
In last game we had 2 `total idiots` in team and 3 of us werent enough to kick at least one of them...even both...
Kicking system should be able to remove noobs, gameruiners and `idiots` from the game but this new system PROTECT THEM!

I dont know who made it but its TOTAL FAIL...
It should be reworked as i said before...


Re: New kicking system - eSVau - 2010-12-28

Vibrio Wrote:It should be reworked as i said before...
You're welcome to explain us your rework - be constructive and tell us HOW to fix it or at least tell us WHAT is wrong und WHY.

"it sucks -> rework" is no help at all


Ger-Dyers-Eve Wrote:Well, i would like to suggest, the rise the penalty of each death from +2 to +2,25 at least- But i would prefer 2,50.

Explanation: You need at least a difference of 10 in the first 4-5 Minutes to be kicked. And in the later game, this differance grows and grows. Its IMO too high, because with a difference of ~10, you are feeder or totally noob and cant play the game to defend at least yourself.

With a penalty-raise of 0,25 or 0,5 the team gets more chances to turn the tables in a game, which gets ruined of feeders.

A raise of 0.25 or maybe decreasing gametime to -0.4. Small adjustments sounds resonable to me, also i'm satisfied with the big picture - i (we) don't want "not so well playing"-players kicked to easily. It's a game for all, not just for a bunch of elitist prosTongue


Re: New kicking system - Ger-Dyers-Eve - 2010-12-28

The problem is: The kick-system works both for league and for qualify-game. In qualify-game I dont give a shit. But in league, that destroys the game and it happens (when I was active) very often. And league is just a "how big is your e-penis (ELO)"-game. And if I want wo have a big penis, then I want to get him in a fair way and not with feeders/totally noobs which have 10 games and destroy every 2nd game.


Re: New kicking system - Vibrio - 2010-12-28

I dont see any sense in this new system of points...if the game is prolonging, there is absolutely no chance to kick someone...
Example...after 50 min. of the game 1 guy bought a tinker and started to suicide - 20 times in a row...and 4 of us werent able to kick him...then he left after he fed all of them..and we lost...
Other example...2 friends are in 1 team...1 of them is a total noob...we wanted to kick him but his friend refused...so there is no chance to kick someone with 3 votes....
And there are much more examples...

The old system was a good one...in league games or ranked games there was 100% succesfull of kicking noobs, gameruiners, etc.
Or just aplicate votekick system like in other War3 game modes...

This kicking system is BAD!!!!!


Re: New kicking system - Prog - 2010-12-28

Vibrio Wrote:I dont see any sense in this new system of points...if the game is prolonging, there is absolutely no chance to kick someone...
Example...after 50 min. of the game 1 guy bought a tinker and started to suicide - 20 times in a row...and 4 of us werent able to kick him...then he left after he fed all of them..and we lost...

That is the first valid point you bring up in my opinion. We probably should add a condition for death-streaks in a short time to make those players kickable.


Being a "total noob" on the other hand is no valid kick reason in my opinion.


Re: New kicking system - Vibrio - 2010-12-28

[/quote]

Being a "total noob" on the other hand is no valid kick reason in my opinion.[/quote]

Probably u have never played with `a noob` on a Ranked game before couse u have no idea what u r talking about. 1 noob in Ranked game means lose.
Ranked games are not for nabs i think, or am I wrong?
Noob is someone who has absolutely no idea what to do...nab is someone who has still heavy tank after 1 hour 30 min. and only 2 items...nab is someone who has a hunter and never used ulti in 30 min...nab is someone, who play non-stop alone and never helped to defend factory, etc...

Or make other kicking system on Ranked games...couse there r a lot of nabs who ruin games to other better players...
Thats the point why im writing here...im not interesting to public `noobish` games...im talking about Ranked games...


Re: New kicking system - Ger-Dyers-Eve - 2010-12-28

Prog Wrote:Being a "total noob" on the other hand is no valid kick reason in my opinion.
Pls what? ONE - to repeat it: ONE - "total noob" can destory a whole game for at least one team.

In my opinion: At first, play several games with the pc, then play qualify and then play league. Oterwise, league will get oferflood by people, who cannot play BT.


Re: New kicking system - Prog - 2010-12-28

Vibrio Wrote:Probably u have never played with `a noob` on a Ranked game before couse u have no idea what u r talking about.

That obviously must be the case.




Also it is impossible for anyone to have absolutely no idea what to do because they played at least 10 (now 15) games on qualify. League is no elitist thing. It's free for anyone who does not flame/leave frequently/harms the team on purpose. It's a place to improve in a competitive environment. If you want to play only with people who you think "can play bt", search for clangames.


Re: New kicking system - ArGoLi - 2010-12-28

Prog Wrote:
Vibrio Wrote:Probably u have never played with `a noob` on a Ranked game before couse u have no idea what u r talking about.

That obviously must be the case.




Also it is impossible for anyone to have absolutely no idea what to do because they played at least 10 (now 15) games on qualify. League is no elitist thing. It's free for anyone who does not flame/leave frequently/harms the team on purpose. It's a place to improve in a competitive environment. If you want to play only with people who you think "can play bt", search for clangames.

especially this with clan games is right
only problem is that there are naerly no intern games anymore...
and vibrio xD
i think that prog knows enough and 100 times more about battle tanks in contrast to youWink
its right that there are many noobs in league but why dont you give them their chance to get better
they "ruin" 5-10 games then they know enough abou the game
well they wont get pros so easy but tell me how you started?


Re: New kicking system - Ger-Dyers-Eve - 2010-12-28

ArGoLi Wrote:its right that there are many noobs in league but why dont you give them their chance to get better
They should play qualify to improve their skills. Like I do.


Re: New kicking system - Vibrio - 2010-12-29

well they wont get pros so easy but tell me how you started?
1. I played a lot of public games....really really a lot!!! After that i started to play in-house clan games....

2. Im in clan but the question is how many clan games are there these days? 1 or 0? Yep 0 is a better choice....

they "ruin" 5-10 games then they know enough abou the game
3. I played with guys who played more than 30 games on ranked games and they really had no idea how to play it properly...so the idea `10-15 games of qualify is enough` is TOTALLY WRONG!

4. Ranked games are for anyone - also for noobs...`if it was a 1v1 game, ok i dont care, but its 5v5 cooperative game where 1 man can completely change the game and noobs usually do it...no usually - ALWAYS`!!!!

5. Or....make other `elite games` where only, for example first 1000 ranking players could play those games so the possibility of noobs will be eliminated...if u cant accept that noobs shouldnt play ranked games...

But the point of this topic is `kicking system` which is bad...but probably writing here something to improve the game has no sense couse authors think this system is very good...but everyone who play battle tanks has other opinion...so I realised to complain about that but its probably the waste of my time couse I dont see any constructive solution from authors... I would write millions of other examples where this kicking system failed...but when authors still think its so GREAT IDEA...but the truth is: ITS EPIC FAIL of this game!!!


Re: New kicking system - ssl - 2010-12-29

Vibrio Wrote:5. Or....make other `elite games` where only, for example first 1000 ranking players could play those games so the possibility of noobs will be eliminated...if u cant accept that noobs shouldnt play ranked games...
Problem about that is that with so few allowed players there is little chance for a game filling up in less then, say 20 minutes. Nobody wants to wait that long. But I got a great idea to address this issue: What if these pro-games only take place each full hour? Games would fill up much quicker and no-one has to wait so long. You can simply write a note in the bot chat periodically that players should get in there at full hour. Also there shouldn't be any problem regarding timezones.


Re: New kicking system - Exodus - 2010-12-29

Vibrio Wrote:But the point of this topic is `kicking system` which is bad...but probably writing here something to improve the game has no sense couse authors think this system is very good...but everyone who play battle tanks has other opinion...so I realised to complain about that but its probably the waste of my time couse I dont see any constructive solution from authors... I would write millions of other examples where this kicking system failed...but when authors still think its so GREAT IDEA...but the truth is: ITS EPIC FAIL of this game!!!
Suggestions on improving BT are always considered. When they are posted in an appropriate way of course, which obviously is not the case here. I don't feel any need to explain the benefits of the current system to you, as well as the reasons why the old system was changed, since you seem to be completely ignorant of these facts.


Vibrio Wrote:so I realised to complain about that but its probably the waste of my time couse I dont see any constructive solution from authors...
So you come here into this forum and write: "kick system = fail" and expect me to post a constructive solution? You seem to have completely missed the single essence of what a suggestion is. So yes, posts like this one are just a waste of time on both ends.


Of course, I'm not saying that the current system is perfect. I also know, that there still is a bug somewhere, which might prevent a kick every now and then. I also thought about an alternative system, which might work better in the situation you mentioned, but I figured, that this might not be the place to discuss this.


Re: New kicking system - Prog - 2010-12-29

Vibrio Wrote:2. Im in clan but the question is how many clan games are there these days? 1 or 0? Yep 0 is a better choice....

There are two ways to react in those circumstances: The easy and probably lazy one is to rant here on the forum. You actually don't do anything, you got no responsibility, you cannot possibly fail. It's convenient, just claiming that it is the mappers fault that the games are not to your liking.

The other way would be to actually do something yourself. There are no clangames these days? Well, how about setting up clangames yourself? Get in contact with players/clans and find a date/time for all those players, who supposedly feel exactly like you do, meet up and play. Yes it might be a bit of a struggle to organize and it might fail if people do not show up, but that is how in-house clanplay does work. You put your work into it and put yourself at risk, but if noone does nothing changes. It's not the job of the mappers, it's something the players need to do themselves.


Re: New kicking system - Vibrio - 2010-12-30

Prog Wrote:
Vibrio Wrote:2. Im in clan but the question is how many clan games are there these days? 1 or 0? Yep 0 is a better choice....

There are two ways to react in those circumstances: The easy and probably lazy one is to rant here on the forum. You actually don't do anything, you got no responsibility, you cannot possibly fail. It's convenient, just claiming that it is the mappers fault that the games are not to your liking.

The other way would be to actually do something yourself. There are no clangames these days? Well, how about setting up clangames yourself? Get in contact with players/clans and find a date/time for all those players, who supposedly feel exactly like you do, meet up and play. Yes it might be a bit of a struggle to organize and it might fail if people do not show up, but that is how in-house clanplay does work. You put your work into it and put yourself at risk, but if noone does nothing changes. It's not the job of the mappers, it's something the players need to do themselves.


Jesus Crist. Man, wake up pls. This topic isnt about clan battles...


Re: New kicking system - Vibrio - 2010-12-30

Quote:Suggestions on improving BT are always considered. When they are posted in an appropriate way of course, which obviously is not the case here. I don't feel any need to explain the benefits of the current system to you, as well as the reasons why the old system was changed, since you seem to be completely ignorant of these facts.
So you come here into this forum and write: "kick system = fail" and expect me to post a constructive solution? You seem to have completely missed the single essence of what a suggestion is. So yes, posts like this one are just a waste of time on both ends.


This is typical example when someone cant read properly. Read again my posts and maybe u realised that i made some solutions...only what u need is the ability to read...

And benefits of this current systems? Are there any? I dont see it...anyone cant see it...just protection of feeders, gameruiners, etc...
Old system was much more better...million times better, where these players were kicked instantly.


Re: New kicking system - TKF - 2010-12-30

Vibrio Wrote:Old system was much more better...million times better, where these players were kicked instantly.
No! Kicking players without conditions is unacceptable behavior. Therefore a condition was setup as a solution (league didn't allow kicking for a while), where a ceritain number of deaths increased the chance of putting that player in danger of being kicked. However the system also prevents players from being kicked in very long games, which is intended. In a game there will always be someone with high death count than kills count. However the number might be changed if you dislike the low penalty for each deaths... etc...


A noob is something who don't know how to play battle tanks. Everyone knows how to play, but not everyone is skilled. You definition of a noob seems to be elitist. A solution is to put a 2nd bot with high point requirements, but those games was never filled with players and never started. So we decided to put it down.


If you have a new suggestion for a better kicking system with conditions ofc, suggest it. But a kicking system without condition like the old one, will never be back. Conditional kick system or no kick system.