Battle Tanks 8.80c - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Feedback (https://btanks.net/forum/forumdisplay.php?fid=12) +--- Thread: Battle Tanks 8.80c (/showthread.php?tid=4239) Pages:
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Battle Tanks 8.80c - Exodus - 2014-04-18 Hey guys, after the longest post-beta and pre-release phase ever, I now present to you the latest version of Battle Tanks! This one brings quite a lot of mechanical changes, which I hope will make the game more interesting. I'm quite excited to see how it will turn out. I hope you'll like it! v8.80
v8.80b
v8.80c
Alright, some of this stuff actually needs clarification. First: the killing / assist sprees They work mostly like you would expect. The killing spree grows, by getting at least 3 kills in a row, without dieing. Once the killing spree is active, each kill will grant you 5% bonus gold for each kill in the spree. So, if you got 5 kills in a row, you get a 25% extra on the bounty. This bonus is capped at 10 kills or 50%. The assist spree system is a little different. This spree does not end when you die, but rather when you get a kill. Similiar to the killing spree, it increases the gold you get for assists, for each assist in the current spree. A small but important difference here: each assist grants a 5% bonus on the original bounty of the killed tank. When you normally get an assist, you get 25% of the original bounty for this assist (when there is only one tank who got an assist). Like with the killing sprees, it is capped at 50% bonus, so you can get up to 75% of the original bounty, just with an assist! The bounty was based on your tank worth until now. The new system bases the bounty on the gold you earn. To be more specific, you now increase your bounty by: killing creeps, tanks, buildings, assist gold and the gold crom CP captures. A small part of the gold you earn will be added to your own bounty and when you die, your bounty will go down. To make sure, that the bounty won't go into extreme regions, it has upper and lower limits, which are bound to the tank value. Here are some example values with a tank worth of 10k: Code: old bounty: The new magic resistance system was created for more clarity and simpler mechanics (so easier for me to code). You now can actually see how much magic resistance you have, by looking at your armor. Since this value was invisible before, it should now be easier to see, how much a tank can actually ... well, tank damage. Since a lot of people actually thought that it already worked that way, it should not take too much getting used to ;) But as a result of that, I had to set the default armor for every tank to 0, otherwise the more expensive tanks would have a ridiculous advantage. Another advantage for me is, that it is now much easier to create skills and items which utilize magic resistance. Also, those weird stacking rules for magic resistance can now be ignored (half of those were not visible to players, but workarounds in the map code were necessary). Alright, that's about it. If you got any more questions, just ask. RE: Battle Tanks 8.80 - stibi- - 2014-04-19 Quote:The animation of Chaos Teleport (Infernal Robot) is no longer interuptable ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ i have one request ... play some ranked games with us! RE: Battle Tanks 8.80 - RaptorXI - 2014-04-19 Intern games are being played again. RE: Battle Tanks 8.80 - BENNIE.FM - 2014-04-20 Bounty's can climb so high......even early game. Just had a few questions regarding changes to the map,Tank armor now also reduces magic damage by the same percentage as physical damage could you explain this or give an example of what it was in previous maps as opposed to this map (I have my own idea not sure if its right) No changes to axe Good work on the map your awesome RE: Battle Tanks 8.80 - Tez.Sick - 2014-04-20 (2014-04-20, 13:15:12)BENNIE.FM Wrote: No changes to axe hmmmmmm (2014-04-20, 13:15:12)BENNIE.FM Wrote: Good work on the map your awesome y he always did a good job! (and i am getting used to it .... kinda ) We should really appreciate his effort every time RE: Battle Tanks 8.80 - Exodus - 2014-04-20 Thanks :) I wasn't quite sure yet what to do with the Axes, so I left them as they are just now. I intend to do a general balance version next, in which I'll try to tackle this problem (among others, of course). But first I will have to see how the other changes work out, especially the one with the bounty. Regarding the armor change: as you know, tank armor used to have no influence on how much damage from tank weapons and spells you took. Each point of armor reduced damage you took from Creeps and Towers, however. This is what it used to be:
Magical damage recuction was simply a different (and interface-wise invisible) stat, which worked independently. I now unifed both of those reductions into one. Now you will see the same reduction in the Magical Reduction row of the table as in the one for physical reduction. Since I removed every ability that only increases magical resistance and replaced it with an armor bonus, you now only have to worry about this one value. I hope this was clear enough. If there are any more questions, just out with it! RE: Battle Tanks 8.80 - RaptorXI - 2014-04-20 (2014-04-20, 14:04:11)Exodus (slightly edited) Wrote: What is the exact formula plz? RE: Battle Tanks 8.80 - stibi- - 2014-04-20 i may have missed the point but when will 8.80 be on the ranked bot? RE: Battle Tanks 8.80 - eSVau - 2014-04-20 (2014-04-20, 18:50:29)stibi- Wrote: i may have missed the point but when will 8.80 be on the ranked bot? I guess there will be an bugfix version first RE: Battle Tanks 8.80 - Exodus - 2014-04-20 (2014-04-20, 16:02:51)RaptorXI Wrote:(2014-04-20, 14:04:11)Exodus (slightly edited) Wrote: It's the standard one of Wc3, but Warcraft uses 6% per point, while BT uses 7% (I updated the excel sheet in the mechanics thread, you'll find the formula and already filled in values there): Code: positive armor: @stibi: there is always a test run on the Qualify bot, just to find the last remaining big bugs, before the version goes live on ranked. It will take a few days. So make sure you report everything you see until that point ;) RE: Battle Tanks 8.80 - stibi- - 2014-04-20 never noticed that before ^^ thank you, it's been a while since i did a qualify game RE: Battle Tanks 8.80 - BENNIE.FM - 2014-04-21 Maybe it would be nice if you gave us an example of how leaver gold is distributed over time. RE: Battle Tanks 8.80b - Exodus - 2014-05-01 Bugfix version released. If nothing else comes up, ranked will start hosting this version tomorrow. RE: Battle Tanks 8.80c - Exodus - 2014-05-02 Another bugfix. RE: Battle Tanks 8.80c - Exodus - 2014-08-11 Just to let everyone know what the status of the development is, at the the moment: You could say that BT entered a state of passive development. I barely did anything in the last two months, besides taking notes occasionally about some reports. I didn't have much time that I could spend on working on BT and frankly, I'm not that motivated anymore like I was a few years ago. This does not mean that I have abandoned BT or the community, however. I still intend to continue, which hopefully won't take too long. I just thought that you guys would appreciate a little status update. By the way, has anyone found the little easteregg in the current version yet? ;) RE: Battle Tanks 8.80c - RaptorXI - 2014-08-12 [attachment=2550] This? ^^ RE: Battle Tanks 8.80c - Exodus - 2014-08-13 Indeed. RE: Battle Tanks 8.80c - Althend - 2014-08-18 :) ^__^ U make me want to play again, just need to find my war3 copy T_T RE: Battle Tanks 8.80c - stibi- - 2014-08-18 (2014-08-18, 11:35:12)Althend Wrote: :) ^__^ U make me want to play again, just need to find my war3 copy T_T you just need the key & your battle.net account :] RE: Battle Tanks 8.80c - AeroniumX - 2015-08-07 btw is BT WC3 version dead or what? Would appreciate if there would be a bugfix version of current version there are some bugs. Goliath is a unpreferred tank since offroard engine hang up pretty bad when it disables other abilities and is a severe bug to that tank. Also a fix to the smoke gen and the the long range after death and raider and storm tank faulty dps. And some more minor bugs. |