Dark/Light Force killed ... - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8) +--- Thread: Dark/Light Force killed ... (/showthread.php?tid=1893) |
Dark/Light Force killed ... - Gammagulp - 2008-08-07 I donĀ“t know what others think about that, but maybe the money from a force kill is divided very bad. Sometime I calculated by myself the following. If I have got an airship with maybe 2 Weapons and maybe little hull or troopcommand and hull or whatever. The enemy gets about 400 Gold for killing me (game status maybe after 10 minutes (maybe 13)- so 28 Gold/big creep) I atacked the enemy behind his CP, because he got a heavy tank, which is too strong to destroy at CP. Now I creeped there and the enemy H.Tanks followed me. I creeps along the lane in enemy base direction and 2 other tanks from mid tried to catch me. I ended up in beeing killed by the enemy base or some cannon tower somewhere on the map, with 1-2 guys following and then teleport back to the mid. I earned some '"? Gamma ? " But this is a stupid 100%effective tact, because 1. enemy cant kill creeps and earn XP, team in mid for example get creep money 2. enemy lost 4*75 =300 Gold for teleporting 3. 400/3 =133Gold for enemy team ..... /5 Players =26-27 Gold 4. I creepes nearly 300 Gold on that way I calculates, that every enemy tank player ONLY receive Gold for 1 Big creep. (Teleporter for 3000 Gold cost too much at this game time) I want to suggest the following now. To balance unlucky guys who are killed often, but produce 3-4 or even more unlucky Force Kills and to fix stupid tactics I use some time, cause I calculate really much during the game pls make a little change if possible. If the light or dark force kill a tank player distribute the money instantly to the team players of that force, so in my example at least everyone gets 80 Gold. (enough for one teleport) (I dont know if I calculated 100% right, but the money distributed is really low ? or :?: ) What do the others think ? Re: Dark/Light Force killed ... - TKF - 2008-08-07 If a tank is killed by the force, only 16-33% of it's bounty is shared later, rest is removed to prevent imba amount of force gold income. Re: Dark/Light Force killed ... - Gammagulp - 2008-08-07 That means if you play one vs one and the force kill the player, which has got a bounty of 600Gold you only receive 100Gold after the next 5 minutes Timeconstant is reached. Or better if both players nearly kill each other, but one is killed by force and the other by the Tank player Player "Lucky" gets 600 Gold instantly Player"I dont like the force" will get 100 Gold after next five minutes. 500 Gold difference and Instant Gold fo the lucky player. Re: Dark/Light Force killed ... - TKF - 2008-08-07 Yep, it has been like that since the beginning afaik |