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Siege Tank - Printable Version

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+--- Thread: Siege Tank (/showthread.php?tid=1827)



Siege Tank - TKF - 2008-08-30

Siege Tank (8500)[attachment=1]Price: 8500
HP: 8000
Speed: 310
Armor: 8


This is just a plump price suggestion
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Artillery-Cannon/Tank-Cannon (T) - Passive

Siege Mode - 83 damage pr level, 2 sec cooldown, 1300 range, Does not attack structures.

Normal Mode - 60 damage pr level, 1 sec cooldown, 900 range

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Beam Shot (Q) - Active

Siege Mode
Fires it's artillery beam based weapon. Casting Range 2000. 2 sec 50% slow. 12 mp pr level. 40 sec cooldown. Does half dmg against targets within 250 range. (Acid Bomb clone)

Normal Mode
Fires it's beam weapon. Casting Range 1500. 1.5 sec stun. 10 mp pr level. 40 sec cooldown. Single Target.

lv1: 350 damage normal mode / 400 damage siege mode
lv2: 700 damage normal mode / 800 damage siege mode
lv3: 1050 damage normal mode / 1200 damage siege mode
lv4: 1400 damage normal mode / 1600 damage siege mode
lv5: 1750 damage normal mode / 2000 damage siege mode

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Siege Mode/Normal Mode (W) - Active

Deploys the Siege Tank in siege mode, allowing it in addition to it's normal abilities, to attack with normal attack. It's attack type is norma. Attack cooldown 3 seconds and has 2000 range. It's attack damage is getting bonus from attack upgrades. In siege mode, the tank has only 4 armor and it's immobile. The attack does splash damage. 8 mp pr level. 20 sec cooldown.
Not allowed to target structures outside the range of 1050 - Range vs structure rule

lv1: 100 damage
lv2: 200 damage
lv3: 300 damage
lv4: 400 damage
lv5: 500 damage

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EM Sonar Wave (E) - Active

Creates an EM Sonar Wave at target location. Making enemy tanks unable to use spells for a short time. Also blow up 1 random mine. May also blow up friendly mines too. 900 casting range. Same in siege mode. 8 mp pr level. 30 sec cooldown.

lv1: Disables abilities and items for 1.5 seconds, 300 AOE, blows up 1 random mine
lv2: Disables abilities and items for 3.0 seconds, 350 AOE, blows up 1 random mine
lv3: Disables abilities and items for 4.5 seconds, 400 AOE, blows up 1 random mine
lv4: Disables abilities and items for 6.0 seconds, 450 AOE, blows up 1 random mine
lv5: Disables abilities and items for 7.5 seconds, 500 AOE, blows up 1 random mine

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Artillery Bombardment/Artillery Hail (R) - Active

Siege Mode
Fires it's weapons in siege mode with several shots against designated area. Each shell does 1000 damage and is a bit inaccurate, but good enough to hit with 3 of 4 shells on a tower. Casting range 2000. This is very effective against structures from far away. 40 sec cooldown.

Normal Mode
In normal mode it attack all targets nearby and the damage is only 1000 + 250 pr level and applies to all nearby targets within 1300 range. Thus is is very effective when there is a lot of creeps nearby. 50 sec cooldown.

lv1: 1000 dmg / 4 Shells a 1000 dmg, 40 mp cost
lv2: 1250 dmg / 5 Shells a 1000 dmg, 50 mp cost
lv3: 1500 dmg / 6 Shells a 1000 dmg, 60 mp cost
lv4: 1750 dmg / 7 Shells a 1000 dmg, 70 mp cost
lv5: 2000 dmg / 8 Shells a 1000 dmg, 80 mp cost

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[attachment=0]

Sane idea this time. So what do you think of it?

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Model File with icons and textures: http://forum.btanks.net/download/file.php?id=341
Author: Alex Wayne


Re: Siege Tank - AntiLEGION - 2008-08-30

May the siege mode gives a speed-bonus and in normal mode a bit slower.


Re: Siege Tank - TKF - 2008-08-30

AntiLEGION Wrote:May the siege mode gives a speed-bonus and in normal mode a bit slower.
Eeehm... WHAT? The siege tanks cannot move in siege mode. It can't move at all.

Well if you meant aura, I'm not sure about that...
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I UV wrapped this model, also I cannot do more about the front part with the colors, cuz the vertexes was very impossible to adjust to each other. If it's not good enough, let me know.

Be aware that it has kinda laser effect on it's attack animations...


Re: Siege Tank - Althend - 2008-08-31

I really like it. The model is great!
You forgot the delay to switch from siege to normal mode ^^
Concerning the hp, shouldn't he do 8500 hp to be same as price?



Re: Siege Tank - bangyouredead - 2008-08-31

Hmm...not sure about the strength of the abilities, you always seem to give lessSmile. I would add a lot of damage for the one that starts at 350, as it's a 8.5k tank. Honestly, didn't like the model much, but it's a good concept and might look better when smaller.


Re: Siege Tank - TKF - 2008-08-31

I know the model is extremely horrible, but I thought it was worth a try. Well, the model is already rejected cuz it looks to weird to be a warcraft model and the filesize is unacceptable.

http://forum.btanks.net/viewtopic.php?f=18&t=341&start=44


Re: Siege Tank - TKF - 2008-09-15

Hmmm maybe i should devise a better idea with those tanks.

[Image: file.php?id=358]

[Image: file.php?id=357&t=1]


Ehm.... maybe those tanks will not likely get into BT. Especially that aircraft.


The tank seem to lack a main gun... Otherwise it could be the new potential siege tankBig Grin

A siege tank don't need a siege mode!


Re: Siege Tank - VanHelsing222 - 2008-09-15

I think we dont need a "Siege Tank"... we have Heavy Tank... and the upper picture could be a "Hovercraft" or so. Like the Antigrav, Jump and other abilities, like a "Heavy Antigrav"


Re: Siege Tank - AntiLEGION - 2008-09-15

I think its a good model (the first with siege mode). You can also use this model but without hte siege Mode model....... :wink:


Re: Siege Tank - Lulu_ - 2008-09-23

i like it. would be a nice game variation!