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Antigrav jump bug - Printable Version

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+---- Thread: Antigrav jump bug (/showthread.php?tid=2468)



Antigrav jump bug - Vomitus - 2007-10-17

I am sorry that I have no screenshot, so, you'll have to read and try to go deep:)

INITIAL CONDITIONS
{
Imagine!

No, just IMAGINE a picture: There are three points:
* point A: this is my CP;
* point B: this is my Antigrav tank;
* point C: this is an enemy Heavy Tank;

All three points are located on one line;
Distances between points: AB=BC=1000;
Antigrav Tank has lvl5 Jump and heavy Tank has lvl5 Rocket;
Antigrav Tank has nearly 1500hp left of 14000 total.
}

ACTION
{
1. Antigrav starts his jump to CP;
2. Antigrav coveres about 300 points of distance;
3. Heavy Tank fires a Rocket against Antigrav at this moment;
4. heavy Tank's Rocket covers 1000 points of distance and reaches point B;
5. Antigrav is nearly point A(CP);
6. Antigrav eventually dies.
}

CONCLUSION
{
case (conclusion) of:
1. A<>B, this is a bug;
2. The Space Continuum is Twisted and point A collided to point B so the Rocket passed through the Hole in Space.
}


Re: Antigrav jump bug - psycho_dmr - 2007-10-17

so the rocket flies beneath the antigrav and dont hit it visually but kills it? so its only a visual bug?


Re: Antigrav jump bug - Exodus - 2007-10-17

This sounds more like a Warcraft bug, than one caused by BT.


Re: Antigrav jump bug - Vomitus - 2007-10-17

No, it's not only visual bug. This would be visual bug if Rocket would fly invisibly from B to A. But it actually exploads at B point the same moment it reaches it. So while Antigrav is in Jump his position defines as a Jump-starting point. And while performing Jump, it is nearly the same you are using Teleport with Jump-length delay.

btw: is there any possibilities in wc3 editor for profiling? Like, AntigravJump_OnStart/AntigravJump_OnFinish events, where we write current time to some variables and then comparing them we could retrieve an actual length of operation.


Re: Antigrav jump bug - TKF - 2007-10-17

This is only the "heavy tank rocket hits where the antigrav was before jumping" bug, right? Or is it something more?


Re: Antigrav jump bug - Vomitus - 2007-10-17

TKF Wrote:This is only the "heavy tank rocket hits where the antigrav was before jumping" bug, right? Or is it something more?
Yes, as you said. If I understand you correctly:)