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[8.46] AI Tanks - Printable Version

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[8.46] AI Tanks - herb - 2008-06-12

I played 5vs5 with AI
The AI-Player stay away from each other (AI-)Player, so that they have always a distance of more than 1000 to each other, and so they do not attack.
Further Bug: after a certain time, there are more and more tanks on the map - I even played against 10 tanks. 5 of them where unbeatable, didn't move, but they attacked enemy units (without using active skills). And they always run away from me... :?


Re: [8.46] AI Tanks - herb - 2008-06-12

I couldn't exactly find out when it starts to spawn more than 5 tanks, but in all games it started when i was breaking into the enemy's base. :roll:
I fought for Light Force and was attacking the Vehicle Factory - then I read "Dark Force has teamkilled Punisher [AI]" How is this possible?


Re: [8.46] AI Tanks - alphabetT - 2008-06-13

That sounds strange. I regularly play with -lai turned on, and there is always at least 1 leaver. I have not had a problem with the AI when doing this (except mabye the fact that when AI have a guard they dont use the Roots spell).
Are you playing the map in 1player mode?

I suggest saving a replay of it if you can. Or take some screenshots.


Re: [8.46] AI Tanks - Carcharoth2 - 2008-06-13

Extra AI tanks

They appear if the AI changes tanks.

They get the new choosen tank and play with it.
But the old starting tank isn´t removed and stays at the starting point in the base.

The AI played really strange and weak, didn´t know if the AI is always that weakWink


Re: [8.46] AI Tanks - Deathlord - 2008-06-13

Something strange, but when i was playing 3 vs 3 with AI, when they buy a new tank, the older one dont dissapear, intead.. they have 2 tanks, but they only control the new tank "Without"weapons, plus... they stuck in every point they go, except when i chase them xD


Re: [8.46] AI Tanks - TKF - 2008-06-13

Seems like a fatal AI bug. This need to be fixed in next version.


Re: [8.46] AI Tanks - kittyonmyfoot - 2008-06-13

hehe... same thing... same experiences... I actually played through and went explosives + heli and smoke and blew up their remaining buildings one by one and also massed creeps on them. I have the replay if it will help.[attachment=0]


Re: [8.46] AI Tanks - herb - 2008-06-14

I experienced that AI mostly buy 1300 range weapons - is this right? Wanted or a bug?


Re: [8.46] AI Tanks - Exodus - 2008-06-14

Bug and already fixed, just like the multiple tanks.


Re: [8.46] AI Tanks - Rakhu - 2008-06-14

Aww too bad... now that I finally have the chance to play "das tapfere Schneiderlein" and kill 7 AIs in a run ^^ Unfortunately there is no "beyond godlike" or something Big Grin

What definately is in an improvement in this version though is the AI using high range weapons - makes it a lot more challenging for helicopters imho.