Stealth Copter - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8) +--- Thread: Stealth Copter (/showthread.php?tid=1881) |
Stealth Copter - Bobguydude - 2008-08-09 After reading through the Suggestions Rules Thread (which I should have done in the beginning :roll:) I learned that suggestions each need their own topic. So anyway, here it is. The main reason I wanted to do this was because as of now, the only air unit you can start with is the velocicopter, and I thought this would give another option. As you can see, this units health-to-price ratio is it's major disadvantage, so its speed and abilities have to be a bit more powerful than usual to compensate. Please give comments, this is my first idea. Name: Stealth Copter (Air) Cost: 1.4k Hp: 1k Speed: 350 Abilities: 1. Radar Reflection: Makes the Stealth Copter invulnerable for a time, but the power required to do so is immense, disabling the copter's weapons and spells and rapidly draining mana. Lvl 1: Drains 15 mana per second Lvl 2: Drains 13 mana per second Lvl 3: Drains 11 mana per second Lvl 4: Drains 9 mana per second Lvl 5: Drains 7 mana per second 2. Hit and Run: Rapidly moves the Copter to the target unit and back within a certain range, focusing all weapons on the target for 2 seconds after arrival. Lvl 1: 600 range, 10 mana Lvl 2: 800 range, 20 mana Lvl 3: 1000 range, 30 mana Lvl 4: 1200 range, 40 mana Lvl 5: 1400 range, 50 mana 3. Disable Radar: Weakens the target tanks radar, making it harder for the tank to aim it's weapons. This results in a reduction in range of the target's weapons for 5 seconds. Lvl 1: 50 range reduction, 15 mana cost Lvl 2: 100 range reduction, 30 mana cost Lvl 3: 150 range reduction, 45 mana cost Lvl 4: 200 range reduction, 60 mana cost Lvl 5: 250 range reduction, 75 mana cost Or (more likely) 3. Disable Controls: Fires a targeted EMP pulse, stunning the target momentarily and slowing the target by 25% for the same amount of time afterwards. Has a range of 900. Lvl 1: 1 second duration, 10 mana cost Lvl 2: 2 second duration, 20 mana cost Lvl 3: 3 second duration, 30 mana cost Lvl 4: 4 second duration, 40 mana cost Lvl 5: 5 second duration, 50 mana cost 4. Stealth Form (Ultimate): Turns the hero invisible for a short amount of time. Lvl 1: 4 seconds, 30 mana cost Lvl 2: 5 seconds, 40 mana cost Lvl 3: 6 seconds, 50 mana cost Lvl 4: 7 seconds, 60 mana cost Lvl 5: 8 seconds, 70 mana cost 5. A-P Rounds (Tank cannon): Fires aimed rounds from the copter, targeting nearby enemy heroes. If possible, this ability should also be focused by hit and run. I was thinking it should have the same range and fire rate as the regular tank cannon. (Just for clarification, A-P stands for armor piercing) Lvl 1: 30 dps Lvl 2: 60 dps Lvl 3: 90 dps Lvl 4: 120 dps Lvl 5: 150 dps |