The Miner - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Strategy Discussions (https://btanks.net/forum/forumdisplay.php?fid=15) +--- Thread: The Miner (/showthread.php?tid=2262) |
The Miner - Fear_The_Noob - 2008-03-02 Hey everyone! I have played Btanks for a while but i have never tried out the mines. I have bought and played the demolisher before and found that laying a minefield was effective, but i was wondering how you guys would rate the mines bought form the traders. If you could, posting some general strats about their usage would be helpful :mrgreen: . Re: The Miner - Tribulation - 2008-03-03 I have never used the mining kit, as it costs a lot of money and can be countered quite easily later on in the game. Furthermore, I don't start with Tinker, and if you decide to get the mining kit instead of a hull or a (2nd) weapon, that's quite some money to spend at that stage (10-20 minutes) of the game, you're screwed in terms of farming if you can't use the mines very successfully. However, I have seen a Trader use it quite successfully, as he was able to mine the upper cp (left lane) nicely, which killed retreating enemies quite often. I have also had one 2-hour-game, really quite even teams, they had some leavers and were defending their base for about 45 minutes, two Sky Fortresses, later Frost Robots, and a Tinker with mines and explosives (he had been mining for a long time). We had 4 players, one useless, so it was hard to attack their base successfully, because the suicider could kill us easily, and the other ones could each take on 2 of our players easily, so we lost the cp in mid since the slightest mistake killed enough of our players. Long story short: their base was mined heavily, we lost a lot of hp before we even got in. I had an Infernal in the end, and even Chaos TP into their towers was hard to do, mines and suicider were excellent for defense. Re: The Miner - DerSatan - 2008-03-03 mines are funny in public games. starting with the 2,5k mining kit is risky, you should only do it when you see they havnt much gobbo shredders/demolishers/towering tinkers, but otherwise it can be nice. i sometimes go for the huge mines lategame, when i see my oponnents have already an inventory full of stuff that costs 5000 or more. Re: The Miner - Bob666 - 2008-03-06 DerSatan Wrote:i sometimes go for the huge mines lategame, when i see my oponnents have already an inventory full of stuff that costs 5000 or more. interesting, they cant sell an item for a radar then, or they will loose more money than you^^ tinker mines: wait until your team is dominating for a short time, then run as far as you can, lay the mine and teleport back, do it again and again^^ healers: an often used strategy is to place the mines on healers, because there you have the highest chance to meat a weakened enemy smoke generator: if you have mines which can kill players at once, buy a smoke gen and move to a control point, lay a mine, teleport back, so that everyone who teleports there is killed or if anyone wants to heal his tank building killer: of course, mines arent building killers, but if you place them near buildings its a positive side effect that they will damage that building, too.. theres even no way of defusing such mines, because using a remote fuse will still damage the building... especially nice if you manage to place them into a bunch of tinker towers: the tinker wants to repair them, runs into the mine and dies, the towers are damage, nobody heals them and other players can finish them hide your mines: if somebody has a radar, lay your mines beyond trees (perhaps those can be seen with ALT, too, but at least it works vs noobs) hold your finisher ready: if your mines cannot kill an enemy at once (which is quite normal), you should have your artillery shot or aiming rocket ready to kill him stun + mines: a difficult way of using mines is a teleporter + goblin tank or anything which has long stun; teleport to your enemy, stun him, and lay a mine into him as fast as possible, because it will only explode after the activation time... alternatively you can buy a remote fuse on your own illusion: act like you are fleeing and will die soon and so on, get some damage and then run away, and hope that someone follows you through your mines^^ exploder/teleporter killer: buy teleport breakers, and place mines around them.. if you dont have mines that kill your opponent at once, first place a ring of ~3 mines, very near to each other, and then center a teleport breaker between them, teleporting players wont have a chance to evade your mines... also works for CP-ports afaik, so you can place your mines near a CP, add a teleport breaker and you will have no problem killing a light tank or something like that, the only bad thing about this is, that you wont kill much creeps and probably you will never damage two tanks at the same time but all in all, laying mines is very risky, you have to be lucky, your enemies could buy hulls soon or start with demolishers for example, and only one item can ruin big parts of your tactic, however, the teleporter killer tactic will still work^^ Re: The Miner - ancientsurvivor - 2008-05-17 Sct+Creepcannon, Watchtower+Mine ^^ works very well btw the 2.5Mine is very nice if u want to counter an enemy trader ... just place a belt of mines around the Trader/the most used Tradepost. be sure that u get some better mines since teammates will propably defuse the mines by driving through |