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[8.77c] Tinker with explosives ignore breaker - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Bug Reports (https://btanks.net/forum/forumdisplay.php?fid=13) +---- Forum: Solved (https://btanks.net/forum/forumdisplay.php?fid=20) +---- Thread: [8.77c] Tinker with explosives ignore breaker (/showthread.php?tid=3680) |
[8.77c] Tinker with explosives ignore breaker - AeroniumX - 2013-01-17 Played qualify game 111754, there was a player which played with explosives and at start breakers did work and about 15 min ingame tinker somehow cheated and ignored the effekt of teleport breakers by probably teleporting at a exact correct time (or it was a bug) which made his explosion appear on his point of teleport, while his body was teleported, his explosion effect did not Breakers became totaly useless against that teal tinker player in that game. RE: [8.77c] Tinker with explosives ignore breaker - Max - 2013-01-18 Well sometimes when you tp on a guy with an infernal for example and use w spell before you are tp to the breaker you can kill the guy before you go in the breaker. It seems that this guy got killed before he was tp to the breaker. Or it's a bug ^^ RE: [8.77c] Tinker with explosives ignore breaker - Exodus - 2013-01-18 There is indeed a small time window in which such things are possible. The breaker triggers with a little delay after the teleport (about 0.2s I'd guess). If that guy managed to hit this time window on several occasions, that's kind of remarkable. There is also a reason for this delay, if the breaker would react instantly after the teleport, the Teleporter of the caught player would not go into cooldown (it needs some time to do that). So there are some conflicts. I can take a look at it again, to see if I can improve this. |