Official Battle Tanks Community
Long Range (1300) weapons building attack - Printable Version

+- Official Battle Tanks Community (https://btanks.net/forum)
+-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3)
+--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8)
+--- Thread: Long Range (1300) weapons building attack (/showthread.php?tid=2982)



Long Range (1300) weapons building attack - gozo1985 - 2011-12-09

Is it a good idea to let 1300 Weapons attack buildings for like about a percentage of its damage? (no clue how much - like 33%?)

This prevents the really annoying bombarding + energy torpedo only in mid push.
You can get raped so hard on CP after only few minutes even with a small hull. If you not saving for a steel hull or a tank BETTER than thundertank you have not really a chance against this mass of longrange. Most time you are spending on not to die or try to recreep. every try to counter will end in a 1-1 kill or a death if they play normal with a bit long range skill.

i know a problem is that most towers have a firerange of around 1050 (right?) and so they not get attacked. What if the Towers get 1300 Range with a bit lesser damage?

I think this is a big reason why longrange at startup is that strong.

Its just an idea so whats your opinion?


RE: Long Range (1300) weapons building attack - Tez.Sick - 2011-12-10

Good idea Tongue
longrange can rock,but in mid game or late game its hard to fight against mid or short range........ or even tower ^^
i noticed that more and more start playing short range (poison -.- ) ....
would be nice if longrange will be more attractive to buy it Wink



RE: Long Range (1300) weapons building attack - LIoOoOoIL - 2011-12-10

hm i also "like-button" this, could be a solution of the early game lr push in mid.


"i know a problem is that most towers have a firerange of around 1050 (right?) and so they not get attacked. What if the Towers get 1300 Range with a bit lesser damage?"

but this option isnt so good at all, cause mortars would get a big disadvantage then vs thus 1.3k range towers (as example).


RE: Long Range (1300) weapons building attack - Tez.Sick - 2011-12-10

Yeah... these 3 little mortars have no chance against 1 big masculine tower Tongue
maybe we need 10 ? Sleepy

...or 1 big Super-Mortar called "Chuck Norris"......
hmmmmm......


RE: Long Range (1300) weapons building attack - LIoOoOoIL - 2011-12-10

or raise the range of mortars to 1.5k - mega-longrangemortas!


RE: Long Range (1300) weapons building attack - progg - 2011-12-10

or make mortar fly and ability of evade tower projectails (joke)



RE: Long Range (1300) weapons building attack - Smartie - 2011-12-14

buy units ^^


RE: Long Range (1300) weapons building attack - SKK1701J - 2011-12-15

An better way would be evasion against long range weppons at factories.

Or give weppons a chance for miss depending on the traveled distance. After traveled max range the projectile drops.