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End-game Variety - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8) +--- Thread: End-game Variety (/showthread.php?tid=1770) Pages:
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End-game Variety - Centreri - 2008-10-03 In the beginning of the map, everyone gets to choose from five different tanks and for each tank at least three different weapon choices. It's fun, you play against different strats, it isn't boring. However, near the end, there's only one viable strategy: Frost Laser, and Titan. It'd be great if there was more weapon variety for same price range (a 600 range higher-dps weapon, a 1300 range lower-dps weapon, etc). Hopefully even things like a superhull or a better speed boost (Titans are very immobile). Additionally, an extra tank or two to that part of the game would spoof it up. Maybe another flying tank to make penetrating the enemy's base easier, and something that's ground but very mobile, though less sturdy. Rather like infernal or earth golem, but so they could compete in the 25000 range. As it is games could be stuck in standstills as both teams get the same upgrades, but with different tanks and weapons different strategies could be implemented. Also, improved, more expensive versions of things like the Orbital Strike could be implemented. The hardest part is probably finding the models for the new tanks, but I just find the current end-game too monotone. Re: End-game Variety - TKF - 2008-10-03 Centreri Wrote:The hardest part is probably finding the models for the new tanks, but I just find the current end-game too monotone.I'm quite sure it would be possible with another late game tank which could cost somewhere between 15k-30k. There is Mountain giant model (Mega Robot) Also Firelord model too. (Lava Robot) And don't forget the flesh golem. (Cyborg) Also possible import of lowsize models However the mapper is a bit conservative with experimenting with ideas and adding new tanks (well lately he's added lot of tanks, so that statement is atm somewhat misleading). He's concerned about making the map as balanced and battle tanks like as possible. Re: End-game Variety - UnifiedDoom - 2008-10-03 Mountain King might work to for something like "Dwarven Battle Robot" ![]() Re: End-game Variety - Gammagulp - 2008-10-03 I think end game weapons with different range is a good idea. But will start the next discussion, what weapon away or where to place them and so on :/ There will be people, who like it and people who dont like it. So I suppose we will stand at a point then. I was impressed, that the confusion magic changed, what was a good changing i think ^^. I like it. Re: End-game Variety - Morkardar - 2008-10-03 The Chaos-Catapult is also a nice model. Re: End-game Variety - Centreri - 2008-10-03 Well, the three strongest weapons, Photon Bombs, Psycho Laser and Frost Laser have at most a 150 range difference, I think. If we have to remove some, I'd say these would be the ones to remove. However, to accommodate all the ideas I had proposed, we'd need more shops. Maybe make a new weapon-seller in base and move everything under 10k from the middle shop there and add in some of the improved non-weapon things as well. In the middle you stick some 30k 1300-range weapon, a maybe 30k (well, around there) 600-range weapon, etc. Re: End-game Variety - VanHelsing222 - 2008-10-04 I think the Mountain Giant is a good idea Re: End-game Variety - TKF - 2008-10-04 VanHelsing222 Wrote:I think the Mountain Giant is a good ideaSo did MacGyver too.... and ME!!! :mrgreen: Re: End-game Variety - ChronicStoned - 2008-10-04 yes i tried your 30k giant model =) i forget the name but i liked it too Re: End-game Variety - Bhangbhangduc - 2008-10-05 How about a weapon called double acid cannon or something? 2 acid cannons automatically combine into one super acid cannon 2 acid cannon (upgrade)s automatically combine into one super acid cannon (upgrade) Or if you want the new weapon to be worth 30k, make it more like a pack where you can buy a blueprint costing 6k to combine them, and bump of the damage proportionately Re: End-game Variety - Bhangbhangduc - 2008-10-05 Ok here's what I came up with -------------------------- Double Blaster Cannon requires two Blaster Cannon (upgrade) and 1 Double Blaster Cannon blueprint (costs 1.5k) Damage(x2) : 586 Cooldown: .4 Range: 660 DPS: 2930 Upgrade Cost: 11600 Bonus Damage: +234 ----------------------- Double Acid Cannon requires two Acid Cannon (upgrade) and 1 Double Acid Cannon blueprint (costs 2k) Damage(x2) : 984 Cooldown: 1.2 Range: 1300 DPS: 1640 Upgrade Cost: 12800 Bonus Cooldown: -0.35 ----------------------- The advantage of using blueprints is that it doesn't require a new shop Both of these have a cost comparable to the Frost Laser and cover both ends of the range spectrum Re: End-game Variety - Gammagulp - 2008-10-05 Hmmm I think this I like this for a maximum of 2 or 3 very big weapons, but a lot of blue prints will make the item lists too confusiong I suppose. I am afraid of havin 10/ 20 or more blueprints for every weapon Combination. Till now you can buy bigger weapons and dont need to combine them. So dual acid cannon or blaster is maybe a good way to add a good late game weapon with different range than 950 or 1000, but pls dont suggest for every weapon ![]() Re: End-game Variety - SCorpA1 - 2008-10-05 hmm dual acid is good, but i think psycholaser is not buyed often so what about making psycholaser expensiver (30k) but shortrange and more dps then frostlaser Re: End-game Variety - Giftfinger - 2008-10-05 Centreri Wrote:Well, the three strongest weapons, Photon Bombs, Psycho Laser and Frost Laser have at most a 150 range difference, I think. If we have to remove some, I'd say these would be the ones to remove. However, to accommodate all the ideas I had proposed, we'd need more shops. Maybe make a new weapon-seller in base and move everything under 10k from the middle shop there and add in some of the improved non-weapon things as well. In the middle you stick some 30k 1300-range weapon, a maybe 30k (well, around there) 600-range weapon, etc. well there is no need for new shops - we have the vodoopriest there are some free slots Quote:more blueprints plz stop that shit - its just disturbing, i like it more if the players have to calculate what they buy and what not, now nearly all uses the blueprints - and you ruin the game for all noobs with that. There are enough with the different speed packs dont build more - if you ask me remove them and creat more weapons. I would like a short ranged weapon for 20-30k. Another suggestion is a weapon for 8-15k with an upgreatpossibilty for 10k. I also miss a starting short ranged weapon with 600range. Re: End-game Variety - Centreri - 2008-10-05 Mmm.. Well, the voodoo guy IS a recipe seller, and a double acid cannon and double blaster isn't bad. However, the recipe should be free to keep with the linear style of battle tanks. Maybe something that's a bit slower, too. A 30k weapon but that isn't rapid like frost laser and in the 1000 range. Rather like psycho magic, but slower. Re: End-game Variety - Bhangbhangduc - 2008-10-05 I increased the damage to make up for the cost of the blueprint. According to the formula DPS*Range*3=Cost*200 Is that what you meant by the linear aspect? Re: End-game Variety - Centreri - 2008-10-06 Yeah, so it keeps pace with the formula. Is that really the formula used by Battle Tanks? I always wondered. Re: End-game Variety - Bhangbhangduc - 2008-10-06 Well I tried putting in the stats of 5 different weapons, and they all worked, so I'm guessing that it is Although there is a modifier for creep only, hero only, building only, etc. Re: End-game Variety - TKF - 2008-10-06 I don't think that adding more super weapons would change the end games much, few games turns out to be that long. Re: End-game Variety - Bhangbhangduc - 2008-10-06 I've seen some pretty long ones One time, I was in a 137 minute long game in which everyone ended up with 4 frost lasers, despite it being 3k start with no hb Games where the players are evenly matched in skill and luck tend to drag on forever |