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Natural magic damage reduction to all tanks - Printable Version

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Natural magic damage reduction to all tanks - Althend - 2008-04-06

I think that giving a natural -6 damage reduction/level (min damage 50) to different tank would increase the strat in the game.

Currently, there is a difference of cost concerning the range of the weapon.
But what about the delay?
2 weapon with same range and same dps would have the same cost but different delay.

If we give a natural magic damage reduction to all tank. People may be more interested on taking high delay weapon.
Even if the dps is the same, the low delay weapon would do less damage.

Then people would be more interested in high delay weapon and the all weapons would be used.

Don't say that if we do that, everyone would take high delay because creep would be more useful against high delay weapon.


What do you think about this idea?



Re: Natural magic damage reduction to all tanks - horselance - 2008-04-07

High Delay weapons have all long range. They are strategic weapons... With the idea of hit-run, they are used best with air tanks and best vs groung tanks...
When I see more than 2 ground tank in game, i buy a zeppelin and an Artillery and use hit-and-run. If I find money, i buy infernal rocks and upg. Because there isnt a weapon that has 1050 range and short cooldown.