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Raider again :) - Printable Version

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Raider again :) - Perfektionist - 2012-10-12

Hey,

the damage of Raiders first ability is ok. But the range is too high. The raider is for close combat. Thats why he got more hp, a teleport skill and a heal ability. But the first ability got more than 1000 range. That doesnt fit too the other abilitys.

I think 700 - 800 is ok.

Watch the first 5 minutes of this gameplay (the same i used for the hunterulti thread).


Perfektionist


RE: Raider again :) - RaptorXI - 2012-10-12

You have a high output at the moment. ^^
Raider is very flexible with his skill point distribution and playable on all ranges.


RE: Raider again :) - Prog - 2012-10-13

Not a single tank in this game is "for close combat". Some may be better at close combat than others, but not a single one is designed to be only for that.


RE: Raider again :) - Perfektionist - 2012-10-14

(2012-10-13, 12:32:00)Prog Wrote: Not a single tank in this game is "for close combat". Some may be better at close combat than others, but not a single one is designed to be only for that.

but then the hp of the raider is to high? for 1900 gold a air tank with 1800 hp? other airtanks like heli got only 850 hp for 1000 gold. Or the "zeppelin airtank" got 3600 hp for 4500. There is a hugh difference.


RE: Raider again :) - Prog - 2012-10-14

Why should the hp be too high? Not every airtank has to have the same gold to hp ratio.