[8.44] Annother AI Guard Leak - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Bug Reports (https://btanks.net/forum/forumdisplay.php?fid=13) +---- Forum: Solved (https://btanks.net/forum/forumdisplay.php?fid=20) +---- Thread: [8.44] Annother AI Guard Leak (/showthread.php?tid=2128) |
[8.44] AI Guard Leak - Dinah - 2008-05-07 when i played a fullhouse game with computers, three of them took a guard. now the problem: one of them rooted himself between the base and a control point so he was not able to attack. nothing happens and i kicked him 20 minutes later [8.44] Annother AI Guard Leak - Dinah - 2008-05-07 Annother problem with the AI is that all ai players stop going to the control points in order to heal themselves; they go to the guard. Now the problem ... (^^) the guard heals much slower than the cp so (for example) a deamon tank never leaves his position in case of he's attacked sometimes Re: [8.44] AI Guard Leak - TKF - 2008-05-07 This occurs in 8.44? Well, it seems like the guard AI still issues. Perhaps a counter AI script should be made, so the guard don't root on a same spot for rest of the game. Re: [8.44] Annother AI Guard Leak - Dinah - 2008-05-07 Yes it was with version 8.44. It has to be because before the ai didn'd took the guard before |