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Team items - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8) +--- Thread: Team items (/showthread.php?tid=3528) |
Team items - BENNIE.FM - 2012-10-19 hey i saw prog make a suggestion on having a healing aura or something as part of repair bots , So as long as these items aren't really overpowered and your team wins just on the basis of these items i think extensive beta testing should be done But my suggestions are a healing -aura a mana aura a chance for a team mate to go invulnerable or invinsbile gold creeping aura so ur team mates may get 2-3 percent more gold for creeps just some suggestions so we can have more team feeling that is sadly missed sometimes RE: Team items - FlashVanMaster - 2012-10-19 That was my suggestion about healing aura >_< I think gold creeping aura not bad Maybe not area invulnerable but a 1 teammate So magic resistance and maybe make some pack to combine them all
RE: Team items - Prog - 2012-10-19 (2012-10-19, 12:46:40)FlashVanMaster Wrote: That was my suggestion about healing aura >_< True, I just agreed that some kind of aura would be interesting because there are no real support items in the game currently. Other options would be something like an active aoe-speedbuff (remember the 1k gold active max speed item back in the days? ), or shield. Such items could be possible combined with hulls or so, to make them more slot efficient. (Players buying support items will most likely farm less and therefore should be able to get junkyard weapons easier with better slot-efficiency).
RE: Team items - Wupti - 2012-10-19 (2012-10-19, 11:11:42)BENNIE.FM Wrote: gold creeping aura so ur team mates may get 2-3 percent more gold for creeps is this a serious suggestion? o.o |