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Antigrav jump bug - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Bug Reports (https://btanks.net/forum/forumdisplay.php?fid=13) +---- Forum: Solved (https://btanks.net/forum/forumdisplay.php?fid=20) +---- Thread: Antigrav jump bug (/showthread.php?tid=2468) |
Antigrav jump bug - Vomitus - 2007-10-17 I am sorry that I have no screenshot, so, you'll have to read and try to go deep:) INITIAL CONDITIONS { Imagine! No, just IMAGINE a picture: There are three points: * point A: this is my CP; * point B: this is my Antigrav tank; * point C: this is an enemy Heavy Tank; All three points are located on one line; Distances between points: AB=BC=1000; Antigrav Tank has lvl5 Jump and heavy Tank has lvl5 Rocket; Antigrav Tank has nearly 1500hp left of 14000 total. } ACTION { 1. Antigrav starts his jump to CP; 2. Antigrav coveres about 300 points of distance; 3. Heavy Tank fires a Rocket against Antigrav at this moment; 4. heavy Tank's Rocket covers 1000 points of distance and reaches point B; 5. Antigrav is nearly point A(CP); 6. Antigrav eventually dies. } CONCLUSION { case (conclusion) of: 1. A<>B, this is a bug; 2. The Space Continuum is Twisted and point A collided to point B so the Rocket passed through the Hole in Space. } Re: Antigrav jump bug - psycho_dmr - 2007-10-17 so the rocket flies beneath the antigrav and dont hit it visually but kills it? so its only a visual bug? Re: Antigrav jump bug - Exodus - 2007-10-17 This sounds more like a Warcraft bug, than one caused by BT. Re: Antigrav jump bug - Vomitus - 2007-10-17 No, it's not only visual bug. This would be visual bug if Rocket would fly invisibly from B to A. But it actually exploads at B point the same moment it reaches it. So while Antigrav is in Jump his position defines as a Jump-starting point. And while performing Jump, it is nearly the same you are using Teleport with Jump-length delay. btw: is there any possibilities in wc3 editor for profiling? Like, AntigravJump_OnStart/AntigravJump_OnFinish events, where we write current time to some variables and then comparing them we could retrieve an actual length of operation. Re: Antigrav jump bug - TKF - 2007-10-17 This is only the "heavy tank rocket hits where the antigrav was before jumping" bug, right? Or is it something more? Re: Antigrav jump bug - Vomitus - 2007-10-17 TKF Wrote:This is only the "heavy tank rocket hits where the antigrav was before jumping" bug, right? Or is it something more?Yes, as you said. If I understand you correctly:) |