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New Special Weapons Suggestions - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8) +--- Thread: New Special Weapons Suggestions (/showthread.php?tid=226) |
New Special Weapons Suggestions - TKF - 2010-11-13 There is some specialised weapons ingame, but I think it can be more of it to add strategical diversity with weapons. I have some ideas. Crystal Gun (2000) Shoots lich like ice shots. Effective creep weapon at start, but a bit long cooldown makes it somewhat less effective, but also this weapon can be bought at start so it might be a good creep killer, but no upgrades. Creeps only Damage: 350 Range: 1000 Cooldown: 1.5 seconds DPS: 233 Normal mode Damage: 200 Range: 1000 Cooldown: 1.5 seconds DPS: 133 Seeker Cannon (2500) An flexible cannon which can be adjusted to attack air or not to attack air units. Attack air only Damage: 247 Range: 950 Cooldown: 1.2 seconds DPS: 198 Doesn't attack air Damage: 191 Range: 950 Cooldown: 1.2 seconds DPS: 159 Flex Cannon (4000) Shoots special shots which has an ability which allows it to adjust attack range. This is just an suggestion Short Range Damage: 266 Range: 650 Cooldown: 0.65 seconds DPS: 410 Long Range Damage: 266 Range: 1000 Cooldown: 1.0 seconds DPS: 266 Doom Cannon (9000) A very special weapon with extremely long cooldown. This weapon must be used with coordination and timing. This tactical weapon packs a heavy punch, but with very long cooldown it's a risky weapon. Heroes Only Damage: 2000 (3x) Range: 1000 Cooldown: 10 seconds DPS: 600 Upgrade cost: 3000 Upgrade bonus: 1+ projectile. Slam Cannon (12000) A good and strong weapon which can be used effectively against ground tanks. Ground only Damage: 1000 Range: 800 Cooldown: 0.8 seconds DPS: 1250 Normal mode Damage: 1000 Range: 800 Cooldown: 1.0 seconds DPS: 1000 Pressure Cannon (12000) A good and strong weapon which can be used effectively against air tanks. Air only Damage: 400 Range: 1000 Cooldown: 0.4 seconds DPS: 1000 Normal mode Damage: 400 Range: 1000 Cooldown: 0.5 seconds DPS: 800 Vaporizer Cannon (13500) A decent medium range weapon which is the ultimate creeper weapon. It can also be switched to normal mode for flexible use. Creep only Damage: 1000 Range: 900 Cooldown: 0.57 seconds DPS: 1754 Normal mode Damage: 1000 Range: 900 Cooldown: 1.0 seconds DPS: 1000 Energy Torpedo Battery (22800) Expensive long range weapon with 3 empowered energy torpedoes into this pack. Damage: 1300 (x3) Range: 1300 Cooldown: 3.33 seconds DPS: 1171 Upgrade cost: 7600 Upgrade bonus: 1+ projectile. Grand Incinerator (35000) Ultimate short range weapon. Using doom buff as projectiles. But it would be rare that someone could afford this weapon. Just a suggestion. However it doesn't need to cost that much either. Damage: 2628 Range: 444 Cooldown: 0.5 seconds DPS: 5256 Upgrade cost: 8750 Upgrade bonus: -0.1 sec cooldown. If you have some good weapon ideas or have some comments, you can post and tell what you think. Re: New Special Weapons Suggestions - 091846 - 2010-11-13 energy regeneration + machine ' +1 % mana max per 10 kill of creeps by this weapon $2000 300 dmg range 700 to 800 if upgrade(500 cash ) attack speed 1s it is a useless weapon but max mana + is ok good at starting tank in late game it is useless (you know what tank shoot a lighting to zap and go back to the tank if you kill a creep ) trash builder if you see corpse why dont turn them into your armor ?(destroy creeps corpse to + 1 max hp per corpse) it is not op in the game max you can kill is 1 or 2 k normally is 500 creeps 2500 200 dmg + 100 aoe dmg range 200 if upgrade 300 range ($1500) attack speed 0.6 if upgrade 0.4 no attack animation because the tank just pick up corpse only a bunker steel hull + machine gun 5k same stat as machine gun but + 2k hp if you use upgraded steel hull 3k you can upgrade another time (2.5k + another 2k hp) bug sprayer (spray spray spray and pray ) 1.8k 500 range spraying have aoe of 200 if upgrade +100 more extend ($300 ) 100 dmg attack speed 0.2 liquidated hydrogen each tank max can have 2 only be happy it maybe freeze you 5 % of freeze (same as bugs sprayer but it is blue not green ) 10k (3 upgrade each upgrade cost 1k+ 10% range and chance to freeze =no moving and attacking) 600 range max is 726 range attack speed 0.5s 150 dmg the mixer (come from the special shop this machine can turn creeps non machine into money now you can make your $ ) + this attack only can kill non machine unit+10% cash(grabber grab creeps into the tank ) 5k 600 range instant kill x2 if you upgrade (2500 ) if it hit a tank it will do 500 dmg but no dmg to tower and machine units attack speed 1.33s the human shield and barrier (haha developed by 091846 the most useless weapon in the game ) 5k + 1 more human if upgrade ($1200 ) max upgrade is 4 no range 300 hp x2 human run to the target and block their attack or the human attack other unit =10 dmg (you cant control them but they have unlimited time) attack speed 4s ( i told you it is useless 4 s to use blocker what a waste of time ) it is for distraction purpose and a bit of anti long weapon if you know how to time it hull steel + steel hull = high tensile steel hull + 7k hp -5% speed(1k) gold + iron = black hull + 9k hp -15 % speed (500gold ) iron + iron = high density iron hull +4k hp -20 % speed(300 gold ) i have other recipe that it for today take note that special effect weapons have less stat than other normal weapons because it have special effects on them snow gun -10 % speed 3k it is like bon fire but its stat x 2 but no range buff in needed bon fire = red this is blue Re: New Special Weapons Suggestions - ssl - 2010-11-13 TKF Wrote:Energy Torpedo Battery (22800)Oh please, not another lategame longrange weapon! I vote acid cannon for most useless weapon in the whole game and that Energy Torpedo Battery would make things even worse! Grand Incinerator: <3 Though I propose to make the cooldown even shorter, like 0.2 sec. Re: New Special Weapons Suggestions - AGGInator - 2010-11-14 091846 Wrote:>>trash builder <<lmao.. did u ever read how much creeps you kill till gametime? ^^ with 1hp per creep you would gain 600 - 1500 hp back the whole game IF u get all corpses xD and: it's the same like the soul eating by ghosttank.. e Re: New Special Weapons Suggestions - 091846 - 2010-11-14 trash builder if you see corpse why dont turn them into your armor ?(destroy creeps corpse to + 1 max hp per corpse) it is not op in the game max you can kill is 1 or 2 k normally is 500 creeps 2500 200 dmg + 100 aoe dmg range 200 if upgrade 300 range ($1500) attack speed 0.6 if upgrade 0.4 no attack animation because the tank just pick up corpse only 1 to 2k hp only but corpse disappear really fast and you need to be really short range to dmg ppl not much hp boost actually unless you get 3 of it to make up for the attack speed 0.6 = too slow i dont think it get you a good adv against other ppl which have long range weapons .. for close range player this is suck weapon 1 max hp not 10 max hp ,even through i think 10 max hp + is more fair but it will cost 10k if it is + 10 max hp Re: New Special Weapons Suggestions - TKF - 2010-11-14 You know that phönix fire cannot do that. Phönix fire cannot do AoE damage and no weapons ingame can do that. You are suggesting special items not ordinary weapons. Re: New Special Weapons Suggestions - scron2 - 2011-02-13 Give an instance where the 35000 gold weapon would be used at all. What tank would they have and how long would the game have to go on for? Re: New Special Weapons Suggestions - Ger-Dyers-Eve - 2011-02-14 scron2 Wrote:Give an instance where the 35000 gold weapon would be used at all. What tank would they have and how long would the game have to go on for?Titan or Infernal Tank, 2 hours duration. Not that rare, if both teams are filled with balanced and skilled players. |