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[8.35]AI spell off - Printable Version

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+---- Thread: [8.35]AI spell off (/showthread.php?tid=2343)



[8.35]AI spell off - LuckyD0g - 2007-12-24

In the start of the game
If I set to set the game
custom mode=>tank level more than 1

the AI will not use the abbilities (or I think he just doesnt learns it) until he gains a level.


AI Init(trigger)

Actions
...
Unit - Order (Last created unit) to Move To Move_Points[(2 + Player_Team[(Integer A)])]
Hero - Learn skill for (Last created unit): Tank-Cannon
Set Tank[(Integer A)] = (Last created unit)

Set Tank_Costs[(Integer A)] = (Point-value of (Last created unit))
...


Actions
...
Unit - Order (Last created unit) to Move To Move_Points[(2 + Player_Team[(Integer A)])]
Set Tank[(Integer A)] = (Last created unit)
For each (Integer A) from 1 to (Level of Tank[(Integer A)]), do (Actions)
Loop - Actions
Trigger - Run AI Skills <gen> (checking conditions)

Set Tank_Costs[(Integer A)] = (Point-value of (Last created unit))
...


Re: [8.35]AI spell off - LuckyD0g - 2008-03-28

This bug wasnt fixed for a long time ago.