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More weapon abilities - Printable Version

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+--- Thread: More weapon abilities (/showthread.php?tid=1721)



More weapon abilities - RikonVan - 2008-11-08

In Btanks you have got the "upgrade" and the "change" system but how would it be with a weapon developing system? I made a Forge Bot who has the ability to develop some weapons, so you have to go there, press the buton "develop weapon" on the weapon and it will be "forged" better. Then you have to choose between Range Damage and Speed. This takes 30 seconds, you can't use the weapon while using this ability and it will turn out better(+30-60 damage/+50-100 Range/+0.1-0.3 Speed). Then the weapon is on the next level and you can do this until the weapon is on level 5. The weapons for this are named "untreated-..." and they cost more than they are worth it but the developing ability is for only 100 Gold so it could turn out very lucrative to use it. It's risky because of the higher standart costs and the long time to use it but I tested it and it's pretty coolSmile


Re: More weapon abilities - horselance - 2008-11-10

Good idea but it will take lots of weapons to make such a trigger. Not applyable.


Re: More weapon abilities - SCorpA1 - 2008-11-10

and it would be very confusing


Re: More weapon abilities - RikonVan - 2008-11-10

At first: "A shop sells an item-Item type is upgradeable item- if player is player 1 remove item being manipulated, If player has not an item of type upgradeable item_pl1 give upgradeable item_pl1 to hero manipulating item. Else if If player has not an item of type upgradeable item_pl1_lv2 give upgradeable item_pl1_lv2 to hero manipulating item. This 6 times for each player(only 60 lines)"-Each player will reveive an item of another type.
Then: For each item which is buyed you create a dummy. This dummy will receive the number of the item(upgradeable weapon_pl1_lv3=13). Then you make if a player presses the dialog button for example "increase damage" then increase strange of dummy by 30.
So cant you do a trigger that increases the damage dealt by a player by attributes? if you set Agility=speed Strange=damage Intelligence=range then you can create an invisible dummy for each weapon and increase the damage of the weapon by this attributes.


Re: More weapon abilities - horselance - 2008-11-10

It is an abilty. Not a physical attack. To make it work u need 3x more of that items. Hmm no... You say 2 options for each level. means 8x.

However a custom weapon can be made by triggers. I made 1 myself. But it will slow game if everybody gets 4 of that custom weapons. 40 low interval trigger will slow and lag i think.
Exodus will know better.