Destroy Creep Buildings - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Feedback (https://btanks.net/forum/forumdisplay.php?fid=12) +--- Thread: Destroy Creep Buildings (/showthread.php?tid=23) |
Destroy Creep Buildings - MacBeth - 2011-03-28 hi folks, i´ve played a game yesterday and someone in the enemy team destroy the cpu/game troop factorys, with mines and defuse then he put own factorys behind the HQ (cause normal troopfacs are down he can put it) and control the spawning creeps. theres alot of disbalancing if the enemy team do this. 1. -gold from creeps 2. -exp from creeps 3. he control big groups of the creeps from his base and gain alot of assists for kills maybe we got more gold per 5min., but i think this is really imba. cause the minusexp- and goldeffect going crazy over time. i have a replay, but i think you get it Re: Destroy Creep Buildings - eSVau - 2011-03-28 For every missing creep (cp or base factory) your force will get twice its value Re: Destroy Creep Buildings - MacBeth - 2011-03-29 you think we get double gold all 5min for one destroyed troop factory? ^^ and what i have from the forcegold? nothing! it will be splittet of 5 players. and if you fight you get more gold than in one income! and think on the lost exp its awesome if you have lvl 7-8 and all enemy over 10! you need the creepgold, not the roundgold. the roundgold isnt that point at start and with a good 5on5 team. and if the enemy has not only one fac in his base and camp at points, waiting for creeps....you think the roundgold will be so mighty that you can hold this? |