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Remove the 1% extra HP every level? [restarted again] - Printable Version

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Remove the 1% extra HP every level? [restarted again] - Exodus - 2008-03-13

Hey there,

so a lot of people already said that they think that Tanks are worth more than weapons or hulls of the same price. Right now every Tanks gets 2% more HP every level. Should this be removed to balance things?

This would mean that every Tank wont have 50% more HP at level 25 anymore. On a side note, HP you get from hulls will not increase throught these 2% per level.


Re: Remove the 2% extra HP every level? - TKF - 2008-03-13

This idea will make the tanks more linear and more balanced. Weapons will be more valued than before, also hulls doesn't put a "dead" hp boost compared to super tanks when the 2% hp pr level should be removed. Also strong tanks will now become more weaker than before this way.

This would also change the gameplay considerable as we know it.


Re: Remove the 2% extra HP every level? - SirJoghurt - 2008-03-13

Exodus Wrote:so a lot of people already said that they think that Tanks are worth more than weapons or hulls of the same price. Right now every Tanks gets 2% more HP every level. Should this be removed to balance things?

thats why Tanks are "the Tanks" or do you run over the Battlefield only with a weapon ?...i dont no right to explain..i hope you can follow that sentence... ^^


i dont konw.. you choose a tank you like, cause you like it... from basic Stand up all tanks are the "same".. now choose your weapons and a huell if needed..and go fight...

the "price" that you get for "it" bla bla... :roll:

so..no..and a question btw. "who" are the many ? which said it "unbalanced".. it would be unbalanced if 5 tanks have it and 5 tanks not.. hasn'T to do something with.. "tank".."weapon" or "huell"...compareing each other... a Titan coast 25k.. a PlasmaGun 2k.. the tank has this 2%.. the plasam not ? so its imbalanced ? xD

eDiT_

TKF Wrote:This idea will make the tanks more linear and more balanced.

and how ? Tanks would be same..@ the end... all have this 2%.. or all have thes 2% not... doestn change something in balance.. its there or not..thats all...

well for gameplay it might change that you have to buy a huell more often or something like that.. but not more


Re: Remove the 2% extra HP every level? - Exodus - 2008-03-13

Well, balancing does not only include to balance Tanks among each other, its about the whole game. And as such I, and a lot of other players (who will hopefully also post here) think that Tanks are far stronger than hulls and weapons. Of course, its the way it should be and this wont change even if the 2% extra HP will be removed. Just the difference between these 3 will be smaller.


Re: Remove the 2% extra HP every level? - Vomitus - 2008-03-13

Ponder these two facts for a moment:
* Tanks has 2% hp increase per level;
* Tanks' hp is bound to their price 1:1 except flying machines and some smaller tanks.

Sounds weird, doesn't it?

I voted YES.


Re: Remove the 2% extra HP every level? - Batto - 2008-03-14

I think there should be another option like 'decrease the %' or 'change from % to X hp per lv' .

Why? Because you should be awarded with better experience not only through the abilities, but also the little extra.

Maybe if you reduce it to 1% instead of 2% and give the hulls the same increase? Just a suggestion...i dont like this black and white vote...


Re: Remove the 2% extra HP every level? - DerSatan - 2008-03-14

Batto Wrote:Maybe if you reduce it to 1% instead of 2% and give the hulls the same increase?

also an alternative. however, this only gives more balance between hulls and tanks, weapons would remain less effecive.

but you really got a point there; a player with more XP could deserve more benefit than slightly better abilities.


i like both the removal of the 2% over all and your suggestion, although i tend to support the total removal so far. but certainly both these options are better than status quo in my opinion.


Re: Remove the 2% extra HP every level? - Althend - 2008-03-14

I want to remove it.
Or allow it but reduce the hp of high cost tank.
Then it would balance average tank vs high tank.
Giving 50% of 20000 hp is a big probleme. Most of the time, when we purchase an high cost tank, we have high level.
Then the "natural" amount of hp never appears.



Re: Remove the 2% extra HP every level? - Bob666 - 2008-03-14

i voted no

1% instead of 2% could be ok, but i would not like it if it was removed completely, and if i were the only mapper i would not change it for sure... however, 1% is okay, 0%... hmm well, im against it


Re: Remove the 2% extra HP every level? - Exodus - 2008-03-14

Ok, I added another option. Please revote.


Re: Remove the 2% extra HP every level? - SirJoghurt - 2008-03-14

Vomitus Wrote:Ponder these two facts for a moment:
* Tanks has 2% hp increase per level;
* Tanks' hp is bound to their price 1:1 except flying machines and some smaller tanks.

Sounds weird, doesn't it?

I voted YES.


löl.. "sounds weird".. well cause somtehting "sounds" like this or that.. you build a opinion up on it xD

i think your 2 points are exisitng since i play BT.. so cant be weird.. then i would not still play :mrgreen:

so... again.. no.. i see no sense in changeing the 2% Hp...

and which balance between "tanks" and "huells"... there is a reason when you go buy a huell...nobody buys it for "fun"
dont comapre things, which should not be compared --> Tank --> Huell .. they are good... if a Tank with for example 5k Gold... and the 5k huell would coast 20k gold or 1,5 gold.. i would say theres something wrong.. but so.. no ^^


Re: Remove the 2% extra HP every level? - horselance - 2008-03-14

I tried it on AI; a Hell Tank kill Lightning Tank without weapons. need to catch it only 75% hp.
And can kill Zeplin without weapons... With near full HP. No matter what weapons miserable Zeplin has dont matter...
And infernal kills Sky Tank wo weapons...

If we reduce the HP of tanks then these abilites will be much stronger...

And why are we buying weapons? There is no need for weapons at all.?.

Last games i played was mostly going Hell Tank with only Multibow (upgrade). And this is better than anything.
In v4.53 i was buying light tank without weapon and was summing money until possesion. And this was best tactic. Can you see difference?
Light Tank+Possesion > Hell Tank+Multibow

IMO it must be 1% per level and reduction to Ability Damages on most tanks...


Re: Remove the 2% extra HP every level? [restarted] - Vomitus - 2008-03-18

I think reducing abilities' damage is a good idea.

Or.. maybe add some 'efficiency' of abilities that would depend on Tank size? Like making 50% damage to small tanks, 100% damage to normal tanks and 150% damage to BIG tanks. This could make some new balance I think.

Such approach could also be used with different weapons...


Re: Remove the 2% extra HP every level? [restarted] - TKF - 2008-03-18

Vomitus Wrote:I think reducing abilities' damage is a good idea.

Or.. maybe add some 'efficiency' of abilities that would depend on Tank size? Like making 50% damage to small tanks, 100% damage to normal tanks and 150% damage to BIG tanks. This could make some new balance I think.

Such approach could also be used with different weapons...

Making weapons more effective against small or large tanks, is not possible with the current phönix fire based weapons. They all do spell damage. If bigger tankses should get more dmg from attacks, I think reducing the hp is much simpler.

1% hp pr level is good.


I like the tank abilities like they are now, more or less.


Re: Remove the 2% extra HP every level? [restarted] - SirJoghurt - 2008-03-18

Vomitus Wrote:I think reducing abilities' damage is a good idea.

and why ? they were reduced or setup "better" some Versions ago..

Or.. maybe add some 'efficiency' of abilities that would depend on Tank size? Like making 50% damage to small tanks, 100% damage to normal tanks and 150% damage to BIG tanks. This could make some new balance I think.

and why should.. for example.. Stun Rocket from LighT/Heavy or r0flcopter do less or more damage depending on "tank" size ?
that would create more abuse Tactics...


Such approach could also be used with different weapons...

changeing things..like this..would not make the map more "balanced".. it would make it more imbalanced..

the map has a reall good Balance since the 7.00 Versions when you play a clear game wihout Leavers and your view for changes must be depend on non leaver games..., some "updates".. after little Game changes ok..for this and that, here and there...but change basic things like that.. into a absolut different way would have big impact on the inGame gameplay

and i think not positiv ones [Image: ownagesmileyuf8.gif]

better get some new Tanks for the game if a good model is found.. or change the Terrain a bit again .. or Stuff like that..
but do not change basic things which formed the charakter and gameplay of BT.. then it would be better to start a BT2 Version ...^^


Re: Remove the 2% extra HP every level? [restarted] - horselance - 2008-03-18

Changing weapon or ability damages upon size would be toooooo complicated and illogical...
Just "some" abilties need small reductions, not all...

I said it before and say it now, why i want this is : i dont like pure abilty games. Fighting with weapons is much skill and fun for me... Abilities must be a support but not everything is abilities...

Most of people are talking about many possible tactics in game but i dont see any variety of tactics. There are 3-4 possible tactics and reason is simple: Strength of some tanks (both in HP and abilities) are considerebly overwhelming other tanks.

That is why i offered Tank Monopoly, Damage increase of weapons, Removing 2% per lvl HP, and Reduction of some abilities... So if you balance these, then there will be many tactics.


Re: Remove the 2% extra HP every level? [restarted] - Tribulation - 2008-03-18

It's not so much a question of balance, it's just that it is easier to play tanks like Light and Heavy Tank, with simple abilities, than the other ones available in the respective price ranges, with abilities that require more skill/experience to be handled effectively. If you e.g. go for the tree straightly, you'll probably get less kills than someone who got weapons and a hull or someone who got a Heavy Tank, but you'll be a valuable team player and can turn the tide of the battle nevertheless. Abilities are indeed the essence of the game, as much as choosing the right weapon and using it is. How do you see only 4 different strategies? Exploder, plain Light Tank, Demo, Trader, Heli with long range, Tinker as tower builder... already got various styles of playing that differ from one another. You cannot expect as broad a variety of possible strategies as in DotA or similar games, since in Battle Tanks you've got the a limited number of the same tanks with rather simple abilities for every player.


Re: Remove the 2% extra HP every level? [restarted] - horselance - 2008-03-19

There are 3 imba tank in game : Heavy Tank, Hell Tank, Infernal (well weakened lately by mana cost and delayed but still strong damage)

It is all about their abilities... These 3 tanks are too strong vs both air and ground unlike shredder or goblin tank...
Lets dont lie to ourselves with utopic conditions...

Anyone disagree or wanna add another to 3?


Re: Remove the 2% extra HP every level? [restarted] - Exodus - 2008-03-19

Ok, I moved the rest of the thread and made another topic out of it. I hope you'll stick to the actual topic nowWink

It seems like people want to change something there. And remember, we can always undo this change (since its a rather simple thing to doWink ) if proofs to be a wrong aproach. But I like the idea behind it, but its difficult to say how it really will affect the gameplay.

@horselance: If any tank is imba, of course the abilities are the reason for that, since the HP of the tanks are rather linear to the price you pay for them. And I hope you noticed I moved some posts aroundSmile


Re: Remove the 2% extra HP every level? [restarted] - Vomitus - 2008-03-19

When I mentioned dependency of ability damage on tank size I meant that buyin new(greater) tank would have not only benefits, but disadvantages also. Buying new tank would make you receive more damage from abils and it will make abils less chalenging against weaker tanks.
Such approach (maybe in combination with reducing 2% hp increase to 1%) may allow heli with hull and weapon that cost same as HT with fireball to be equivalent to such HT.
Weapon damage better not include in this change.
Damage efficiency may be dependent linearly on tank cost(air will suffer) or tank base hp.
Damage calculation could be implemented with a trigger.

PS yes, yes, I've read all your opinion and felt its' strong contradicting spirit but I don't actually see any problem that may be caused by such change. Can someone explain what is wrong with this suggestion?