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Range Weapons - Printable Version

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+--- Thread: Range Weapons (/showthread.php?tid=3014)



Range Weapons - Grischa187 - 2011-12-31

I really pissed of this stupid range weapons like bombarding rockets and energytorpedo, when you play a lane with a tank with middle range or short u have no really chance against a tank with long range weapons, mid the same 3 players with long range and u have no chance, there is most a tinker who spams mid full with towers and hide behind there. i think its better to set the range weapons except rocket hail and acid cannon to only attack creeps, i think this is a noob strategy and only players use it who cannot play with middle or short weapons. excuse me for the english i am german. i hope you agree.


RE: Range Weapons - Alexandro - 2012-01-02

If you are on a side vs a longranger you just need to play defensive for the first 10 minutes, after it lr is useless. Although I agree that it is very annoying:).


RE: Range Weapons - gozo1985 - 2012-01-03

use semi range (900+ range) light hull and burst armor and counter them.

Player 1: heli + 1x bombarding + 1x energytorpedo + light hull = 7050g
Player 2: heli + 3x basic magic(one upped) + light hull + burst armor = 6938g

Player 2 wins!


RE: Range Weapons - Ch4oSxD - 2012-01-04

(2012-01-03, 17:42:48)gozo1985 Wrote: use semi range (900+ range) light hull and burst armor and counter them.

Player 1: heli + 1x bombarding + 1x energytorpedo + light hull = 7050g
Player 2: heli + 3x basic magic(one upped) + light hull + burst armor = 6938g

Player 2 wins!

not really, noone wins
lr just need stay in range