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Having a no mode - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8) +--- Thread: Having a no mode (/showthread.php?tid=1772) |
Having a no mode - BENNIE.FM - 2008-10-02 hi i would like a mode which would disable the following:Purchase of explosives,purchase of mines ,no tinker,no exploder,no trader Re: Having a no mode - DerSatan - 2008-10-02 yeah, i like a no-mode, too. but it also should disable demolisher (mines), antigrav (jump), long range weapons, short range weapons, factories, troop command, ghost tank (creeps), heavy and demon tank (long range skills) and force towers. Re: Having a no mode - Prog - 2008-10-02 That's no battle tanks anymore for me, but if anyone likes it it's ok, I just won't play that mode. Re: Having a no mode - DerSatan - 2008-10-02 me neither :lol: Re: Having a no mode - ChronicStoned - 2008-10-04 dersatan you must be kidding. removing this all will make btanks boring and very short. but a mode disabling trader,exploder, tinker, explosives, mines would be nice the no exploder option is ok but a tinker with explosives is quite the same.. not that effective, but similar. Re: Having a no mode - SCorpA1 - 2008-10-04 but then you have to disable demolisher, too, because he have a mine skill Re: Having a no mode - Morkardar - 2008-10-04 Demolisher mine is weak. Re: Having a no mode - SCorpA1 - 2008-10-04 but it is a mine... Re: Having a no mode - BENNIE.FM - 2008-10-05 just disabling the purchase of explosives and mines and traders tinkers Re: Having a no mode - Giftfinger - 2008-10-05 i have another idea what do you think of an all random mode all players are forced to play random tanks addional to random startweapons - of cource together for 3k gold or (3,15k gold). ^^ Re: Having a no mode - Centreri - 2008-10-07 As much as I want to play a scout with a glaive.. no. Re: Having a no mode - TKF - 2008-10-08 Giftfinger Wrote:i have another idea what do you think of an all random modeI don't see that as a unlikely option. Enforcing random pick through custom game selection. At least to me that sounds more interesting than no mode (personal opinion). Re: Having a no mode - smelly - 2008-10-18 BENNIE.FM Wrote:hi i would like a mode which would disable the following:Purchase of explosives,purchase of mines ,no tinker,no exploder,no trader i think calling it "Boring Mode" would be more appropriate. Giftfinger Wrote:i have another idea what do you think of an all random mode i love this idea though i bet most players would leave the second the host chose random and they got stuck with a demolisher with a multibow. i personally use random in every game i play because it forces me to learn new tanks and play different strategies. it helps to keep the game fresh but as tkf said it's just one person's opinion. Re: Having a no mode - italyrools - 2008-10-18 Agreed, all random mode sounds like loads of fun. Infact, I want that ASAP. Screw balancing tanks or making new ones, I want allrandom ![]() |